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Thread: HEEEEELP!!!SMALL (BIG) PROBLEM!! | |
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zombie_knight
Adventuring Hero
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posted December 20, 2009 06:22 PM |
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HEEEEELP!!!SMALL (BIG) PROBLEM!!
HOW TO PUT THE DOWNLOADED CREATURES TO THE GAME????HEEEELP!!!PLEASEEEEEE...
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I once did a thing.
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Trith
Adventuring Hero
Not a Hero... Just a... Nobody
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posted December 20, 2009 09:23 PM |
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Well... It's very simple to do but I don't know how to explain it... But I'll try.
To replace creature you must have:
- *.def file (it's animation of creature on battlefield)
- this program.
Step one:
-Put "SimpleLod" to your "Data" folder in your H3 (WoG) folder.
-Change name from "SimpleLod" to "H3sprite".
Step two:
-Change name of dowlnoaded *.def file to one from this list ("CAELEM" - if you want to replace air elementals, "ZM159G" if you want to replace ghost, etc. etc.)
Step three:
- Drag renamed *.def file and drop it on "H3sprite" {Renamed SimpleLod} (like on this screen).
New (I mean replaced) unit should appear in game.
(If you're not able to read it, forgive me my horrible English. Maybe someone is able to write it in correct English...)
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Forgive me my horrible English...
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zombie_knight
Adventuring Hero
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posted December 20, 2009 09:29 PM |
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Quote: Well... It's very simple to do but I don't know how to explain it... But I'll try.
To replace creature you must have:
- *.def file (it's animation of creature on battlefield)
- this program.
Step one:
-Put "SimpleLod" to your "Data" folder in your H3 (WoG) folder.
-Change name from "SimpleLod" to "H3sprite".
Step two:
-Change name of dowlnoaded *.def file to one from this list ("CAELEM" - if you want to replace air elementals, "ZM159G" if you want to replace ghost, etc. etc.)
Step three:
- Drag renamed *.def file and drop it on "H3sprite" {Renamed SimpleLod} (like on this screen).
New (I mean replaced) unit should appear in game.
(If you're not able to read it, forgive me my horrible English. Maybe someone is able to write it in correct English...)
I got it...TNX Your english is good...my is bad(it is, i am from Serbia)!
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