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Thread: Idea on how to make factions unique | |
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DevilWarrior
Adventuring Hero
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posted April 11, 2009 07:55 PM |
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Idea on how to make factions unique
It’s probably not a good idea but I had this idea that can make 15 factions easy, all you do is choose a time period and an area and you will have the monsters, their philosophy/religion, human jobs( for the main race,) the buildings, and the heroes. So I put down the faction names, the ancient empire and the time period using this method.
Haven: Great Britain 700 A.D.
Inferno: About the same as usual
Academy: India 2000 B.C.
Necropolis: About the same as usual
Stronghold: The Middle East 5000 B.C.
Fortress: The Vikings 600A.D.
Sylvan: The Native Americans 500 A.D.
Dungeon: About the same as usual
Palace: China/Japan 1000 B.C.
Tower: Medieval Europe 1400 A.D.
Shrine: Egypt 4000 B.C.
Tecpan: Mesoamerica 1350 A.D.
Conflux: Mid-Southern Africa 3000 B.C.
Castle: Classical Rome 100 A.D.
Colonies: (unoriginal I know but still it’s a good idea) Spain 200 B.C.
Then you just adjust the main race to elves, dwarves, orcs etc. I am sorry is someone already said this idea
Please respond!
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MattII
Legendary Hero
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posted April 11, 2009 11:01 PM |
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Quote: It’s probably not a good idea but I had this idea that can make 15 factions easy, all you do is choose a time period and an area and you will have the monsters, their philosophy/religion, human jobs( for the main race,) the buildings, and the heroes. So I put down the faction names, the ancient empire and the time period using this method.
Haven: Great Britain 700 A.D.
Inferno: About the same as usual
Academy: India 2000 B.C.
Necropolis: About the same as usual
Stronghold: The Middle East 5000 B.C.
Fortress: The Vikings 600A.D.
Sylvan: The Native Americans 500 A.D.
Dungeon: About the same as usual
Palace: China/Japan 1000 B.C.
Tower: Medieval Europe 1400 A.D.
Shrine: Egypt 4000 B.C.
Tecpan: Mesoamerica 1350 A.D.
Conflux: Mid-Southern Africa 3000 B.C.
Castle: Classical Rome 100 A.D.
Colonies: (unoriginal I know but still it’s a good idea) Spain 200 B.C.
Then you just adjust the main race to elves, dwarves, orcs etc. I am sorry is someone already said this idea
Please respond!
Nah, you can map architectural styles from human coultures, but cultures have to be unique, you can't just take them from history and swap the races around.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted April 11, 2009 11:17 PM |
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I'm not in favour that the factions should be direct copies of Past architectural styles. It rather should be a mx of different styles, which is recognisable to the public, yet something that cannot be clearly placed. The current styles of the H5 Factions are an example of this.
Sylvan: Celtic, Chinese and Native (= northern) American
Haven: Mixture of European style; especially French, Italian and Teuton
Inferno: Gothic style with Greek/Roman elements
Necro: A completely independant style, close to Egyptian and Persian
Academy: Mix of Persian, Arabic, Indian and Byzantine style
Fortress: Scandinavian, Scottish and German style
Stronghold: Mongolian with hints of Russian and (tribal) African styles
Dungeon: Like Necro, a completely new and independant style; Has hints of Arabic (Matriarch and Fury clothing), Gothic (!) and Modern-European styles (Furies on High heels, hmm?)
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Coincidence? I think not!!!!
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DevilWarrior
Adventuring Hero
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posted April 12, 2009 12:27 AM |
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Sorry for double posting for anyone who is reading but I am leaving, I will be here tommorrow
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DagothGares
Responsible
Undefeatable Hero
No gods or kings
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posted April 12, 2009 04:01 AM |
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The creators said that dungeon was inspired by the Italians (early renaissance and stuff) (just look at all those naked women and the decadence!) (not that there's anything wrong with naked women in the style of the old Italians)
And Necro is clearly gothic, if you take your time and look like at the ugly statues, the oldness of it all and the overarching cathedrals.
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If you have any more questions, go to Dagoth Cares.
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martin_tufi
Hired Hero
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posted April 14, 2009 11:47 PM |
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Haven: Christians, Evangelicals, Catholics, europe(baticano)medieval age
Inferno: Christian demons
Academy: arabic, turks and india, philosophers, Arab culture
Necropolis: Assyrians, Persians, Greeks and Romans polytheists monster in the middle ages ( vampires, zombie, ghost)
Stronghold: huns, mongols, Native north Americans(shamans)
Fortress: The Vikings, Scandinavian
Sylvan: celtics (Gauls, Irish and Scottish)
Dungeon: Assyrians, Persians, Greeks and Romans polytheists
Palace: China/Japan
Tower: Greeks, Romans polytheists and mediaeval age polytheists
Shrine: Egypt
Tecpan: Mesoamerica
Conflux: native north america (earth, sea) and native south amrica (pachamama)and polytheists romans and greeks (zeus, poseidon)
Castle: feudal age, Roman Catholics
Colonies: british colones, french colonies, spanish colonies
Then you just adjust the main race to elves, dwarves, orcs etc. I am sorry is someone already said this idea
Please respond!
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