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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Heroes Spinoffs 1: HOSP
Thread: Heroes Spinoffs 1: HOSP This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Jiriki9
Jiriki9


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Undefeatable Hero
Altar Dweller
posted May 30, 2010 12:02 AM

Well, yeah, the convent represents order a bit...yet it also, weirdly, represents freedome. And UNITY, above all. I imagined teh convent being like an almost perfect communism...

I thought that order thingy because you said the progenitors want to brign stagnation into universe, which brings the ultimate "order" as opposite of chaos: no changes anymore...no changes no chaos...so that's the progenitors new goal...
...yet that seems a bit of the religous fanatic type, meaning good, but doing evil things in name of that...had that more in mind ofr the Order of light

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted May 30, 2010 12:34 AM

I originally wanted for the Progenitors to aim to try and hit Restart on the entire universe and remake it in their own image. they see, ultimately, themselves being threatened by not only the forces of chaos (who represent entrophy, decay and eventual chaos), but all these new races who have popped up. They've escaped from the Reality war, looked around at the universe and said "Sweet Ji'noz, it's worse than before! we need to reset this MotherF**ker Asap" and have redoubled their efforts to do so.

in a way, they kind of represent order, but they want more than that. they have been forgotten by the races, only their ruins remain, which have been worshipped as gods by many races. they want to be treated as such, and bring the universe under their rule as the ultimate system of order, where people will sacrifice themselves on the ground they tread.

Vain b@stards, aren't they? It's their self righteousness that drives them, their need to become gods they believe they diserve to be. if that means untold billions of worlds suffer, then so be it, they have no desire for it to be anything other than them ruling supremely over all. indignantly marching forward, believing that the universe owes this to them, and if they will not do it willingly, they will melt the cosmos down and refashion it in a design they enjoy.
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Jiriki9
Jiriki9


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Undefeatable Hero
Altar Dweller
posted May 30, 2010 12:41 AM
Edited by Jiriki9 at 01:40, 30 May 2010.

okay. nize. so friendly they are
well, the gods were never told to be kind XD

EDIT: added several units, removed the skills, for now, fromthe main post

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted May 30, 2010 12:01 PM

Just a bit of a heads up... no further on the covent of machines?
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Jiriki9
Jiriki9


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Altar Dweller
posted May 30, 2010 12:10 PM

I'm struggling with names there...thought of latin ones?

f.e. I imagined somehting like THIS on the lower tiers:


They could be called "Militarius"

Otehr fine names:
"Magister/Dominus Belli/Bellum = Master/Lord of War
Vindicta = Revenge
Vindex = Revenger
and so on
...yet that was allready done last HCTC for a machine faction...

otherwise I thaught of driving teh begun number-thing of terran alliance to a painful maximum: These are machines aren't they. So wouldnÄt they prefer numbers/codes over words...
So unit names like
ST 4500
ZT-15
JH-290
and so on

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted May 30, 2010 12:22 PM

maybe combine the two. have the upgrade as adding the numbers.
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Jiriki9
Jiriki9


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Altar Dweller
posted May 30, 2010 04:45 PM

Sounds reasonable!

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Jiriki9
Jiriki9


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posted June 06, 2010 06:12 PM
Edited by Jiriki9 at 10:45, 02 Jul 2010.

Now we see for the heroes, for the first time...

Each faction has two ground heroe classes:
A "might"-hero class, focusing on attack, leadership and such.
A "science"-hero class, focusing on technologies.
Both hero classes of a faction use the same racial/s

Terran Alliance:
-
-


Nietzscheans:
-Warlord
-Eugenicist

Galactic Federation:
-General
-Scientific Councellor

Hive:
-
-Hyposociologist

Convent of Machines:
-Strategus/Centurio
-Archivarius
Auto-Repair - Convent and machine units gain a specific co,bat regeneration based on level of racial.

Merchants Union:
-Taskforce Commander
-

Order of Light:
-Paladin
-Eminence

Silicoids:
-
-

Forces of Chaos:
-
-

Necromancers:
-
-Necrologist

Progenitors:
-Former
-Creator

I have an idea for scenarios...you can choose ONE possible attribute of your race, whcih has positive and negative effects. These are:

TA:
Greed -
Racism -


N:
Militarism - Heroes have less technology points, but all damage dealt through combat (melee or ranged) (by heroes AND units) is slightly improved.
Superior - Extreme moral loss for race mixing, Nietzschean unit attack&defense increased.
Competitive - All Nietzschean unit stats are increased - except of hp, which is reduced by 10%, as well as reduced growth rate. (due to internal fights)


GF:
Bureaucracy - The usage of any orbital/citybound/Etc weapon and device is slowed down massively, but???

H:
Mental Unity - the initiative of all hive units in your army (the hero seen as unit for this purpose) becomes equal to the highest ini amongst this units, but the moral becomes equal to the lowest. MIND: THIS EFFECT CHANGES THE INI/MORAL of ALL UNITS WHEN THAT OF THE HIGHEST/LOWEST IS CHANGED OR WHEN THE LOWEST/HIGHEST UNIT becomes a different one (f.e. through magic, abilities, or when a unit of you dies)


CM:
Mechanic Thoughts - heroes gain less exp, but they and all convent units an initiative bonus of 10%.
Alterations -

MU:
Trade - The effect of your markets is increased as if you had 1 market more;




OL:
Fanatism - High moral increase for ORder units, decreased defense.

S:

FC:

N:

P:
arrogance- units from other factions within the heroes army will suffer from negative moral, whilst Progenitor unit's benefit from positive moral.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 08, 2010 05:39 PM

progenitor:

Time wardens-
arrogance- units from other factions within the heroes army will suffer from negative moral, whilst Progenitor unit's benefit from positive moral.
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Jiriki9
Jiriki9


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Altar Dweller
posted June 08, 2010 10:30 PM

right! quite obvious
...the time wardens could also be racial, though...

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 08, 2010 11:14 PM

yeah, probably.
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Jiriki9
Jiriki9


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Altar Dweller
posted July 02, 2010 11:20 AM

Added the skills to the main post and a few units as well

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RabbidCow
RabbidCow


Adventuring Hero
Who was bit by a Vampire
posted July 16, 2010 12:40 AM

I thought of the Chaos space units

Tier 1: Pit Spawn
Tier 2: Shadows
Tier 3: Hellburnt
Tier 4: Magog
Tier 5: Darkness
Tier 6: Destruction
Tier 7: Doom (yours)

Are they what your looking for?

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Jiriki9
Jiriki9


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Altar Dweller
posted July 16, 2010 11:20 AM

Magog was planned as a ground unit. otherwise some good ideas

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RabbidCow
RabbidCow


Adventuring Hero
Who was bit by a Vampire
posted July 19, 2010 05:34 AM

I have an idea for Federation's 7th Tier

Eradnids: A very large race that resembles a four legged spider with a human-like torso where the mouth should be. The torso is about the size of a real human's torso. Eradnids are very intelligent; one Eradnid could learn English, Eradus (Eradnid), Spanish, Cheruban (Cherub), Colvarish (Colvarian), French and Daemon Tounge fluently in just 3 years. Despite their enormous size, incredible power, and monsterous appearance, the Eradnids hate fighting. Yes, much to the Federation's dismay, Eradnids only fight if it's the only option left. They more often are diplomats than warriors!

Is that okay?
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Jiriki9
Jiriki9


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Undefeatable Hero
Altar Dweller
posted July 19, 2010 09:33 AM

Hmmm...all arthropodian beings I thought should be neutral or Hive...so I like this more as a high tier neutral creature or maybe one of teh Federation heroes is such a being?

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RabbidCow
RabbidCow


Adventuring Hero
Who was bit by a Vampire
posted July 19, 2010 04:51 PM

Well, there not very spidery. I just compared them to spiders and got the name from there. (Eradnids = Arachnids) Sorta imagained a more  beast-like appearance. Plus, I have three good points: 1. They have actual feet, "four toed lizard" style, sorta. 2. They are quite big, like really big. No heroes as them. To clunky. 3. You already have an alien as a high tier for Federation, they would complete the alien cycle (How many aliens do you have right now in the Federation, anyways? If only the Colvarian, they need more).
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Jiriki9
Jiriki9


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Altar Dweller
posted July 19, 2010 10:04 PM

Quote:
3. You already have an alien as a high tier for Federation, they would complete the alien cycle (How many aliens do you have right now in the Federation, anyways? If only the Colvarian, they need more).


Hmmm, maybe. Not totally confessed, though.
Trooper ain't necessarily human, though humanoid and probably full armored, so it won't be really seeable, probably.
Agent will be alien.
Jetbike pilot is alien too.
Valor Guard human, maybe improved human for upgrade.
Android is humanoid shaped robot.
Colvarian of course is alien.

Of course you're right, the federation army must have a big variety of different races.

idea for trooper: The troopers recruit from all kind of species, if only they are rather humanoid. upgrades could be specific Species. Begendrian Troopers, f.e.

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RabbidCow
RabbidCow


Adventuring Hero
Who was bit by a Vampire
posted July 20, 2010 03:44 AM

Quote:
Valor Guard human

Humans get all the valor, eh?

But seriously, are Eradnids getting in?
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It's okay to not like things; just don't be a dick about it. - TotalBiscuit

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Jiriki9
Jiriki9


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Altar Dweller
posted July 20, 2010 11:13 AM

Seriously, I don't now yet.^^

...yes tehy do

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