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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Dynamic battles: Skill or spamfest?
Thread: Dynamic battles: Skill or spamfest?
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 04, 2009 11:16 PM

Poll Question:
Dynamic battles: Skill or spamfest?

How do you feel about the dynamic battles option. does it induce more strategy and skill because the players must always be thinking on the move, or does it damper game play and generally reduce the strategic aspect?

Discuss

and don't worry i searched before i posted!

Responses:
Dynamic is a more skillful format.
Dynamic is unbalanced.
Dynamic turns h5 into a spamfest.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 05, 2009 12:34 AM

Matter of taste and level of opponents. Anyone can play long turns, however not all can play equally well under the pressure of time. Which is actually not as pressing, has enough time to think as long as you know the game. But it would make no sense to try it vs inexperienced or anxious people as they are the more prone to mistakes. Dynamic mode mostly tests the variables of concentration, intuition and adaptability.

Actually I should try that in the duel finals Or not.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 05, 2009 12:51 AM
Edited by blizzardboy at 00:54, 05 Mar 2009.

I prefer dynamic over standard, probably because that's how I played on ubi.com so It's what I'm more accustomed to. I do believe it adds another layer of skill because it forces a player to think well and think fast. I think 'fast' dynamic, where you have 5 seconds to act with your units, is a bit much and it kind of turns into a spamfest. I mean if you're playing fortress, you pretty much need to rush clicking to use a rune and attack. But 'normal' dynamic gives you 15 seconds, which is I think is reasonable.  

Dynamic is important on ubi.com because the maturity level isn't always as high, and if somebody gets pissed they can just stop taking their turns and you're forced to sit there forever or quit.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 05, 2009 12:54 AM

Yes I was referring to standard. If I'm not mistaken spellcasting units or hero actions give you even more time.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 05, 2009 12:57 AM

Yea you're given double time with hero and casters. So 30 seconds with normal dynamic. So it's not that bad.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 05, 2009 01:04 AM

I don't play a second time with jerks.  I prefer not to have it, what if I get a phone call.

To answer Mamga's actual question...I don't think it is actually more skillful.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 05, 2009 01:15 AM

Why not? It isn't just about quick thinking, as stated already it gives you a reasonable amount of time. And smarts alone won't give you an edge either. The best way to see how good you are in something is check how you can perform under limited time - and that is true for most activities.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 05, 2009 02:23 AM

I don't like it. It's not just about thinking fast, but sometimes I have to 'test' different spells and their damage (viewing the combat log before casting) and 30 seconds is simply not enough.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 05, 2009 02:24 AM

Are speed and skill related? I play fast turns but am not particularly skilled.

Which game will be more skillful, one under a time limit or one not?

And if the time limit is so loose then it's like not having it at all.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 05, 2009 02:25 AM

Quote:
Are speed and skill related?
Some skills yes, like thinking fast and not only intelligently. I mean, someone who thinks twice as fast as some other and having around the same intelligence is more skilled. But I still don't agree with timed turns, this is a TBS

Also what about Arcane Intuition? Examining the enemy hero takes a lot of time
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 05, 2009 02:29 AM
Edited by blizzardboy at 02:31, 05 Mar 2009.

It's just that fast thinking is more about estimation, whereas standard you have as much time as you need to calculate everything. So it's something you need to play to get used to. It feels more like a battle because if you're in charge of a battle, every second counts.

I think it's a cool harmony between RTS and TBS. I definitely wouldn't want Heroes to become fully RTS, but the time cap puts a... dynamic twist on it The only thing is, when you're watching a dynamic replay, you need to remember that the players were acting under a time constraint. If 15 seconds feels too fast, you can reduce to 'slow' setting for 30 seconds for a stack and 60 seconds for a hero. It rarely takes that long to act anyway unless you're stuck with a tough decision to make.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 05, 2009 09:29 AM
Edited by Lexxan at 09:37, 05 Mar 2009.

Imo, I just see Dynamic Battles as a nuissance, but that's just my Taste (and PoV).

My own playing style is really laid-back and calm (eventhough I tend to panic in those really tough battles), and I really like to take my time when fighting.

I see battles themselves as a piece of art on it's own; when I fight I often zoom in to see the Unit's Detail or lean backwards and listen to the music.

For me, it's more a ritual than a routine.

For me, Dynamic battles are something to try once every while... but not more. And either way, I'm quite a swift player on my own

As for Skill level, I think it depends. Not everyone is a quick thinker or a swift Strategist; I guess it's okay, when you are used to play fast, but for a more laid-back player like me, it's simply the wrong cup of tea. Intuitive play never worked well for me anyway, or at least, not as good as "tranquill" play does. Either way, except from the usual zoom and listening, I usually play quite fast already; hence the many (stupid) mistakes I tend to make in battle. If there's something I really should be doing more, it's playing slower, not fasters and hastier.

On it's own, I Don't think that Dynamic Play enhances someone's skill level at all - It simply turns a ritual into a routine.


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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted March 05, 2009 12:51 PM

I think the slow dynamic battles is the way real champions should play. I like this mode.
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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted March 05, 2009 02:47 PM

I like dynamic mode, with slow, normal or fast speed. they are all fine. IMO there is no contradiction with TBS games and the dynamic mode : Chess or Go use often clock too (in tournaments, but not only).
Versus a stranger in a ranking competition (ubi.com for exemple), IMO it's the only way to play a game sereleny and in 1 session.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 05, 2009 02:59 PM

Hmm it seems all players that played on Ubi support this idea, while the others do not.

I don't like playing with random people anyway. At least, not if I know I will not see them again.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 05, 2009 03:16 PM

Hey I haven't played in ubi either
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razor5
razor5


Famous Hero
Freezing...
posted March 07, 2009 10:14 AM

I don't find the Dynamic Battles an fast-thinking-strategy mode.I personaly use the normal battles modes,which lets to "explore" enemy,which lets you to make a strategy (which is impossible to make it in 30 seconds).Mostly,some creatures which had a spellbook with more than 2 spells (like the ArchMages),you need more time to select the first spell to cast for having a good strategy and win the battle.

So,I think the dynamic battles are more an "spamfest",which is played by those who don't have skills and a strategy.But well,expert players (like Elvin) won't have problems even in the dynamic battles,but I refeered at normal players and newbies

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted March 07, 2009 04:21 PM
Edited by Zenithale at 16:21, 07 Mar 2009.

Quote:
Mostly,some creatures which had a spellbook with more than 2 spells (like the ArchMages),you need more time to select the first spell to cast for having a good strategy and win the battle.

Casters have more time... Btw you can think when your opponent is playing...
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