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Thread: -----> GARRISON BUILDERS WORKSHOP <------ | This thread is pages long: 1 2 3 · NEXT» |
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 06:00 PM |
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Edited by Jinxer at 18:46, 12 Jan 2009.
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-----> GARRISON BUILDERS WORKSHOP <------
Okay... I am ready to release my Newest Map Experience... but am struggling with how and what to make the garrisons... so I came to the conclusion that I would bring the problem to the HOMMUNITY... I would like this thread to be dedicated to the debate and discovery of the PERFECT Garrison. The biggest problem is dungeon.. its easy to make garrions for all the other towns to break cause they all have rez or vampirsm at there disposal... but have heard alot of complaints that people dont wanna have to take Dark or Light with Dungeon... sooo that poses the problem.
Here are the guidlines I would like to be used when creating and building your garrison setups.
Goals
- Week 5 Break for all factions possible..( anything sooner should be at GREAT risk and some losses).... and Dungeon doesnt need Light nor Dark to accomplish it.
**** Side note.... Rez Scroll and Vampirsm scroll will be available on map... so if you think with dungeon wearing one of these that they will have equal chance as other light dark towns.. please mention that.
I Need 3 unique garrison setups... START BUILDING!!!!
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samiekl
Supreme Hero
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posted January 12, 2009 06:42 PM |
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The thing is... there's no such thing as perfect garrison to break in week 5. It's all about what does that map has to offer in order to break in week 5. Dunno if you get me.... Example from your battlezone map regarding dungeon, they don't have the means to get so much spellpower to break it.
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 06:49 PM |
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Edited by Jinxer at 19:03, 12 Jan 2009.
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Well since all my maps have the same similar theme and building style.. you can feel free to use BattleZone as a template... what would you make the garrisons look like on Battlezone so Dungeon could break week 5... that at the same time would not let some of the other towns get thru week 3-4.
Maybe just having the Vamp Scroll or Rez scroll available so they could recoup some of there losses would solve the problem??
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samiekl
Supreme Hero
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posted January 12, 2009 07:00 PM |
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Edited by samiekl at 19:02, 12 Jan 2009.
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This implies that i'd know how to make maps, which i don't I also haven't played battlezone in a very long time so i don't remember the garrisons too well. But... add spellpower boosters. They are useful for any faction. Then, don't add so many fast creatures in the garrison. I mean, don't add 50 sylvan dragons and 50 pheonixes in the same garrison. With dungeon's and inferno's 0 defense it's overkill. One strike, one stack cleared and they don't have the means to resurrect. This favors high defense factions. Also consider how many troops they can gather (how many towns are and how fast can they be fully built).
About vamp scroll OR res scroll, i don't agree, but it's just personal. I mean, if you add one, add the other one also so you won't favor neither light nor dark factions.
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 07:04 PM |
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Edited by Jinxer at 19:05, 12 Jan 2009.
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HERE are my current garrison ideas... feel free to offer your input..
1) 15 BlackDragons - 60 DeathKnights - 250 Min Guards - 80 LichMasters - 400 Assasins.
2) 60 PitSpawn - 80 HellStallion - 150 Cheiftans - 200 SuccumbusMistress - 200 Succumbus Seducers
3) 20 Titans - 60 RashaKashata - 100 Viziers - 150 ArcaneArchers - 80 PristineUnicorns
**** And sidenote.... Both Vamp Scroll and Rez Scroll will BOTH be available.. So it balances.
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samiekl
Supreme Hero
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posted January 12, 2009 07:12 PM |
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Quote: HERE are my current garrison ideas... feel free to offer your input..
1) 15 BlackDragons - 60 DeathKnights - 250 Min Guards - 80 LichMasters - 400 Assasins.
Too strong compared to the others. 400 assassins make through poison 400 damage per turn per creature. 60 deathknights need to be killed fast to not risk death strike and lichmasters can ressurect them. Also black dragons are a quick threat. You won't know what to kill because they all are dangerous. 400 assassins are much more dangerous than 15 black dragons. Maybe add something else instead of assassins and lower the numbers of lichmasters, or add another level 5.
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 07:26 PM |
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So how about switching the 400 assasins and making them 400 Stalkers.. and switching the LichMasters to 70 ArchLiches?
No poisen and no Rez abilities in battle... would that make it acceptable?
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Towerlord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted January 12, 2009 07:32 PM |
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My opinion is that if you don't want to turn the map into a Light Magic vs. Dark Magic and give chances to Summoning and Destructive casters as well, you should make garrisons max as big 1 good Empowered Implosion / stack( ~2000 HP) , maybe two for slow stacks like minotaurs ...
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted January 12, 2009 07:32 PM |
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I wonder if the archlich decay wouldn't be worse But no resurrecting on the death knights is certainly an improvement.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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samiekl
Supreme Hero
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posted January 12, 2009 07:33 PM |
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Leave 70 lichmasters and put 250 stalkers. 400 stalkers are too much, seriously. There's a reason why they come in low numbers.
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 07:41 PM |
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ok... now we are getting some where... keep the ideas flowing...
what about the other 2 garrisons... comments ideas suggestions?
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Sir_Kiril_bg
Hired Hero
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posted January 12, 2009 08:07 PM |
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700imps,30pitlord,20archdevils,300cerberi
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insatiable
Supreme Hero
Ultimate N00bidity
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posted January 12, 2009 08:13 PM |
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Teacher worked on a garrison script, where 4 or more setups may appear in random, without having possibility to check with scout cause each time you 'touch' it, it spins wheel again..
i dont think it can get perfectier than that
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 08:18 PM |
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INdeed!! I already have his Genious help enlisted to add that script.. But need to decide on the 3 Garrisons and there numbers before can turn the map over to Teacher!
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 12, 2009 08:20 PM |
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What I don't get is why you don't make the Garrison weak (let's say no worse than two tier 7 monster stacks), and add a special rule to not be allowed to get past the Garrison before week 5. If someone breaks before (you'll know since you own the Garrison), it is considered a cheat and you shouldn't continue the game. If there really are people like that, you could just save after that 'cheat' and show the save to other players as a proof.
Or even better I think you can even script this, to not be allowed to move with the hero past a specific region (Garrison), though I never tried so I'm not sure.
~ Ignore this post if you think it sucks ~
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 08:28 PM |
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That would be GREAT ACTUALLY... IN heroes 4... there editor was sooo much easier to script.. they had these things called Bombs.. you could put a bomb on an object and tell it to blow up at a certain week and day... so was soo nice to use to say.. open a whole in mountain when you wanted oponent to beable to have access to enemy.. and not sooner.. so if there was such a script that would NOT let anyone pass until say day 35.. then that would solve all the problems.
Teacher????????!!!! Are you good enough to make that happen?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted January 12, 2009 08:48 PM |
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Edited by Asheera at 21:09, 12 Jan 2009.
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I think I can do it as well. What a map needs:
1) Garrisons (can even be empty I think, if not place at least one creature in them) to block the path.
2) All these Garrisons should be named "garrison_X", where X is the index of the Garrison. It doesn't matter how you order them, they simply need to be consecutively indexed without any gap.
If you don't know how to name objects (and garrison), you just need to select them, and then on the Object Properties Tree on the left you'll see all its fields. One of them is name. Edit that one as I said.
3) The following script: (obviously replace the values in the first two variables according to the map's needs)
numGarrisons = 4
DayToBreak = 35
function enable_garrisons()
if GetDate(0) >= DayToBreak then
for x = 1, numGarrisons do
SetObjectEnabled("garrison_"..x, not nil)
end
end
end
for i = 1, numGarrisons do
SetObjectEnabled("garrison_"..i, nil)
end
Trigger(0, "enable_garrisons")
The Map script can be changed and added by going to View->Map Properties and then choosing the Script Tab, and then Edit.
The garrisons won't let you pass until day 35 in this example. Simply interact with them after day 35 and then you'll be able to pass through them. If you interact any sooner though, nothing will happen, and you won't be able to pass them.
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Jinxer
Legendary Hero
*****
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posted January 12, 2009 09:53 PM |
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SWEET!!! I will work on this and see if it works! Thanks! I will let you know.
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Jinxer
Legendary Hero
*****
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posted January 13, 2009 12:48 AM |
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Edited by Jinxer at 03:15, 13 Jan 2009.
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Got a script warning that says...
" function enable garrisons..not defined line 4 "
I copy pasted your script exactly into map and it doesnt work.. It lets me pass on day 1
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fiur
Promising
Supreme Hero
Map Creator
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posted January 13, 2009 03:59 AM |
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Edited by fiur at 04:12, 13 Jan 2009.
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Quote: Got a script warning that says...
" function enable garrisons..not defined line 4 "
I copy pasted your script exactly into map and it doesnt work.. It lets me pass on day 1
and you did this also:
2) All these Garrisons should be named "garrison_X", where X is the index of the Garrison. It doesn't matter how you order them, they simply need to be consecutively indexed without any gap.
you need to name the garrisons like: garrison_1, garrison_2 and so one Jinxer
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