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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Haven vs. Fortress
Thread: Haven vs. Fortress This thread is 2 pages long: 1 2 · «PREV
Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 04, 2009 12:14 AM

hmm, right. Squires or Vindicators?
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tann_141
tann_141


Known Hero
posted September 04, 2009 12:22 AM

squires are good for their shield allies, but with a mass confusion u dont need it.... so it depends what you value more.. shield allies.. or cleave (personally cleave to kill faster)

get battle griffins to take out shooters with dives, pallies, archangels for rez and dependable damage, crossbowmen.. UNLESS u have teleport then u can pull something amazing off... if your marksmen go after your hero... teleport them in front of magmas or thanes... and just DESTROY them... i remember i did this back in the original H5 days... i sieged my friend in castle... teleported my archers next to his black dragons and killed the whole stack of 22 in one shot

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 04, 2009 12:24 AM

hmmm...i'll see what i can do about that. Conscripts or Brutes? Inquisitors or Zealots?
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tann_141
tann_141


Known Hero
posted September 04, 2009 12:28 AM

conscripts vs brutes is kind of insignificant.. but i find bash more useful so conscripts... as for inquisitors/zealots... again depends... divine guidance can be good for archers though... if u have mass RM then go for inquisitors

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 04, 2009 12:29 AM

gotcha, now here's the thing, he already has Thanes, has more money, and I have only gotten to Griffins. What on earth do I do about that?
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tann_141
tann_141


Known Hero
posted September 04, 2009 03:24 AM

creep faster!

try and go for gold mines and haven can take dragon utopias pretty easily (with marksmen and some peasants)

who knows... maybe a ring of celerity or speed is waiting for you to take it

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 04, 2009 03:58 AM

Quote:
shield allies.. or cleave (personally cleave to kill faster


Cleave is good.

Anyway regarding Zealots or Inquisitors if you have done your homework you shouldn't worry too much about them because you will have converted them into Paladins...

That being said if you can't afford the training and you can't take dark you're in for a world of trouble.

By the way I'd like to seize this opportunity to stress the fact that the Haven Mage guild has Light and Dark spells which is a big advantage over the Runemage (Destructive and Light). So take advantage of that perk but don't forget that the rune of magic control can be used to steal effects from your own stacks.

A Runemage without Dark facing a Knight with Dark is in for a real treat. Mass Slow may be somehow countered by Mass Haste but Mass Confusion is a real pain when it comes to the big face off between two might armies. Puppet master is like gravy, the real fun lies with Frenzy which can't be cleansed in any way. Once the Thanes are frenzied the show really begins...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 04, 2009 04:12 AM

I don't get it, why would a serious knight pick dark vs dwarves? First of all all your curses can be dispelled, every single one of them. Even if the runemage has no light he can easily have rune of immunity or if not he can mentor Inga to get it. Frenzy won't really hurt him, he'll be sure to have beefed up defense and possibly cast mass endurance to annoy you furthermore. And if you puppet chances are your spellpower sucks so his puppeted units will most likely play after the runemage. Then there's the matter of puppeted units being unable to hit allies with rune of battlerage.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 04, 2009 04:28 AM
Edited by Cleave at 04:29, 04 Sep 2009.

Forgot about Rune of Immunity... Grumble. Nevertheless I maintain that Frenzy can be a major nuisance. Puppet Master if the Spellpower is not too low (wasting some runes as you go).

Bloody runes really make a difference... Inga is a bit of a stretch since if his Runemage doesn't have mentoring it won't work. Perhaps that's just bad luck but I rarely get many runes with her.

Anyway the outcome will also have to do with initiative and whether or not the Thanes will go first or not, whether or not one hero has Tactics and whether or not there is a gap between heroes as far as levels and artefacts are concerned.

Haven has an advantage and that's a faster early game so that has to be taken into account as well (except if the Runemage is Ingvar of course).
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tann_141
tann_141


Known Hero
posted September 04, 2009 04:54 AM

dark can have its uses... but that doesnt really matter in this case
since berny already has light... mass haste RM or endurance are great, and that teleport marksmen combo can be killer if u time it right... magical immunity can be great against destructive caster, however the level 5 spells are kind of useless

spellpower of a knight is too weak for rez, and word of light doesnt affect either faction...

aside from that, i hope you took divine guidance and empathy, because after all of the spells are layed down, there is not much else to do other than DG pallies

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Kispagat
Kispagat


Famous Hero
posted September 04, 2009 12:11 PM

I think light magic is the way to go. I would suggest master of wrath + storm wind (to slow thanes down and to increase your creeping potential) and master of blessing. Mass Divine strenght after mass rm is a killer, and cleansing buffs from dwarfs may give the victory.

I think against dwarf empathy is a must skill to take to fasten to spells above. In this setup defence is not that important for haven, ofc good to have.

If you take that path, I would suggest zealots and not inquisitors, if there is enough money left after training priest to pala.

The only case I would suggest dark, if you are 100% sure that rune of exorcism is not available.

But in general my impression is that its better to maximaze haven damage output, cuz you need to kill dwarfs stack by stack to avoid permament usage of rune of res, which in a long run victory for dwarfs.

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tann_141
tann_141


Known Hero
posted September 04, 2009 05:16 PM

yea watch out for last stand too, that is very nasty when dealing with rune of rez

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 04, 2009 05:59 PM

thanks guys, but here's the thing. What in the world is Empathy? I've never heard of it or seen it in game. What do I require to get it? And here's another thing, my friend may be very good with Fortress, but he is the worst person at math. As in, he messes up with important resources. Right now he has 0 wood for example. After buying the Thane dwelling, he thinks everything is going to go good for him when in fact he's just going to run out of more money.
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tann_141
tann_141


Known Hero
posted September 04, 2009 06:10 PM

empathy is in the leadership skill tree.. you need to get recruitment, and retaliation strike in order to get divine guidance, after which u can get empathy (you need expert leadership)

empathy is a bit like sorcery. Every time one of your creatures has positive morale trigger, your hero moves up the ATB 10%. It can work backwards too, so make sure your morale is high.

This ability is especially great for haven because of high initiative units, meaning more chances for morale to trigger.

Best of all, unlike sorcery empathy can trigger in combination with mass spells too. If you cast mass haste, your hero will only use 50% of the turn. But then if empathy triggers, you will be moved up another 10%

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 04, 2009 11:55 PM

oooh! that is good! I'll be sure to do that
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 05, 2009 02:21 PM

If he spent all his resources he is going to be stuck without being able to build anything for a while unless the map is rich of course.

By the way, you know you can get the skillwheel in game with a mod? Without it making plans for building up your hero can be quite daunting.

I don't remember you posting which heroes you're using as your main. That may factor a lot: specialty and starting skills can give a rough idea of the build you can expect. Forewarned is forearmed.
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soamazing
soamazing

Tavern Dweller
posted September 09, 2009 07:44 PM

Quote:
If your opponent is likely to allow a double hit in first round go for champions. I tend to prefer paladins for that +4 defense.


Didn't know this. Cool.

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted September 20, 2009 10:03 PM

Lol, I was playing a practice session of Haven against Fortress before going to my friend's house and won. Amazingly enough, the fortress AI came down early and took my castle while my hero was out. So, instead of rushing in to take it back, I charged towards the fortress and took it since it there were few enemies there. So i waited there building up my army when the dwarven hero attacked me. Unfortunately for him, i tore his guys up (good thing he got lava dragons for me!) and then i proceeded to hunt the other enemy heroes and took back my haven. Walla! Perfecto!
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted September 20, 2009 11:09 PM
Edited by Cleave at 23:10, 20 Sep 2009.

Well, are you planning to get your city taken so you can take his city and get Fortress troops instead of Haven? Sounds like a plan.
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