Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: A webpage that contains defs.
Thread: A webpage that contains defs. This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
gnollking
gnollking


Supreme Hero
posted September 19, 2009 09:42 AM
Edited by gnollking at 18:30, 19 Sep 2009.

it works fine for me..


@EDIT: Ehh.. Where do i put these?



____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted September 19, 2009 06:06 PM
Edited by Mitabrin at 18:28, 19 Sep 2009.

Gnollking, replacing portraits lasts quite long, but I'll try to explain that...

So you have to extract from h3sprite.lod def files called "TWCRPORT" and "CPRSMALL", afterwards you have to put each one into an empty folders, now you'll have to open them with defview, and at first save them as def list, and extract each one frame into folder in that you have put the def file. After that you have to exchange images that will be creatures's new portraits. After that you open H3deftool and open def list of def that you want to create, select it's path and click on french key, now you can exchange your def.

You can get original Behemot def by extracting it from game...

@edit When I tried to exchange kodo's aniamtion, my game crashed too... I'll try to fix that...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted September 19, 2009 06:29 PM
Edited by gnollking at 18:31, 19 Sep 2009.

Quote:
You can get original Behemot def by extracting it from game...


I cant do that anymore. I have replaced it with the kodo beast..

..but nevermind. I got it working now .



@EDIT,
Quote:
When I tried to exchange kodo's aniamtion, my game crashed too... I'll try to fix that...


You mean the animation on the map?
I got it working when i restarted my computer .

And the battle animation works fine.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted September 19, 2009 06:46 PM

In my game it failed when I tried to exchange... ah well if it's woriking lets just forgot about it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted September 19, 2009 08:23 PM

Wow, I like the Werewolf, the Soul, and the Devil

The Werewolf reminds me about Gnolls:


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
smvuy
smvuy


Known Hero
posted September 19, 2009 08:28 PM

can you add things to the mods without erasing them? I'm making all the things neccesary for the marsh centaur (the one with the gnoll marauder top)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Trashid
Trashid


Famous Hero
posted September 19, 2009 08:53 PM

Looks like my spore-creature is second in most downloads
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted September 20, 2009 08:31 AM

@smvuy, You should give Mitabrin the link where's the map animation and the portraits for the gnoll centaur
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Evilhydra
Evilhydra


Famous Hero
creature maker.
posted September 20, 2009 11:12 AM

Quote:
Looks like my spore-creature is second in most downloads

yhea its cool

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted September 20, 2009 02:45 PM

Information to these that downloaded Soul:
I added to pack animation on map and portraits (I am maker of them), so please download again.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted September 20, 2009 04:10 PM

Good . You know, I replaced the Energy Elemental with it. It's good .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
T2_2112
T2_2112


Supreme Hero
posted September 23, 2009 02:59 PM

@Salamande
Can i help me extract T-rex frames from WOW, i will try resize and make a DEF from that. I try with WOW model viewer but failed

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted September 23, 2009 04:04 PM

Wow i like these 2:

Just downloaded them and replaced Halfling and Nerco commander .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 23, 2009 04:07 PM
Edited by Salamandre at 16:53, 23 Sep 2009.

Try to find wowmodelview-v0.5.08-alfred-r536, as it is the only one which does not crash every 10 minutes. After that, it is pretty simple: extract frames from all angles (about 8-10) and paste them in a single layer, creating a palette.
Once you have the new palette saved, resize the model window to 450x400, choose your camera angle and start extracting (F12). To find ideal size extract an existing frame model from lod and load its background and compare until it is close. Then spend more time to choose your angles/animations from the 70+ present.

I would say the hardest part is to find the model you want, as there are many which will not look good, without 3DsMax, but that one is not easy to start. I have it but I am speechless, and Darkloke keeps deep his secrets.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 23, 2009 06:32 PM

thought i hate wen you guy's use wow models for h3,only one im courise to see though,is a dreadlord,you may?
____________
types in obscure english

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 23, 2009 06:43 PM
Edited by Salamandre at 21:58, 23 Sep 2009.

Well, I don't get the point. The goal is to add good looking creatures and working frames. We could debate years about possible creatures but in long time, nothing is added to the game and we just talk.

Of course, most of WOW creatures would not have their place in HoMM original, but WoG offers so many customization possibilities than anything is possible. And when you will do your first map you will get my point. I was more than happy when Darkloke sent me his war elephants and abomination from WOW.

Quote:
only one im courise to see though,is a dreadlord,you may?


This one?


I can't see how it would be possible in 2 hexes only.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
T2_2112
T2_2112


Supreme Hero
posted September 24, 2009 03:33 AM

Quote:
Try to find wowmodelview-v0.5.08-alfred-r536, as it is the only one which does not crash every 10 minutes. After that, it is pretty simple: extract frames from all angles (about 8-10) and paste them in a single layer, creating a palette.
Once you have the new palette saved, resize the model window to 450x400, choose your camera angle and start extracting (F12). To find ideal size extract an existing frame model from lod and load its background and compare until it is close. Then spend more time to choose your angles/animations from the 70+ present.

I would say the hardest part is to find the model you want, as there are many which will not look good, without 3DsMax, but that one is not easy to start. I have it but I am speechless, and Darkloke keeps deep his secrets.


Thanks, i used old one then they crash without reason when i try find a good one to extract, thank you so much

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emrysblack
emrysblack


Adventuring Hero
New Hero
posted September 24, 2009 06:38 AM

@ Mitabrin- I've looked through your pages at the creatures and must say I'm very impressed. The Night Hunter creature on page 4. I'm the author. it appears you have the unfinished version since I never released the final. If you would like, I could send you the final edition so you can update.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
T2_2112
T2_2112


Supreme Hero
posted September 24, 2009 06:54 AM

@EmrysBlack

At i see the tempo edition is good, what diff with the final? Final may be great

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emrysblack
emrysblack


Adventuring Hero
New Hero
posted September 24, 2009 07:03 AM

in the unfinished version, there are a few speckles of diff color in the cloak, also with mouse over during battle, his outline in silver for a bit. I just fixed it in final version so he looks normal/better. It's just a fix of those little errors.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0570 seconds