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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: GK's Map Making Contest
Thread: GK's Map Making Contest
gnollking
gnollking


Supreme Hero
posted September 09, 2010 05:04 PM
Edited by gnollking at 19:16, 12 Sep 2010.

GK's Map Making Contest

The basic idea is that people make full small size (S) maps, either playable or not, then upload them here (or just post pictures). There
are many contests (depending on if people will join), I'll choose the subject, for an example Arctic, Lava, Grassy, Forest or other themes
like them, and the person who makes the best-looking map of the category will win



Adding objects is allowed, if you know how to.
Using the latest Editor Patch is also allowed.
The map must fit the contest's theme (example: Arctic).
Adding signs to describe different areas is recommended (if
you will upload your map).



12.9.2010 - 19.9.2010
-The first Map Making contest just started and you still have almost a
week time to make the winner map of this contest!
-Contest theme: Fire & Lava
-An example map; Kelboch:



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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted September 09, 2010 05:51 PM

yes, ofc do you accept any kinds of new objects? or only from wog 3.58f?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 09, 2010 06:01 PM

I'm in!
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 09, 2010 06:22 PM
Edited by Salamandre at 18:25, 09 Sep 2010.

Some out of contest pics:

Tavern Megadrive style (Jim Vogan):


Church Megadrive style (Jim Vogan too):


Tavern 3D style (myself)


Church 3D style (myself):



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Aleee
Aleee


Known Hero
posted September 09, 2010 07:24 PM
Edited by Aleee at 19:24, 09 Sep 2010.

I guess we have a winner before the contest started.

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packa
packa


Adventuring Hero
posted September 09, 2010 07:31 PM

True^

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 09, 2010 08:25 PM
Edited by Salamandre at 20:26, 09 Sep 2010.

Jim's tavern and temple show more than different graphics. They show how to obtain through a well nested DO loop a different fog of war generation. Singular tile based. Which opens many ways when reconsidering closed areas/open areas transitions (you can see how awful they look in my screens).
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gnollking
gnollking


Supreme Hero
posted September 12, 2010 06:55 PM
Edited by gnollking at 19:19, 12 Sep 2010.

Nice to have so many people interested
@Dj, if you know how to add, you can.


The first contest just started, see the first post for more information.


The map must be a full S size map without any blank areas. You can
add signs to tell some details of an area, if you want. Anyone who
wants can enter the contest, but entries after the 19th of September
will automatically lose.


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