TSoD
Promising
Famous Hero
NCF Blacksmith
|
posted April 18, 2009 04:10 PM |
|
Edited by TSoD at 16:14, 18 Apr 2009.
|
Heroes V Quest Editor
Hi all
Fo those who didn't know, I'm creating a program that will add quests to your maps. It will be far more easy to do so with this program than with the traditional Heroes V Map Editor, thanks to its friendly interface.
Heroes V Quest Editor
Welcome note :
Assemble army, for example.
Notice that creatures types are suggested following the start of the ID you enter.
At the top right corner, the awards tab.
Notice that for each field that must be filled, there is an explaination that appears when you hold a moment the cursor on it.
See also that in each tab of the quest parameters table there are a little text in italic that explains completely how does this kind of quest work.
How does this program work ?
This program use the LUA file of your map. It writes in it the triggers and the loops that verify the quest state.
As I don't understand how to directly modify the lua file in the .h5m archive, you must extract it in a real folder (all the method to follow is explained in the .chm help file).
Before using this program, you must create the empty quests in your map from the classical Map Editor and leave its kind to "OBJECTIVE_KIND_MANUAL". Enter the script name, the game name and the game description, and then only save your map before extracting the map.xdb file and (if it exists) the MapScript.lua file.
But as said above, all this is well explained in the Help file
Downloads
/!\ Please pay attention ! /!\
Before using the Heroes V Quest Editor, you must install the Microsoft Framework.NET, available on the Microsoft Website.
Now you can download the Heroes V Quest Editor !
Note :
This program is in BETA testing. Please try it and give me some feedback, comments and bugs report !
/!\ For your own security, don't forget to keep safely a copy of your map before modifying it with the Heroes V QUest Editor /!\
Enjoy !
____________
NCFBank,
the complete and homogen NCF
library.
|
|