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Thread: Aging for ghost dragons | |
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Heke
Tavern Dweller
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posted February 22, 2009 12:31 AM |
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Aging for ghost dragons
Heeeeelp!!!
I need "andaging" spell to ghost dragons.
Thanks for reading...
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Fauch
Responsible
Undefeatable Hero
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posted February 22, 2009 12:33 AM |
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hum yes.
who knows how to do it?
hum, what is the ability in H5, which, in your opinion, comes closer to aging?
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Nebdar
Promising
Supreme Hero
Generation N
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posted February 22, 2009 12:40 AM |
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Hmm Crippling Wound + Hexing Attack + Swift Attack and Overpowered Weakening Strike maybe
or combination of those
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SimonaK
Promising
Supreme Hero
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posted February 22, 2009 12:47 AM |
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to be a ghost even dragon it's necessary already to be enough old
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Heke
Tavern Dweller
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posted February 22, 2009 01:03 AM |
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Quote: Hmm Crippling Wound + Hexing Attack + Swift Attack and Overpowered Weakening Strike maybe
or combination of those
ya but this spells make andaging from heroes IV. I need andaging from heroes III.
cheers ^^
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Nebdar
Promising
Supreme Hero
Generation N
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posted February 22, 2009 08:55 AM |
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Edited by Nebdar at 15:15, 22 Feb 2009.
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For someone out there reading:
IS it possible to change Raise The Dead spell into agging spell
How, this is an example:
Remove the spells Healing part.
Make it that it can be cast on enemies.
The HP reduction for every use remains.
And wee have an agging spell reducing HP we add Weakening Strike and
We can make that an spell will be cast with every melee attack
Can we make one extra spell or we have to replace one if want to make one new
Need some help here please.
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Fauch
Responsible
Undefeatable Hero
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posted February 22, 2009 05:52 PM |
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that's crazy, it's sound like it could work
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted February 22, 2009 05:54 PM |
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Quote: We can make that an spell will be cast with every melee attack
Is this possible? Because I don't know how.
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SimonaK
Promising
Supreme Hero
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posted February 22, 2009 05:56 PM |
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Edited by SimonaK at 17:56, 22 Feb 2009.
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wo wo wo...one minute plz ...
I want to know what is agging spell !!
Fauch, say me to french!
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Nebdar
Promising
Supreme Hero
Generation N
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posted February 22, 2009 05:57 PM |
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Edited by Nebdar at 18:02, 22 Feb 2009.
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Quote: that's crazy, it's sound like it could work
Yeah i fell the same.. When the idea hit me
Quote: Is this possible? Because I don't know how.
If you don't know then it is impossible:
Can we make one extra spell or we have to replace one if want to make one new
@SimonaK the agging spell = mean the target enemy gets old so it has reduced HP Def & Att like Heke requests
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Fauch
Responsible
Undefeatable Hero
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posted February 22, 2009 06:03 PM |
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Edited by Fauch at 18:04, 22 Feb 2009.
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SimonaK : I think it was "vieillissement d'enemis"
it had 20% chance to reduce the HP of target by 50%
(that means the ghost dragon actually had 20% chance to be dangerous, and 80% to be useless)
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SimonaK
Promising
Supreme Hero
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posted February 22, 2009 06:10 PM |
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Edited by SimonaK at 18:13, 22 Feb 2009.
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Thanks Fauch!
we're talking about modification or creation of a spell
Somebody thinks still it's possible! cute!
3 kind of target for spells are:
TARGET_FRIEND, TARGET_HOSTILE, TARGET_NEUTRAL
But, I don't know if this tag is always used because spell Hypnotize has a TARGET_NEUTRAL........
btw, I think this information doesnt help. Even if we change the target of raise dead of "friend" to "hostile"...and that's works, then the ennemie will raise, that'it.
Try to do that Implosion gives life......it's to want to try to change the .EXE
So, to mix 2 spells together is the same pattern.
I can be wrong but it's what I think about spell modification
EDIT:
Try to give negative value to power of a destructive spell to see if the spell will give life instead of destruc!
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Fauch
Responsible
Undefeatable Hero
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posted February 22, 2009 06:56 PM |
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Edited by Fauch at 18:57, 22 Feb 2009.
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guess what. it doesn't work. animate dead can't be cast on enemies. even if you set it to do so.
(what's the point of a tag if you can't change its value?)
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SimonaK
Promising
Supreme Hero
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posted February 22, 2009 07:24 PM |
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Edited by SimonaK at 19:30, 22 Feb 2009.
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My theory:
At beginning, Nival envisaged to allow the modding of this tag.
later, the decision has been "no, this propriety will be unmoddable"
Majority of value of base (default) of all tags are hard-coded in the .EXE
So, it's easy for them to desactive a tag in .xdb file
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Nebdar
Promising
Supreme Hero
Generation N
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posted February 22, 2009 07:42 PM |
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Quote: Try to give negative value to power of a destructive spell to see if the spell will give life instead of destruc!
Somebody tried that
Quote: guess what. it doesn't work. animate dead can't be cast on enemies. even if you set it to do so.
The Animate Dead will only work when one or more creature died. But of course you know that right
Quote: Even if we change the target of raise dead of "friend" to "hostile"...and that's works, then the ennemie will raise, that'it.
If we change from 120 + 15* Power to 0 + 0*Power it will not raise anything
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted February 22, 2009 07:42 PM |
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Quote: (what's the point of a tag if you can't change its value?)
bloat
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The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.
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SimonaK
Promising
Supreme Hero
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posted February 22, 2009 07:56 PM |
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Quote: quote:
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Try to give negative value to power of a destructive spell to see if the spell will give life instead of destruc!
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Somebody tried that
I think not but I think the result will be 0 damage or simply game will crash! I'm sure that will not give life
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Heke
Tavern Dweller
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posted February 27, 2009 06:26 PM |
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Hey Berny-Mac,
i look forward for your post, cos you work about it...
dude, write soon, cos i really wont em!!!
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