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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: WoG chinese-style patch
Thread: WoG chinese-style patch This thread is 2 pages long: 1 2 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 12:28 AM
Edited by Salamandre at 01:18, 02 Sep 2009.

WoG chinese-style patch

Contains:


Compiled
Phantom patch
Fcst1 additions
My roman-style patch
My chinese-style patch (110 new objects, about 15 animated)
(Emperor: Rise of the Middle Kingdom)

Alone
GrayFace editor patch version 3.3 without old ZEOBJTS.txt. (Install this patch at the end)
Current objects: 2117

Install instructions in the rar.

DOWNLOAD

Previews:



The great Wall (here not so great for preview but you can fill the map with):


Editor location: sand objects



Preview a few animations:



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gentledon
gentledon


Known Hero
posted September 02, 2009 01:07 AM
Edited by gentledon at 01:07, 02 Sep 2009.

once again good job, any planned used for these objects?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 01:09 AM
Edited by Salamandre at 01:42, 02 Sep 2009.

The animated are fixed to library, arenas, mystical gardens, markets, stable (the horse) etc.
A mystical garden and a market:


The huge are blank, means the mapmaker will have to customize them, but with Grayface patch this is done in one click. No need scripting.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 02, 2009 07:25 AM

But the light again...
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 08:03 AM
Edited by Salamandre at 08:10, 02 Sep 2009.

I can' nothing. Def. tool is creating shadows only on left side, and most games have the sun on LEFT side. Heroes is the only one where the sun is on right side.

Besides that, maybe it is only my opinion but I prefer rather good quality objects with a possible wrong shadow than all the crap with correct shadow imported in WoG last year. At least those are very detailed dwellings. Can't see in the screen, must open the game.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 02, 2009 08:18 AM
Edited by Warmonger at 08:19, 02 Sep 2009.

I was thinking just about reflecting graphics around y axis.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 08:21 AM

What do you mean?
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 02, 2009 08:29 AM



Now just repeat it 200 times
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 08:34 AM

No. From my mapmaker experience I know that using only left oriented objects is impossible for creating a layout. You have to compensate.
You can see on screens that I already did two version of the statues, one with mirror image for this purpose.

It would be too easy.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 02, 2009 08:39 AM

You prefer to have completely unnatural and weird layout instead? Makes no sense to me.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 08:43 AM

Well, make a screen and put all original objects from Heroes packed one near other and it will look weird too.

I will look what I can do.
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 02, 2009 11:43 AM

yey i cannot open the archive ;\

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gnollking
gnollking


Supreme Hero
posted September 02, 2009 02:54 PM
Edited by gnollking at 15:48, 02 Sep 2009.

Just downloaded it. Shouldn't there be a ZEOBJTS.txt in there? I had copied the cleam version of my Heroes 3 Complete folder to another destination, and first ran H3wUpd.exe, and chose Patch_ver_1_9.wog and installed it. Then i extracted everything from MapEdPatch.rar to the Heroes folder and ran H3WMapEdPatch.exe, after that, when i opened my map editor, nothing had changed..
Now new cool Chinese of Roman buildings..

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pei
pei


Famous Hero
Fresh Air.
posted September 02, 2009 04:59 PM

I like it a lot BUT think this patch is more campaign (or Alexander´s type of map)oriented as some objects can change HOMM athmosphere. Is it possible to just add some objects?
Sorry for my noob question.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 07:45 PM
Edited by Salamandre at 19:46, 02 Sep 2009.

@Gnollking

The chinese style are in sand objects. If you don't get them that means you extracted the patch in another folder. Check your path extraction. Also, if you extract in another folder, when opening a map, it will use the old editor (means it looks in the previous folder). Open the new editor first, not a map.

@Pei

Indeed. Those are most atmosphere building and thats all WoG is about. But if one creates a chinese related scenario why not just have them? I put all buildings at the end of the list so they don't confuse the player when searching. You can pick one from there and there or pick nothing. Or not installing at all.
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gnollking
gnollking


Supreme Hero
posted September 02, 2009 07:57 PM

Salamandre, i opened the map editor, made a new map, checked sand objects, but nothing. Nothing new..

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 02, 2009 08:43 PM

Gnoll, the instructions are in the read me. First place .wog file in update and run it. Second, unrar Grayface map editor patch from the zip in your Heroes folder and execute it.

All this must be done on a clean WoG.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 04, 2009 05:15 AM
Edited by Salamandre at 05:28, 04 Sep 2009.

The chinese SongFX already started a map on it :

He used only 2 frames .gif so animations do not show properly


Thanks god someone appreciate it.
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gnollking
gnollking


Supreme Hero
posted September 04, 2009 03:30 PM

That looks reeally good

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 04, 2009 03:36 PM

Sure I like it, but now drop some typical H3 objects in the mix and show us the result.
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