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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Atlantis mod, ready for play
Thread: Atlantis mod, ready for play This thread is 7 pages long: 1 2 3 4 5 6 7 · NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 26, 2010 05:24 PM bonus applied by angelito on 26 Feb 2010.
Edited by Salamandre at 23:03, 17 Nov 2010.

Atlantis mod, ready for play

Call it add on, expansion, map, mod, whatever, hard to identify.
DOWNLOAD
Warning: 137 Mo size. Install instructions inside

Updated 2.3.10, only map
Current version, 1.01

DOWNLOAD JIM VOGAN's V1.02 version:
SAR V1.02


Added saves (80 Mo) from various moments of the game, for those who can't kill peasants
SGA_Saves

SPECIAL ACKNOWLEDGEMENTS:

- Jim Vogan for precious help on Battle scripts and other ideas
- Astaroth for internal city graphics and other awesome objects
- Berserker for ERM hints
- Blizzard for creatures


"Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, StarGate Command sends a team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the lost city of Atlantis."

Please enable the music before starting, you will not be disappointed




Enjoy and give feedback
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Era II mods and utilities

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Evasion
Evasion


Famous Hero
Groovy!
posted February 26, 2010 05:28 PM

Whoa... This looks awesome Such a shame that I don't have WoG anymore, but now I think I am going to install it again

Nice work, Salamandre!

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zombie_knight
zombie_knight


Adventuring Hero
posted February 26, 2010 05:28 PM
Edited by zombie_knight at 17:37, 26 Feb 2010.

Can i install it with new groove town??


this is the best mod until hota!!!!!Salamandre you are the best!!!!!!!!!!!!!
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I once did a thing.

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gnollking
gnollking


Supreme Hero
posted February 26, 2010 05:34 PM
Edited by gnollking at 17:55, 26 Feb 2010.

I got just one thing to say: PERFECT.

@EDIT, I'm so glad I did the mountains from Heroes IV - at least someone uses them . And they actually look awesome in your mod/map/game/? .
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Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted February 26, 2010 05:36 PM
Edited by Mitabrin at 17:37, 26 Feb 2010.

Wow, today was last day on that I have to learn very much, so having very advanced map with lots of new things is the thing that I need.

Good job Salamandre.
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I'm surgeon,not doctor - LizardWarrior

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Haregar
Haregar


Famous Hero
of destruction
posted February 26, 2010 06:03 PM

Salamandre, you have got skill man. Good work!

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gnollking
gnollking


Supreme Hero
posted February 26, 2010 06:04 PM

Just downloaded, viewing the files inside the *.wog archive with DefPreview, it all looks so awesome and great . Will probably start the map/game/mod/? tomorrow when I have time .
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Ayreon
Ayreon


Famous Hero
posted February 26, 2010 06:15 PM

So good to see it's released Just downloaded it, and will play it slowly in the couple of weeks.
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ChaosHydra
ChaosHydra


Famous Hero
posted February 26, 2010 06:54 PM

Let's give this gentleman an award, shall we?

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Alustor
Alustor


Famous Hero
ooo da :)
posted February 26, 2010 07:06 PM

Quote:
Let's give this gentleman an award, shall we?

just one?

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Avatar
Avatar


Promising
Supreme Hero
posted February 26, 2010 08:28 PM

You rock as Hell, Salamandre, as Hell...
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E-J
E-J


Known Hero
posted February 26, 2010 08:39 PM

i would like to play this map/mod/game/? for the full 100%, so i've decided to first watch some episodes of stargate to get to know the characters and storyline. what do you recommend to watch to fully understand this whole universe and story line? i probably wouldn't watch all 100 episodes, but 4 or 5 would be great!

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AcidDragon
AcidDragon


Promising
Famous Hero
who lost his body somehow...
posted February 26, 2010 09:32 PM
Edited by AcidDragon at 21:32, 26 Feb 2010.

Congratulations

I wrote about your project release on the front page of our (Polish) Acid Cave site. Thank the Ancients not all fan projects stop at a concept or a "beta" phase.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 27, 2010 12:41 AM
Edited by Salamandre at 07:23, 27 Feb 2010.

@EJ  you need to watch only first season.

@Acid dragon: if a mod changes only graphics then it can be played on random map or others. If it is going to make a complete conversion of mechanics, a problem raises and it is impossible to avoid it, it is...AI. How to make it use the new mechanics, I am not aware of it, and WoG team did not accord much importance to this aspect, not giving us the tools needed.

So let's say you want create a dynamic upgrade after battles won. Ok, sounds great. So, if I have an archangel in my army and I win a battle with him, he will get +1 attack. Now, how to avoid AI archangels to not get this +1 attack I only deserved it? No idea, as you know, the command to change a creature stats is related to subtype only, thus every same subtype will get the bonus.

In conclusion, it seems not worth to make a full mod for only one map, but I did not find a way to skip around this problem. Well, WoG team used it for "emerald towers" script, and we see the results. You pay a huge load to get your units improved and the result is that AI, which payed nothing gets the bonuses for free. I think this is the main reason we did not have yet any mods (mechanics changed) for WoG. Fnord did it brilliant in his map "Choices", but again, it is only one map, and required close scripting which will not work elsewhere.
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Era II mods and utilities

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted February 27, 2010 12:48 AM

Wow, great work mate. Looks fantastic!
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make up a dull day, Fritter and
waste the hours in an off-hand
way~

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T2_2112
T2_2112


Supreme Hero
posted February 27, 2010 12:55 AM

Just see, STUN, so GOOD, thks

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 27, 2010 04:26 AM
Edited by ddpro at 04:27, 27 Feb 2010.

Oh, My God! Congratulations!
Thank so much for thy contribution!
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A jewel is just a pebble that found a way to shine.

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yexian7
yexian7


Hired Hero
posted February 27, 2010 04:57 AM

Thanks for your Mod,i'll like it

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 27, 2010 05:26 AM
Edited by ddpro at 05:45, 27 Feb 2010.

Wait, there seems to be some problems with ZCRTRAIT.TXT and CRTRAIT0.txt - they are not replaced. The new versions of these two files aren't included.

Also, The map editor says it can't find the source "VAl534.def", "Val303.def", "Val535.def", "Val301.def", "Val302.def", "Z123.def" and "Val300.def", but when I delete them in ZEOBJTS.txt, the editor runs steadily.
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A jewel is just a pebble that found a way to shine.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 27, 2010 06:25 AM
Edited by Salamandre at 07:17, 27 Feb 2010.

All the defs you mention are not in the ZEOBJTS from the .wog but in the one coming in data (which will be overwritten when run update.exe.)
Unrar everything in Heroes folder, then run update. The old ZEOBJTS will be replaced with the one from the wog file. I suspect you manually added the old ZEOBJTS from rar after install (don't).

You don't need new ZCRTRAIT.TXT and CRTRAIT0.txt. I did not changed them.
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Era II mods and utilities

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