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Thread: My Wake of Gods Idea | This thread is pages long: 1 2 3 · «PREV |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 23, 2010 05:50 AM |
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No, he "cheated". He designed the road, then check the terrain tiles on first day, store them in variables, destroy road on first day. Then when he needed to put road again, he restored the tiles from the first day.
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Era II mods and utilities
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted January 23, 2010 09:37 AM |
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Quote: Last night I dreamed that I could fly. The wake up was rather disappointing...
Edit: MOP from russians forums claims that he broke the limit and modified the exe.
As I know him being the most skilled of them, I am inclined to believe. Waiting for previews.
Can he tell us how he did?
Quote:
I think that's a little modded version of Heroes III.
Btw, some of those artifacts are from Heroes V. I have been working with the artifacts today (i planned to replace some old ones with HoMM V artifacts), but I got bored, and continued New Necropolis' campaign. And now I don't know what to do .
Are those creatures new or they replace others?I found the picture in the wforum thread too.
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gnollking
Supreme Hero
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posted January 23, 2010 11:13 AM |
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Quote: you need to find new possibilities, new abilities
Yes, I know, but I'm no good in ERM scripting.. I would really like to learn ERM better, but it will take time.. So, now, I only use already done scripts, and perhaps edit them a little. I'm just beginning to learn .
Btw, thanks for the script, I think I'll use it .
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted January 23, 2010 01:08 PM |
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Quote:
ZVSE
!?HM72;
!!HE72?y1/?y2/?y3;
!!VRy4:Sy2;
!!VRy5:Sy2;
!!VRy4:-1;
!!VRy5:+1;
!!VRy6:Sy1;
!!VRy7:Sy1;
!!VRy6:-1;
!!VRy7:+1;
!!TRy1/y2/y3:T00/26/d/d/d/d/d/d;
!!TRy1/y4/y3:T00/26/d/d/d/d/d/d;
!!TRy1/y5/y3:T00/26/d/d/d/d/d/d;
!!TRy6/y2/y3:T00/26/d/d/d/d/d/d;
!!TRy7/y2/y3:T00/26/d/d/d/d/d/d;
It showed up squares only,that looked unnatural to H3 style,so it was a square of dirt in the middle of the green.It showed the angles.Can you modify it to transform the terrain look more "natural".
Quote: I remember one of those two games offered some bonuses when changing the land to your native one. Was Disciples? Yes! that was a victory condition in Disciples, having 75% of land converted, right?
In Heroes, it could affect the income, or the power of spells, or anything good. It would make exploration more interesting than just remove fog of war. Still remains the layout problem, and a serious one. Like changing the swamp to snow, but the objects around are still swamp type...horrible.
Yes,Disciples 2,by placing rods.
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted January 23, 2010 01:35 PM |
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I replaced all the 197 in the EXE in any bitwith Integrer Number-Little Endian,with number 198.With all I read in the old NCF thread,that should enable slot 198 with 197 ID.Now,how do I set the creature's DEF and stats?
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gnollking
Supreme Hero
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posted January 23, 2010 01:53 PM |
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None of us knows.
Perhaps you should ask in the Russian forums. They have more experience than we, I think .
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 23, 2010 03:35 PM |
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Quote: It showed up squares only,that looked unnatural to H3 style,so it was a square of dirt in the middle of the green.It showed the angles.Can you modify it to transform the terrain look more "natural".
Yes sure it can. The script shows the mechanics used to get that. If one wants it look natural, he will have to check surrounding terrain and then code the hexes touching it to others ID, regardless the type of terrain. So far it places true hexes of full dirt, but there are ID's for dirt hex to beach, dirt hex to swamp and so on, so the transition is smooth. If I get the time, I will fix it one day, but needs a few hours.
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Era II mods and utilities
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SAG
Promising
Supreme Hero
WCL owner
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posted January 25, 2010 11:15 AM |
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i didn't like creatures in first post. Nothing original, just combinations of existing pictures...
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I play HoMM3 at www.heroes-
III.com
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted January 29, 2010 01:09 PM |
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I do not like adding completely new creatures.Most of the COMPLETELY NEW ones are not H3 style(Check the Hired Blade or the desert guys)they are not H3 Styled.Besides,Upgraded Creatures are very similiar to the non upgraded ones.
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ChaosHydra
Famous Hero
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posted January 29, 2010 01:50 PM |
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Quote: I do not like adding completely new creatures.Most of the COMPLETELY NEW ones are not H3 style(Check the Hired Blade or the desert guys)they are not H3 Styled.Besides,Upgraded Creatures are very similiar to the non upgraded ones.
I have to agree with you. The non-HOMM-creatures look like they've been remade from another game. And we need more than a simple recoloring of creatures.
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted February 01, 2010 10:58 AM |
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Quote:
Quote: I do not like adding completely new creatures.Most of the COMPLETELY NEW ones are not H3 style(Check the Hired Blade or the desert guys)they are not H3 Styled.Besides,Upgraded Creatures are very similiar to the non upgraded ones.
I have to agree with you. The non-HOMM-creatures look like they've been remade from another game. And we need more than a simple recoloring of creatures.
That was the point
Quote: I replaced all the 197 in the EXE in any bitwith Integrer Number-Little Endian,with number 198.With all I read in the old NCF thread,that should enable slot 198 with 197 ID.Now,how do I set the creature's DEF and stats?
Am I right?Come on,answer!
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Fauch
Responsible
Undefeatable Hero
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posted February 01, 2010 02:19 PM |
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the quality of creatures in the 1st page seem to range from good to bad. the neutral ones seem especially nice
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Lord_Immortal
Famous Hero
DoR Dev Team
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posted February 14, 2010 08:18 PM |
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VCMI
VCMI will help us on the project.I think I am near on unlocking the slots.Please join the team start making defs.The first town will be the Tower,as there will be no more changes on that one.
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