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Thread: Heroes tote school by Vangelis! | |
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Vangelis21
Supreme Hero
Manchild
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posted May 05, 2009 08:58 AM |
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Heroes tote school by Vangelis!
For several reasons i don't play as often i used to. That doesn't mean that i quit. In this post, i will be answering any questions regarding on how to play heroes tote asked by new players and try to help them in their first steps as others did with me. Any one is also welcome to help anyone who wants help in this post. Just please keep it for the purpose it was created. thank you
Vangelis21
PS please this time keep it for its purpose.
PS2 Mods delete the previous one plz. thanks
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Heroes VI is here and Necropolis is serious trouble!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted May 05, 2009 01:48 PM |
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This is why it's better to keep things on msn Anyway Vangelis is trying to be serious and so should you, any offtopic posts will be deleted. Let's keep this thread clean please.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Elit
Famous Hero
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posted May 05, 2009 04:10 PM |
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What is hit/run? Definition? Its lame or good to use?
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destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted May 05, 2009 04:48 PM |
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Since Elit is a newer player, and I can understand that such strategic depths like hit/run can be difficult for a player to understand I will clarify.
Hit and Run - Is both honorable or dishonorable depending on the rules preset prior to game.
Defination - An aggressive action taken by the ATTACKER killing a large number of enemy troops without chance, nor possibility to retaliate, followed in due haste the enemy hero running with his army.
Examples of hit and run --
Emerald dragon flies across screen attacking and killing a large number of creatures, the retaliation does not kill any dragons and attacker runs.
Hero with swift mind ( or without) attacks drops large catastrophic spell on enemy armies and then runs.
What is not hit and run
Hit and run is a deliberate action in which a player knows he has no chance of complete victory in the first round of combat (yes only the first round) And takes advantage of the situation by "evening the odds"
combat round 2,3,4,5----->500
Enemy player attacks with unit or spell does significant dmg and runs from the battle to fight another day.
One other VERY misunderstood "NOT hit and run event"
Hero A attacks Hero B
it is clear that hero A will crush the enemy. Hero B in my opinion may drop a spell or attack and then run and still be well within his bounds. My rationale for this is that if you have caught an enemy hero while hes creeping, undoubtedly there is powerups, artifacts, ect that Hero B will no longer be able to reach, but Hero A will gain full advantage from. The only way to keep the ensuing battle equal is to kill some units before you run
In conclusion hit and run is
To HIT the opposing hero, deal a significant amount of dmg in the first round of combat and tuck tail and run, suffering little or no losses yourself.
If your hero is Attacked, and you must run, I feel there is nothing wrong with making it hurt a bit.
DISCLAIMER: This is Destro23's personal opinion in regards to hit and run, this does not carry over all of toh and players and anyone should most certainly clarify the opponents exact definition of hit and run prior to the game.
Hope that clears things up for you Elit.. I know you have a very small amount of online experience
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insatiable
Supreme Hero
Ultimate N00bidity
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posted May 05, 2009 06:35 PM |
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Vangelis is trying to be serious
Vangelis is trying to be serious
Vangelis is trying to be serious
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Elit
Famous Hero
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posted May 05, 2009 09:01 PM |
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Now all is clear Destro23. Ty for it
But maybe is better to "hit hit hit" and no "run"?
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diegis
Supreme Hero
power of Zamolxis
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posted May 05, 2009 10:24 PM |
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Edited by diegis at 22:34, 05 May 2009.
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yes, yes....thats good and very simple to follow....
Now I hope Elvin wont delete the thread, cose I might forget whats the steps to do it
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dacian falx behind you
-knowledge itself is power-
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