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AlexSpl
Responsible
Supreme Hero
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posted November 16, 2011 09:25 AM |
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Edited by AlexSpl at 09:26, 16 Nov 2011.
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I want to ask why do you remove the fog of war every turn? You can type 'wogeyeofsauron' instead
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 16, 2011 09:33 AM |
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I always use this script to reveal the map at start, for testing purposes, passability, see if AI moves correctly etc. Will remove when release, naturally.
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted November 16, 2011 09:57 AM |
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I figured out that the problem with load/save on 111 is common for all wogified maps. There's no such a problem with XXL SoD maps.
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itsjustme
Promising
Known Hero
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posted November 16, 2011 07:28 PM |
bonus applied by angelito on 16 Nov 2011. |
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!!UN:C4892718/1/183; - script for WoG 3.58+ to fix previous problem.
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Hundreds of DEFs
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 16, 2011 07:36 PM |
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Thank you guys, you saved me from depression
Would it be possible to make a patch for the executable, no matter which version is? (For AlexSp)
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted November 17, 2011 12:44 PM |
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I was not able to reproduce load crash (need a map). By the way, you should preserve -1 value, compare EDI to 65535 after MOZX.
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AlexSpl
Responsible
Supreme Hero
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posted November 17, 2011 12:49 PM |
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Quote: By the way, you should preserve -1 value, compare EDI to 65535 after MOZX.
Is that branch ever executed? I mean, could the value be -1 at all?
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AlexSpl
Responsible
Supreme Hero
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posted November 17, 2011 12:51 PM |
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Quote: I was not able to reproduce load crash (need a map).
Check any wogified 252 x 252 map.
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Bersy
Honorable
Supreme Hero
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posted November 17, 2011 02:39 PM |
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I checked. No crash. Need a map where game crashes at your PC.
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Bersy
Honorable
Supreme Hero
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posted November 17, 2011 02:41 PM |
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I think it can take place. ERM (manual control word assigment), object disabling and so on.
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AlexSpl
Responsible
Supreme Hero
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posted November 17, 2011 02:47 PM |
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Well, I answered on DF2. Can't repeat this anymore
Should check the random_maps folder on my Windows 7 machine.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 17, 2011 04:53 PM |
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Is the first day crash occurring also in random maps or it has to do with custom map(more objects)?
Also the map I sent you (AlexSp) does not wogify. So you mean wog maps maybe?
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted November 18, 2011 08:05 AM |
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I wonder why you can't save on 111 and can on 112? What's the problem? I wish I had more time. This week eats it with supersonic speed.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 20, 2011 04:56 PM |
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The last ERA.dll fixed the problem of day one. Now I can delete objects, loop through any type/subtype, save/load any day. The next problem, and probably the last and critical is why at some point, adding some object in the map makes it crash on start. I had to delete several days of work and take backup. It is over my head what's going inside this size of map.
Added decoration in some water area. It crashed. I removed one object, works. I add one monster, it crashes. I take backup from days ago and add 250 monsters to see if any limit. Works. So, what could be...
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Era II mods and utilities
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Warmonger
Promising
Legendary Hero
fallen artist
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posted November 20, 2011 05:15 PM |
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This is what happens when you try to fix the program not knowing how it works
I feel sorry for you and everyone who tries to do similiar things. It's like doing surgery blind.
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The future of Heroes 3 is here!
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AlexSpl
Responsible
Supreme Hero
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posted November 21, 2011 12:17 AM |
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2Salamandre: Crash logs would be helpful here.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 22, 2011 10:40 PM |
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I took backup and tested the map for passability/new monoliths and keymasters. Just walking straight on the roads it took 26 months to finish, this promise at least 48 months of real play
I will add monsters first and when everything is ready, I will add missing decorations in water areas. If I get a crash again, I will post the log. Since then , can I ask you if it is possible to fix view air on this size, like you fixed the pointer on minimap? I am unable to spell view areas below y=144, the pointer resets. Not a lethal problem, but would be great if it was a possible fix.
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted November 23, 2011 12:49 AM |
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Edited by AlexSpl at 00:54, 23 Nov 2011.
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Quote: I am unable to spell view areas below y=144, the pointer resets. Not a lethal problem, but would be great if it was a possible fix.
Just checked View World, View Air, and View Earth on your map. Nothing holds me from viewing the entire 252 x 252 x 2 map Though there is one known issue - the map pointer resets if you set it too far right, or down (x > 252, or y > 252). Nevertheless, you may wish to try the HD mod, there is no the above issue with the map pointer there
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 23, 2011 01:20 AM |
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Thank you for taking the time to investigate
When I am in the labyrinth, I can't use view air in. The pointer shows the labyrinth but the view I get is a lot far on left side. if I try to scroll down and on right side, the pointer resets in previous location. This labyrinth can be done only with view earth/air. If can't be fixed, I will reveal cells of artefacts in, not a big issue, but will be much easier.
Try to place a purple hero in and cast view air on labyrinth. Are you able to locate with it the four artefacts? I can't on my system. View earth works okay.
Also this map is not for HD mod, because of DL dialogs, which need to be differently done. I will surely add some fixes to make it compatible with, but this only at advanced work state. Now I am only 50% done.
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Era II mods and utilities
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AlexSpl
Responsible
Supreme Hero
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posted November 23, 2011 08:56 AM |
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Look at my picture:
I think you forgot to put RADAR.DEF into H3SPRITE.LOD
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