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Thread: [Tutorial] Add new Arenas | This thread is pages long: 1 2 3 · «PREV |
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Zenithale
Promising
Famous Hero
Zen Mind
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posted October 13, 2010 03:44 PM |
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You can do it, as the Abyss official Duel Arena and my "test3" arena aka "Past Glory".
Open the MOD New Arenas and look for:
Scenes/CombatArenas/test3.xdb, you must modify the ObstaclesGroup line like this:
Quote: <ObstaclesGroup href="/ArenaObjects/_(ArenaObstaclesGroup)/Test3Obstacles.xdb#xpointer(/ArenaObstaclesGroup)"/>
Then you must of course create the Obstacles file, in the ArenaObjects folder (watch in the MOD), as for exemple the Test3Blocked.xdb:
Quote: <?xml version="1.0" encoding="UTF-8"?>
<ArenaObstacle>
<Model/>
<blockedTiles>
<Item>
<x>2</x>
<y>10</y>
</Item>
<Item>
<x>13</x>
<y>10</y>
</Item>
<Item>
<x>7</x>
<y>3</y>
</Item>
<Item>
<x>6</x>
<y>8</y>
</Item>
<Item>
<x>10</x>
<y>6</y>
</Item>
</blockedTiles>
<Shared/>
</ArenaObstacle>
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TWITCH|YouTube | NewArenas2023 MOD
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jojo
Tavern Dweller
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posted October 14, 2010 12:11 AM |
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oh, thx for the advice... but it seem's I can't find the right way to calculate the X and Y to block =/
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El_Chita
Known Hero
Actually, my name is El Chita
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posted October 14, 2010 12:11 PM |
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I am not quite sure if it works in arenas, but what could work is when you create a new object and add just the block tiles and then place the object where you want to have an obstacle.
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jojo
Tavern Dweller
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posted October 16, 2010 10:59 PM |
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ehh, I think it won't work...
the mark is static even if you move the item you just created =/
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