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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 08, 2009 06:32 PM |
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gnollking
Supreme Hero
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posted December 08, 2009 06:57 PM |
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Thanks! It worked
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Rahkshi
Hired Hero
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posted December 10, 2009 03:22 PM |
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What tool I can import those new objects to h3bitmap.lod ? (ResEdit2 and SimpleLod can't do this). I think lodedit can but I don't know its usage
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benden
Tavern Dweller
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posted December 12, 2009 12:15 PM |
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hello all.
i have Heroes 3 gold and i look for a good mod to install - a mod that will add more "meat" to the game, more units, maps, etc.
can you recomend for a good -easy to install mod?
thanks.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 12, 2009 12:25 PM |
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@Rahkshi:
Deftool link in main post
@Benden:
Scroll the forums, there are a few small mods which replace creatures or add new objects. As for maps, check at maps4heroes or yahoo archives. (main post too)
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Era II mods and utilities
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Rahkshi
Hired Hero
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posted December 12, 2009 05:56 PM |
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I know DefTool but I don't know its usage. I have a questions: If I move all these pcx files to Data\p\backgrnd and use script 68, does it work ?
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ByteBandit
Promising
Famous Hero
Soul Merchant
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posted December 12, 2009 06:36 PM |
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I have a new question Sal about the objects in your patches. Can you script for any unused object? Like 63/07 or 63/29, for instance, through ERM? And I'm not referring to the object editor doing it for me, mind you. I mean writing a brand new script and using it on an unsed object. In other words are they numbered so that I can select the object through ERM and script for it to put in a timed event?
If not, how can I script for your decorative objects? Thanks.
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benden
Tavern Dweller
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posted December 13, 2009 11:18 AM |
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Hi salamandre.
what about "Wake of gods" isn't it a mod itself?
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Warmonger
Promising
Legendary Hero
fallen artist
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posted December 13, 2009 11:31 AM |
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It is basic and only big mod released till date. Others are just nuts of limited use and sense. Get WoG as soon as possible.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 13, 2009 11:59 AM |
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@Rahkshi
Someone here could make a guide for using DefTool. It is not that hard, mostly automatic.
@ByteBandit:
The objects I added have no type/subtype (I never add them as people may prefer to give a different usage), so if you want to script then must refer to their coordinates. But, when in editor, you can use spacebar (if Grayface patch installed) and assign them a type/subtype, then script for all. With his patch you can change anything for an object, passability, terrains available and usage.
Only a few objects I added have type/subtype, mostly those who had a obvious layout, like wells, arenas, shipyards. The new trees and mountains are decorative (type 40), as I was not sure how the obstacle brush tool will handle them if type given.
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Era II mods and utilities
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Rahkshi
Hired Hero
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posted December 13, 2009 03:26 PM |
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Thank you Salamandre, but I tried my way and successful.
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kikilo
Tavern Dweller
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posted December 17, 2009 11:08 AM |
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hi all!
I m coming for an advice
i m looking for a XL multiplayer map, one that you enjoyed.
A great one, well filled, many ressource, many artefact, many monster with great challenge and hard difficulty.
I insist on well filed, because lot of amateur map have lot of square empty..
thank you very much!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 17, 2009 01:51 PM |
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kikilo
Tavern Dweller
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posted December 17, 2009 04:12 PM |
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I saw it and took it! it s great idea to make a post like this!
my post was for an advice, like what map did you enjoy the most in all of them?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 17, 2009 05:06 PM |
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Dairy
Known Hero
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posted December 24, 2009 06:16 PM |
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I think the new Grove town deserves a place in this hall 'o download fame.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 24, 2009 06:21 PM |
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I was waiting for some screens to add it. Anyway added in main post, waiting for screens to make the announce more flashy.
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Era II mods and utilities
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ByteBandit
Promising
Famous Hero
Soul Merchant
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posted December 24, 2009 06:26 PM |
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Thanks for making it a bit more clear about whether I can script for these objects on your patch, Sal. When I do eventually have the capacity (Computer wise) to make a map using your patch I will probably script them locally per location and be comfortable with that.
Also, may I have permission to post the new Commander Artifacts up on the WoG Archives for others to use who do not frequent HC.?
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Dairy
Known Hero
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posted December 24, 2009 06:30 PM |
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Edited by Dairy at 18:31, 24 Dec 2009.
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These're they official pictures.
Screen I
Screen II
Screen III
Screen IV
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 24, 2009 06:39 PM |
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@BB
Of course, fortunately everything is free here.
@Dairy:
Thanks. Can you delete yours now?
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Era II mods and utilities
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