rottenvenetic
Known Hero
Derusticated
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posted October 16, 2009 02:04 PM |
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Questions on Maps
I'm trying to make my first Heroes 3 map, all previous attempts having been frustrated by my laziness. The map is a revisiting of the virgin continent exploration and conquest theme. But I'm rather stuck:
1) I want to limit the number of creatures that can be recruited, preferably to clear some or all of them from the towns on day 1 before they have a chance to be recruited.
The editor does not allow me to enter negative values in the town timed event's "Creatures" segment. Is there any way to get around this? Or, if not, is there any way to destroy a creature dwelling present in a town?
Note: It appears I am able to enter the minus sign in the slots by opening notepad++, writing - and copy-pasting it on the slot. Will this work, or is it an unsigned INT which will give an error with the minus sign? The map validation tool doesn't find fault.
2) Creature numbers in guard stacks seem to be coded to very low random variables unless otherwise specified. Does the game pay any attention to what they are guarding when determining numbers, or am I stuck to a fixed amount?
This is important because you can't compare, say, 100 grand elves with 100 wights (both possible with simply 100 random level 3 monsters) or 100 Earth Elementals vs. 100 Minotaur kings.
In a map like mine, without such restrictions player and AI armies are relatively free to reach massive proportions and the guards will become increasingly pathetic. There are quite a few random relic places, and I'd like to make each fight for them worth fighting, yet not randomly hard (like putting 300 level 7's or something like that - there are guards that start in the thousands but those are not high-end units).
Turning away from my map:
I like to play games vs. the AI where armies reach great proportions and all factions get loaded with a lot of high-end arties. But the template that creates the most epic real size of a game, 8XM8, invariably turns into a maze where, if I accumulate even 3 towns, it starts to turn into a maze where I can't cover all exits to my kingdom and I get harassed into the ground UNLESS I have Town portal and expert Earth. I don't want that to be such a factor. Also there are no gold mines, and there is no guarantee of getting the right rare resource mine. The fact that I modded it to give much stronger guards between zones has helped a bit.
But is there a template of similarly epic proportions that does not give Town Portal such unneeded importance?
Edit: I've just confirmed that events removing creatures instead of adding them by way of a pasted minus sign WORK in the game, but will display incorrectly, stating that 2^16 new creatures are available
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