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Thread: "White" Diamond Dragon portrait | This thread is pages long: 1 2 · NEXT» |
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Draker
Known Hero
Building the Dragon City
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posted September 22, 2009 05:50 PM |
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Edited by Draker at 18:04, 22 Sep 2009.
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I've found new defs of Diamon Dragon with white color and with little of gold on wings. But on portraits in town and hero screen he is blue.
I've found CPRSMALL.DEF but I think this just for small portraits. Can you give me link for portrait def of white diamond dragon and name of def with big creature portraits.
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Mitabrin
Famous Hero
kłoribaz to kutaspociąg
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posted September 22, 2009 06:00 PM |
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Def with Big portraits is called TWCRPORT.def
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Draker
Known Hero
Building the Dragon City
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posted September 23, 2009 12:01 PM |
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Edited by Draker at 12:01, 23 Sep 2009.
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DEFS extracted. Now I only need BMP with silver/white diamon dragon.
http://www.dulich4u.com/acidcave/cr7.gif
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Draker
Known Hero
Building the Dragon City
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posted September 23, 2009 03:26 PM |
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Edited by Draker at 16:24, 23 Sep 2009.
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I've found in Acid Cave mod and import them in def and lod. Now I have new Diamond Dragon . Next step is creating *.wog update file.
EDIT: *.wog file is created and uploaded on Wake of Gods Yahoo Group.
http://games.groups.yahoo.com/group/wakeofgods/
Mitabrin, thanks for help for locating big prortraits def.
Salamandre,thanks for giving some instructions for creating WoG update files in "Programming for WoG" thread.
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ChaosHydra
Famous Hero
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posted September 23, 2009 06:35 PM |
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Why do ppl still Use Yahoo Groups? It's so old skool and annoying to register.
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Draker
Known Hero
Building the Dragon City
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posted September 24, 2009 01:12 PM |
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Edited by Draker at 13:17, 24 Sep 2009.
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http://rapidshare.com/files/284322583/Diamond_dragon__silver-white.wog
Also, I noticed that eyes of Rust,Faerie and Crystal Dragon changed on portraits.Now they look how they should.
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T2_2112
Supreme Hero
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posted September 24, 2009 01:46 PM |
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Quote: http://rapidshare.com/files/284322583/Diamond_dragon__silver-white.wog
Also, I noticed that eyes of Rust,Faerie and Crystal Dragon changed on portraits.Now they look how they should.
The file could not be found. Please check the download link.
That wwhat i get for the link
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Draker
Known Hero
Building the Dragon City
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posted September 24, 2009 01:56 PM |
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Edited by Draker at 14:00, 24 Sep 2009.
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http://www.megaupload.com/?d=461CR0K8
http://rapidshare.com/files/284336843/Diamond_dragon__silver-white_.wog
It seems that only registered RapidShare users could download from first link. Link in this post should work.
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T2_2112
Supreme Hero
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posted September 24, 2009 02:53 PM |
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Quote: http://www.megaupload.com/?d=461CR0K8
http://rapidshare.com/files/284336843/Diamond_dragon__silver-white_.wog
It seems that only registered RapidShare users could download from first link. Link in this post should work.
Thank you, i will try this one to see what did you done
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 04:16 PM |
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Edited by Draker at 16:54, 25 Sep 2009.
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In order to not starting new topic, I will post here problem with one WoG scenario called "Gods of War[3.57f]". I am almost finished it but I cannot access town ,where I have to build grail structure in order to win , because of spawning monsters and resources every week (internal script). Please ,take a look at screenshot.
http://img35.imageshack.us/img35/6045/blockedtower.jpg
I can only teleport with Dimension Door from south on location which is occupied by pile of gems and that pile is a problem.
Is there any way to remove this pile with memory hex editors like ArtMoney? Or change owner of that town so I could recruit hero there,pick up gems,dismiss hero and remove my ownership of that town so I could normally conquer it? Or teleport hero (with memory hex editor) to unoccupied location on north ?(I have Fly spell)
I would appreciate any help, because this map is real hell and I don't have nerves to play it over again.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 25, 2009 05:18 PM |
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You are screwed. Strange that the mapmaker did not prohibit the plagues and resources spawn.
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Era II mods and utilities
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 05:31 PM |
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Quote: You are screwed. Strange that the mapmaker did not prohibit the plagues and resources spawn.
I know I am. Probably he didn't prohibit spawns (with wandering monsters) because "Gods" (Storm,Ice,Fire,Earth and Magic Elementals with very,very high stats)would chase heroes. Fortunely,they react like Elementals in normal Heroes when attacked on adventure map and Diplomacy skill is enabled (if and until you get it ).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 25, 2009 05:47 PM |
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That map should be corrected if it is good. Add a time trigger which check every day that square and if it is occupied, deletes the object/monster. Otherwise the map will be unplayable.
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Era II mods and utilities
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 05:57 PM |
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Edited by Draker at 17:59, 25 Sep 2009.
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I will correct map when I found solution for current problem.(and learn something about ERM language). If I could only find memory address for that gem pile.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 25, 2009 06:18 PM |
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Add this script in an event and set it to day 600 (assuming red player is human):
ZVSE
!#TM99:S3/999/1/1;
!?TM99;
!!TRx/y/z:E?y1; **add values
!!HE-1:P?y2/?y3/?y4;
!!FU&y2=x/y3=y/y4=z:E;**if there is an hero on that square, quit function **add values
!!FU999&y1=0:P;
!?FU999;
!!UN:Ox/y/z; **add values
**x, y, z= coordinates of the square in front of the tower, you will have to add the right numbers
It will delete any wandering monster or resource which appear on that square. If your hero is on that square, nothing happens.
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Era II mods and utilities
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 06:48 PM |
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Edited by Draker at 18:48, 25 Sep 2009.
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Quote: Add this script in an event and set it to day 600 (assuming red player is human):
ZVSE
!#TM99:S3/999/1/1;
!?TM99;
!!TRx/y/z:E?y1; **add values
!!HE-1:P?y2/?y3/?y4;
!!FU&y2=x/y3=y/y4=z:E;**if there is an hero on that square, quit function **add values
!!FU999&y1=0:P;
!?FU999;
!!UN:Ox/y/z; **add values
**x, y, z= coordinates of the square in front of the tower, you will have to add the right numbers
It will delete any wandering monster or resource which appear on that square. If your hero is on that square, nothing happens.
Thank you.
Now ,map should be bugless.
http://rapidshare.com/files/284878997/Gods_of_War_3.57f_.h3m
But I will not start new game until I remove that gems.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 25, 2009 07:27 PM |
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You did not add it correctly. Here is the right one (copy/paste ALL, including ZVSE)
ZVSE
!#TM99:S3/999/1/1;
!?TM99;
!!TR30/84/0:E?y1;
!!HE-1:P?y2/?y3/?y4;
!!FU&y2=30/y3=84/y4=0:E;**if there is an hero on that square, quit function
!!FU999&y1=0:P;
!?FU999;
!!UN:O30/84/0;
You can not remove gems. Hex editing is possible when you can modify the value but here I don't see how you can modify the square.
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Era II mods and utilities
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 07:31 PM |
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http://rapidshare.com/files/284895183/Gods_of_War_3.57f_.h3m
Now?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 25, 2009 07:33 PM |
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Draker
Known Hero
Building the Dragon City
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posted September 25, 2009 07:48 PM |
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Somewhere has to be information about it square and object on it or infrmation that is clear. ( if it can be done with ERM it could be done also with hex editor). Second way could be changing ownership of the town so I could hire hero or teleport existing one with Town Portal, pick up that gems ,clear my ownership and conquer it. Or I could teleport him to free square at north. And all of that will require a lot of search with ArtMoney.
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