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Thread: WCL: Rules | This thread is pages long: 1 2 · NEXT» |
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SAG
Promising
Supreme Hero
WCL owner
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posted March 21, 2010 08:58 AM |
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Edited by Valeriy at 10:25, 31 Jul 2017.
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WCL: Rules
let's discuss future changes in default rules.
first question is: "should we allow Necro/flux? under what rules?"
Russians play with these towns, just ban:
1) Amplifier. (so you can't upgrade vamps)
2) upgrade 1,6,7 level in flux
3) Isra, Vidomina not allowed to have expert necro skill
what are your ideas?
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I play HoMM3 at www.heroes-
III.com
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uruk-hai
Adventuring Hero
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posted April 02, 2010 01:05 AM |
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DD/Fly
Those spells should be allowed on 8mm6 at least.
Necro
Necro should be allowed with the restrictions you mentioned, but I think players should be allowed to build Amplifier, they just can't upg vamps. Isra and Vidomina not allowed to be as main.
Conflux
Also should be allowed with the restrictions you mentioned and if players will pick towns instead of playing all random then if they pick necro or flux, hero should be random.
no Log spec
Stupid rule.
no Upgrades
This rule could be allowed on all temps but jebus?
maximum 1 level 7 dwell
Should be allowed as many as you want.
Doublebuild
Should be allowed, much fun.
Trade Post
I think trade post should not be allowed, whatever.
RESTARTS
Played couple games with russians lately and they play with restarts so I played with rests for the first time and thought its better than playing no rests, fair for both players. Restart rule could be either 1-111 or 1-112 for any reason you like. Rests on dirt roads should be optional, players will decide.
Time limit
IMHO, 6 mins isn't enough for temps like jebus, at least not for me. So if you didn't set it in def rules more than 6 mins, players won't agree on playing 8 mins... They even put 4 mins, OMG.
This is my opinion about rules in general so you may wanna consider some of them. Thanks.
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liophy
Famous Hero
Bulgarian
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posted April 02, 2010 12:32 PM |
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First of all. When we talk about rules we must make rules for TE, and for SOD. For TE is much more easy, because half of the restriction are in the game itself.
Because i play only TE, i give my feed about TE (WT aswell).
About Necro - if vamps are restricted to 4 per week its OK, providing necro patch is activated (no necromancy).
About Flux - maybe its enough only to ban armaggedon.
Finaly, just in sake of the discussion i do not agree with almost all of the Uruk suggestions.
Only DB should be allowed, but on maps that are designed for it. Like Balance. Note - dont confuse double build with second build.
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SAG
Promising
Supreme Hero
WCL owner
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posted April 12, 2010 03:39 PM |
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Q: Considering the WCL default rules:
"- no Hit & Run (Fleeing or surrendering from combat is not allowed for the first 3 rounds if you have done more damage to your opponent than he has done to you (HP). You are allowed to flee/surrender in any situation if that is the first action you take. Not allowed to use magic level 3+ by prison heroes level11 or higher."
The last sentence applies to any situation or only something that could turn out to be a "hit and run" otherwise? Like can I use high level prison hero level 12 magic on neutrals? In main battle?
A: On neutral army you can use any hero and any magic level (fighting vs neutral army is absolutely not related to HIT-n-RUN).
In main battle you can use level 12 prison hero, just can't cast level 3 , 4 ,5 magic in this battle.
Q: What if the hero is level 10 from prison and it gets level 11 later on?
A: If the hero is level 10 from prison and it gets level 11 later on, then you may not cast level3+ in human vs human battles.
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I play HoMM3 at www.heroes-
III.com
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uruk-hai
Adventuring Hero
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posted April 26, 2010 12:58 AM |
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So when rules will be updated? At least allow necro/flux with the restrictions you mentioned but of course we must hear from experienced players about their opinions on all rules before. So when are you guys gonna give your opinion? Or you think current rules are perfect? No set of rules will ever be perfect but we always try to make the best ones so...
P.S. I mentioned my opinion about rules but I take back some of them as I thought more about them, like the restart rule for example...
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maretti
Responsible
Supreme Hero
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posted July 05, 2010 04:05 PM |
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Maybe you should consider adding this to the rr rule: "This rule also applies to blocking any passages with the new population which would stop the opponent from delivering his or her army."
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Crag rules, Orrin and Ivor suck
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suicidpeiarba
Hired Hero
Romanian competition cavalier
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posted July 05, 2010 07:22 PM |
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I think if it will be allowed more and more, the game will become more and more unbalanced and i think that's why strong players doesn't offer any idea.
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bubbi221
Tavern Dweller
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posted August 23, 2010 09:46 PM |
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Edited by bubbi221 at 21:47, 23 Aug 2010.
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hi i´m new to heroes3 online gaming.
i want to ask about double build rule ?
last night i played wcl match against another guy.. before start we confirm on wcl and play by wcl rules. ok we have been playing for almost 2 hour, i´m fortress and i´m doing ok. i get another castle devil castle, so i start to build for effreti, to have options for stack in my army.. then the other guy see that i have effreti in castle and says i can not build up another castle. but the wcl rules says i can not build up another castle same race.. so can i build up another castle another race ? or can i only build up start castle ?
i had to give the match win to him
but thanks for ecxellent homm3 comunety.
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SAG
Promising
Supreme Hero
WCL owner
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posted August 24, 2010 07:56 AM |
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Quote:
so can i build up another castle another race ?
yes you can. there is even clear example on rules page
Quote:
i had to give the match win to him
you can escalate game result (at Reports page). In future, make screenshots of your discussions with players if you have some problems with them
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I play HoMM3 at www.heroes-
III.com
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bubbi221
Tavern Dweller
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posted August 24, 2010 01:25 PM |
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thanks SAG for replying.
the rules that i saw on hereos-iii was clear for me.
can build another castle (not same race)
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Kostja
Tavern Dweller
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posted June 19, 2011 01:13 PM |
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I am new to HoMM3 online gaming and have a question:
If Necropolis and Conflux are banned, then why are there games recorded with them on the Statistics page on WCL website ?
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SAG
Promising
Supreme Hero
WCL owner
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posted June 20, 2011 08:24 AM |
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1) players may agree about rule changes. Default rule set is just a recommendation to use.
2) if players play homm3 WT version then Necro and Flux are less disbalanced
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I play HoMM3 at www.heroes-
III.com
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SAG
Promising
Supreme Hero
WCL owner
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posted November 20, 2012 08:51 AM |
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question from Gigisuru:
I have a question about one of wcl rules. It's about "no red rush". It seems to be normal for red not to atack blue in day one, but if blue put one unimportant hero to block the way for red (put one in teleporter for example) just for delaying him using this rule it is allowed?
SAG: tricky question...i would say that in this case players should load autosave and Red should not go to teleport. Any other opinion?
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I play HoMM3 at www.heroes-
III.com
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gigisuru
Tavern Dweller
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posted November 20, 2012 01:16 PM |
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Thank you for the answer. I had an argue with a friend about this. I think that rules are made to solve few of disadvantages generated by HOMM soft, but they are not made to transform disadvantage of one into a disadvantage of the other one. If we reload the only change that blue it is allowed to make it is to move that hero who is blocking the way. Isn't it?
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Uruk-Hai
Adventuring Hero
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posted November 21, 2012 02:35 AM |
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Damn was I a big noob back then thinking im all that suggesting those rule changes. Sorry about that.
Rules are fine, good job!...... Other than...... NO necro/flux
"I have a question about one of wcl rules. It's about "no red rush". It seems to be normal for red not to atack blue in day one, but if blue put one unimportant hero to block the way for red (put one in teleporter for example) just for delaying him using this rule it is allowed?"
Hmm, I thought you can attack him if you don't buy new army, it can be with a scout or main or any hero that you DIDN'T buy this turn (131) for example and ofcourse you didn't buy new army. Or am I missing something?
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SAG
Promising
Supreme Hero
WCL owner
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posted November 21, 2012 09:27 AM |
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Quote: I think that rules are made to solve few of disadvantages generated by HOMM soft, but they are not made to transform disadvantage of one into a disadvantage of the other one.
I would say that above described situation can happen in 5% of games...i don't think that it's possible to make ideal rules for any situation. However, if you think that some rules need to be changed - write here, if top players will agree then I will make changes in WCL default rules list.
Quote: If we reload the only change that blue it is allowed to make it is to move that hero who is blocking the way. Isn't it?
No. Blue player may place his heroes anywhere, including location like Monolith or Underground gates. When you load the save, Red player should either kill blocking hero with existing heroes (it's not allowed to buy new hero before you attack Blue) and existing army (it's not allowed to buy new troops before you attack Blue) or not engage into battle. Troops from Banks however are allowed, you can e.g. take angel from Griffin Conservatory and kill blocking hero. Hope this helps.
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I play HoMM3 at www.heroes-
III.com
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gigisuru
Tavern Dweller
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posted November 21, 2012 10:12 AM |
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I don't want at all to change the rules. I think they are very good just how they are and I'm glad that they are made already. I think that will very good if we put some principles to be respected like fairplay, like not using rules against others like this example and I think that the ones who are more experienced than me have other good ideas to put there.
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gigisuru
Tavern Dweller
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posted November 21, 2012 10:17 AM |
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Quote: Damn was I a big noob back then thinking im all that suggesting those rule changes. Sorry about that.
Rules are fine, good job!...... Other than...... NO necro/flux
"I have a question about one of wcl rules. It's about "no red rush". It seems to be normal for red not to atack blue in day one, but if blue put one unimportant hero to block the way for red (put one in teleporter for example) just for delaying him using this rule it is allowed?"
Hmm, I thought you can attack him if you don't buy new army, it can be with a scout or main or any hero that you DIDN'T buy this turn (131) for example and ofcourse you didn't buy new army. Or am I missing something?
I wanted to go there for the final batle, I can kill that scout with nothing because he has just one creature on him. So I can leave my new army to beat him.
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favio
Hired Hero
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posted December 12, 2012 04:10 AM |
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I have a question. How plays 8mm6 temmplate on WCL?
I mean with computers or not, because its unplayable without bots I think. And without DD/fly its too hard seems too.
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SAG
Promising
Supreme Hero
WCL owner
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posted December 12, 2012 08:12 AM |
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Quote: I have a question. How plays 8mm6 temmplate on WCL?
I mean with computers or not, because its unplayable without bots I think. And without DD/fly its too hard seems too.
i think that there will be always bots on 8mm6.
you can play for WCL with human and bots, this is not restricted.
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I play HoMM3 at www.heroes-
III.com
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