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Thread: New Witches (WoG script) | This thread is pages long: 1 2 · NEXT» |
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted March 04, 2010 01:42 AM |
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Edited by Vlaad at 18:28, 04 Mar 2010.
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New Witches (WoG script)
You know how all towns have good and bad heroes, but almost all Witches suck? Here's a wogify script that introduces eight new ones. Again, it is optional - it doesn't change the game and you can simply turn it on/off in your WoG Options/Custom Scripts. It's also compatible with my earlier Halflings script.
Feedback is welcome, especially if you notice some bugs. I'm aware some features are imba, but I'm more interested in the fun factor - meaning I'll edit only exploits. Needless to say, most options are intended for singleplayer.
Itzii'bitzii
specialty: increases the Attack and Defense of any kind of Hydra she commands
starting skills: Wisdom, Water
starting spell: Teleport
Gorn
specialty: grants his troops Fire Shield when attacking
starting skills: Wisdom, Fire
starting spell: Fireball
Gila
specialty: poisons the enemy creatures when attacking
starting skills: Wisdom, Water
starting spell: Weakness
Vex
specialty: disease (infects the enemy creatures when attacking)
starting skills: Wisdom, Fire
starting spell: Curse
Tenehuini
specialty: produces 1 wood and 1 ore per day
starting skills: Logistics, Earth
starting spell: Slow
Sotek
specialty: upgrades Gnolls and Gnoll Marauders to Werewolves
starting skills: Pathfinding, Fire
starting spell: Bloodlust
Lamia
specialty: mobile darkness
starting skills: Wisdom, Air
starting spell: Disrupting Ray
Glycon
specialty: keeps his army when retreating
starting skills: Luck, Air
starting spell: Haste
TEMPORARY DOWNLOAD MIRRORS:
sendspace
megaupload
mediafire
Unpack the script84.erm and script84.ers files to your Data/s folder, while all the pictures go to your Data folder.
Thanks to Salamandre and Fnord for help.
All the portraits are taken from Age of Wonders.
(...and now I'm finally going to play the Atlantis mod, which is what you should be doing too. )
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 04, 2010 01:52 AM |
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As always, high quality. Tenehuini is a God, isn't him? Logistic, earth + starting slow + wood/ore daily, why not add a hidden offense skill and just let him bring havoc.
I only noticed a small problem, the install. IMO it is much better to have all the files go in right place when unrar the thing, and not rely on manual copy/paste. Specially when nothing is overwritten. Why not create the right folders in the rar, so it goes easier?
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Era II mods and utilities
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted March 04, 2010 02:07 AM |
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Edited by Vlaad at 02:40, 04 Mar 2010.
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Quote: As always, high quality.
Thanks. It's probably full of bugs. Quote: Tenehuini is a God, isn't him?
It's a pun from Warhammer, it's actually teeny-weeny. Just like Itzii'bitzii, which is actually itsy-bitsy. The guys at Warhammer are fond of such puns. The names are just misspelled on purpose in order to be reminiscent of Aztec deities, because that's where the inspiration for Lizardmen came from. The rest of the names mean everything and anything: Gila is a venomous lizard, Glycon a snake-god, Gorn is a reptilian alien from Star Trek etc. Quote: Logistic, earth + starting slow + wood/ore daily, why not add a hidden offense skill and just let him bring havoc.
I wanted to keep at least an illusion of him being a magic hero.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted March 04, 2010 02:08 AM |
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Quote: I only noticed a small problem, the install. IMO it is much better to have all the files go in right place when unrar the thing, and not rely on manual copy/paste. Specially when nothing is overwritten. Why not create the right folders in the rar, so it goes easier?
A good idea, I'll do it next time I update or reupload the file.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 04, 2010 02:12 AM |
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They are indeed very powerful in your script, but this will be balanced by the awful skill/stats progression the game proposes to this class. Needs some testing, but nevertheless they are now MUCH more interesting to play. A witch with darkness is awesome. Marry her to Tazar and he will explore around in all immunity.
I think Sotek will be a problem. Regardless wog options selected, the werewolves can be extremely powerful creatures, changing the type of creatures on hit. I remember in my map Alexander having a battle late game against werewolves and they simply annihilated my archangels, turning them in...werewolves. Annoying.
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Era II mods and utilities
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted March 04, 2010 02:24 AM |
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Edited by Vlaad at 02:25, 04 Mar 2010.
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Quote: I think Sotek will be a problem. Regardless wog options selected, the werewolves can be extremely powerful creatures, changing the type of creatures on hit. I remember in my map Alexander having a battle late game against werewolves and they simply annihilated my archangels, turning them in...werewolves. Annoying.
I know. To upgrade the starting 30 Gnolls to Werewolves you need about 7,000 gold - so it's at least a strategic dilemma (not much of a dilemma though). He should have been a campaign hero or something. Oh well. Like Ubisoft says - if you want a higher dificulty setting, play without autosave. x10
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 04, 2010 02:34 AM |
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Yes, not a dilemma at all, a few bucks to be able to destroy early creatures and get treasure behind them is not big deal, providing also early experience and such. It would be interesting to have (not in your script, but in general) mods where only main heros can get high powers (special upgrades, imba abilities). For example, enabling them at level 15-20, which could become a strategic choice at start. Should I go with Sotek because at level 15 my gnolls become unstoppable or I choose Tenehuini to develop faster? And so on.
Only an idea, arguing here is infinite. I already tested the witches and there is no error. The poison thingie looks great
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Era II mods and utilities
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 04, 2010 02:55 AM |
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Quote: It's a pun from Warhammer, it's actually teeny-weeny. Just like Itzii'bitzii, which is actually itsy-bitsy. The guys at Warhammer are fond of such puns. The names are just misspelled on purpose in order to be reminiscent of Aztec deities, because that's where the inspiration for Lizardmen came from. The rest of the names mean everything and anything: Gila is a venomous lizard, Glycon a snake-god, Gorn is a reptilian alien from Star Trek etc.
I used the same misspelling trick in Atlantis. (maybe non english users will get the joke?)
The names of Pegasus famous trainers:
Coyne Flatt
Barb.B.Cue
Duck Graves
Andy Structible
Dr. Butcher
Chuck Wong
Richard Choppy
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Era II mods and utilities
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gnollking
Supreme Hero
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posted March 04, 2010 02:50 PM |
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@Vlaad, great job, again .
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Ayreon
Famous Hero
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posted March 04, 2010 05:46 PM |
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Great job, Vlaad!
But it is all giving me thoughts. What you just did to Fortress, Gnollking's New Heroes mod is trying to do to all of Heroes. Perhaps you should/could/might work together on such a thing?
Just random thoughts of course.
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gnollking
Supreme Hero
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posted March 04, 2010 06:14 PM |
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Actually, I was talking about it with Vlaad month(s) ago, and if it's fine with him, I could add the heroes to the mod
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted March 04, 2010 06:16 PM |
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Sure. Again, just watch for the flags and variables.
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gnollking
Supreme Hero
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posted March 04, 2010 06:22 PM |
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Great .
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Pewu
Hired Hero
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posted August 12, 2011 02:08 PM |
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I like them very much! Pretty good stuff!
Is the first witch a frog?
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted August 15, 2011 01:53 AM |
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Haha yeah. I like to think of her as queen of the swamp.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted April 15, 2012 08:55 PM |
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Bersy
Honorable
Supreme Hero
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posted April 15, 2012 09:19 PM |
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Thanks for bumping, but all links are dead. We need a reupload.
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Karen
Adventuring Hero
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posted April 17, 2012 03:55 PM |
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New heroes of Fortress?But how to download it?
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gruziak97
Tavern Dweller
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posted April 24, 2012 10:01 AM |
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I want to download script, but all links are dead. Could anyone reupload it?
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Regis
Tavern Dweller
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posted April 26, 2012 10:57 PM |
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Original file:
http://speedy.sh/zubPp/New-Witches.rar
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