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Thread: A webpage that contains defs. | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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gnollking
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Supreme Hero
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posted September 19, 2009 09:42 AM |
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it works fine for me..
@EDIT: Ehh.. Where do i put these?
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Mitabrin
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Famous Hero
kłoribaz to kutaspociąg
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posted September 19, 2009 06:06 PM |
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Edited by Mitabrin at 18:28, 19 Sep 2009.
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Gnollking, replacing portraits lasts quite long, but I'll try to explain that...
So you have to extract from h3sprite.lod def files called "TWCRPORT" and "CPRSMALL", afterwards you have to put each one into an empty folders, now you'll have to open them with defview, and at first save them as def list, and extract each one frame into folder in that you have put the def file. After that you have to exchange images that will be creatures's new portraits. After that you open H3deftool and open def list of def that you want to create, select it's path and click on french key, now you can exchange your def.
You can get original Behemot def by extracting it from game...
@edit When I tried to exchange kodo's aniamtion, my game crashed too... I'll try to fix that...
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gnollking
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Supreme Hero
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posted September 19, 2009 06:29 PM |
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Quote: You can get original Behemot def by extracting it from game...
I cant do that anymore. I have replaced it with the kodo beast..
..but nevermind. I got it working now .
@EDIT,
Quote: When I tried to exchange kodo's aniamtion, my game crashed too... I'll try to fix that...
You mean the animation on the map?
I got it working when i restarted my computer .
And the battle animation works fine.
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Mitabrin
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Famous Hero
kłoribaz to kutaspociąg
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posted September 19, 2009 06:46 PM |
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In my game it failed when I tried to exchange... ah well if it's woriking lets just forgot about it.
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gnollking
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Supreme Hero
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posted September 19, 2009 08:23 PM |
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Wow, I like the Werewolf, the Soul, and the Devil  
The Werewolf reminds me about Gnolls:
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smvuy
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Known Hero
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posted September 19, 2009 08:28 PM |
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can you add things to the mods without erasing them? I'm making all the things neccesary for the marsh centaur (the one with the gnoll marauder top)
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Trashid
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Famous Hero
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posted September 19, 2009 08:53 PM |
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Looks like my spore-creature is second in most downloads
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gnollking
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Supreme Hero
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posted September 20, 2009 08:31 AM |
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@smvuy, You should give Mitabrin the link where's the map animation and the portraits for the gnoll centaur
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Evilhydra
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Famous Hero
creature maker.
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posted September 20, 2009 11:12 AM |
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Quote: Looks like my spore-creature is second in most downloads 
yhea its cool 
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Mitabrin
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Famous Hero
kłoribaz to kutaspociąg
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posted September 20, 2009 02:45 PM |
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Information to these that downloaded Soul:
I added to pack animation on map and portraits (I am maker of them), so please download again.
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gnollking
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Supreme Hero
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posted September 20, 2009 04:10 PM |
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Good . You know, I replaced the Energy Elemental with it. It's good .
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T2_2112
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Supreme Hero
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posted September 23, 2009 02:59 PM |
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@Salamande
Can i help me extract T-rex frames from WOW, i will try resize and make a DEF from that. I try with WOW model viewer but failed
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gnollking
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Supreme Hero
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posted September 23, 2009 04:04 PM |
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Wow i like these 2:
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Just downloaded them and replaced Halfling and Nerco commander  .
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted September 23, 2009 04:07 PM |
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Try to find wowmodelview-v0.5.08-alfred-r536, as it is the only one which does not crash every 10 minutes. After that, it is pretty simple: extract frames from all angles (about 8-10) and paste them in a single layer, creating a palette.
Once you have the new palette saved, resize the model window to 450x400, choose your camera angle and start extracting (F12). To find ideal size extract an existing frame model from lod and load its background and compare until it is close. Then spend more time to choose your angles/animations from the 70+ present.
I would say the hardest part is to find the model you want, as there are many which will not look good, without 3DsMax, but that one is not easy to start. I have it but I am speechless, and Darkloke keeps deep his secrets.
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Era II mods and utilities
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antipaladin
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Promising
Legendary Hero
of Ooohs and Aaahs
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posted September 23, 2009 06:32 PM |
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thought i hate wen you guy's use wow models for h3,only one im courise to see though,is a dreadlord,you may?
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types in obscure english
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted September 23, 2009 06:43 PM |
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Well, I don't get the point. The goal is to add good looking creatures and working frames. We could debate years about possible creatures but in long time, nothing is added to the game and we just talk.
Of course, most of WOW creatures would not have their place in HoMM original, but WoG offers so many customization possibilities than anything is possible. And when you will do your first map you will get my point. I was more than happy when Darkloke sent me his war elephants and abomination from WOW.
Quote: only one im courise to see though,is a dreadlord,you may?
This one?
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I can't see how it would be possible in 2 hexes only.
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Era II mods and utilities
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T2_2112
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Supreme Hero
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posted September 24, 2009 03:33 AM |
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Quote: Try to find wowmodelview-v0.5.08-alfred-r536, as it is the only one which does not crash every 10 minutes. After that, it is pretty simple: extract frames from all angles (about 8-10) and paste them in a single layer, creating a palette.
Once you have the new palette saved, resize the model window to 450x400, choose your camera angle and start extracting (F12). To find ideal size extract an existing frame model from lod and load its background and compare until it is close. Then spend more time to choose your angles/animations from the 70+ present.
I would say the hardest part is to find the model you want, as there are many which will not look good, without 3DsMax, but that one is not easy to start. I have it but I am speechless, and Darkloke keeps deep his secrets. 
Thanks, i used old one then they crash without reason when i try find a good one to extract, thank you so much
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emrysblack
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Adventuring Hero
New Hero
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posted September 24, 2009 06:38 AM |
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@ Mitabrin- I've looked through your pages at the creatures and must say I'm very impressed. The Night Hunter creature on page 4. I'm the author. it appears you have the unfinished version since I never released the final. If you would like, I could send you the final edition so you can update.
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T2_2112
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Supreme Hero
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posted September 24, 2009 06:54 AM |
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@EmrysBlack
At i see the tempo edition is good, what diff with the final? Final may be great
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emrysblack
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Adventuring Hero
New Hero
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posted September 24, 2009 07:03 AM |
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in the unfinished version, there are a few speckles of diff color in the cloak, also with mouse over during battle, his outline in silver for a bit. I just fixed it in final version so he looks normal/better. It's just a fix of those little errors.
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