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Thread: Markkur's lineup for H7 | |
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markkur
Honorable
Legendary Hero
Once upon a time
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posted October 08, 2010 04:36 PM |
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Edited by markkur at 04:00, 09 Oct 2010.
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Markkur's lineup for H6 or the Futrure
Feudal
Serf-club
Militia-spear=+D
Yeoman-Lt. Infantry+A&D
Squire
FootKnight=+A&D
Paladin=+A&Speed
Archer
Crossbow=+A
Longbow=+A&Range
Monk
Priest=Shoots&Heals
Bishop=Shoots&Spells
Griffin
Armored Griffin =+Dx2
Griffin Elite=A&D
Cavalier
Knight of the Realm=A+Speed
Kings BodyGuard=A&D
Eagle
Great Eagle=A&D
Diamond Taloned=A&Damage
Mountain
Goblin
Gobling Cleaver=fighter
Goblin Slinger=rocks
Orc
Orc Soldier=Sword
Orc Chieftan=arrows
Ogre
Ogre Brute=Mace
Ogre Mage=Orc spell
Roc
King Roc=+A&D
Fire Roc=A&Fire Damage
Cougar
Cave Cougar=A&D
Rabid Cougar=A&Speed
Cyclops
Cyclops King=A&D
Two Headed=2XA
Underground
Imp=siphon
Plague Imp=S+Poison touch
Fire Imp=S+Fire damage
Demon
Gater=+A&D
Leaper=+A&D
Harpy
Harpy Hag=Fighter+A&D
Harpy Queen=+D&Spells
Minotaur
Minotaur Gaurd=+A&D
Minotaur Bezerker=+Ax2
Troll
Cave Troll=+Dx2
Troll Master==+A&Speed
Warlock
Master Warlock=A&D
Earth Warlock=Spells
Gray Dragon
Red Dragon==+D&Speed
Black Dragon=immune+A&D
Plains
Coyote
Hunter Coyote=+A&Speed
Rabid Coyote=+Ax2
Warrior
Brave=+D arrows
Elite=+A Spear
Bowman
Painted Bowman=+D
Savage Bowman=+A
Shaman
Shaman Soldier=+A&D
Shaman Elder=Spells
Horseman
Wildrider=Ax2
Plains master=D+Speed
BearRider
Armored BearRider=+Dx2
Bearzerker=+Ax2
Buffalo
Stampeder=+A&D
Great White=+A&D+Speed
Swamp
Gnoll
Gnoll Guard=+A&D
GnollMarauder=+A&Speed
Lizard
Lizard Warrior=fighter
Lizard Spitter=poison balls
Snake
Boa=+A+D
Viper=A+Poison
Gorgon
Plated Gorgon=+Dx2
Chaos Gorgon=Stare=confusion/spell
Crocgator
Plated=A&D
Rusher=A+Speed
Hydra
Crimson=A&D
Prism=Spell-touch=multi-direction
Cockatrice
Many-Eyed=Death Stare
Jade=+A&D
Forest
Sprite
Dryad
Fairy=Spells
Wood Elf
Grand Elf=+A&D
Gelu Elf=+A&Range
Druid
Glade Druid=+D&Spells
Forest Druid=+A&Spells
Pegasi
Silver=+A&D
Crystal=Immune&+Attack
Unicorn
Emerald=+A&D
Golden=+D&Speed
Treant
Rooted=+Dx2
Savage=+A+Speed
Forest Dragon
Green Dragon=+A&D
Gold Dragon=+A+immune
Wizard
Air Elemental=fighter
Wind Elemental=Shooter
Storm Elemental=Spell
Water Elemental=fighter
Wave Elemental=shooter
River Elemental=Spell
Earth Elemental=fighter
Shield Elemental=+Dx2
Rock Elemental=A&D
Fire Elemental=fighter
Firestorm=shooter
Torch Elemental=Spell
Golum
Steel
Magnetic
Naga
Arrow-Naga
Naga Queen=+A&D+1spell
Giant
Thor Titan=Bolts
Storm Titan=Spells
Sorceror
Skeleton
Archer
Warrior
Ghost
Archer
Warrior
Werewolf
Howler=+A&D
Packmaster=can change other troops to wolves
Lich
Vapor=Fights w/ ghost miss abilty
Master Lich=Caster
Vampire
Vampire Queen=drains life
Vampire Lord=raises dead
Banshee
Terror=+A&D&affects moral
Menace=+A&Caster
Changling
Mimic=Becomes best opp.creature
Master=equals opps. best creature+one=-luck to opp.
Misfits
Rogue
Shield Rogue=+D
Knife Rogue=+A
Gremlin
Stone Gremlin=fighter
MasterGremlin=Shooter
Nomad
Nomad Mercenairy=+A&D
Nomad Ambusher=+A&Speed
Highwayman
Renegade=Fighter+A&D
Stalker=Horseback Archer
Genie
Sword Genie=fighter
MasterGenie=Spells
Vixen=shooters
Phatom=Disapeers
Siren=Spells only
Yeti
Elder Yeti=+A&D
Ancient Yeti=calls avalanche
Dwelling outside castle, but is aligned to faction. Each is the Ultimate for the faction.
Fuedal = Archangel
Mountain = Quake Behemoth
Underground = Midgard Serpent
Plains = Phoenix
Misfits = Chimaera
Swamp = Water Kraken
Forest = Rainbow Dragon
Wizard = Azure Titan
My 'Table' was destroyed in the pasting. I had lots of values next to the creature names, as well as full names. Oh well, just did for fun anyway. Alot in the list took the appraoch of giving choices as to might , speed and magic as you upgrade. A couple quite differnt though. For example the 'Vixen's Siren upgrade makes the creature all magic spells or as in the Magic Troll is magic proof.
Some other things now missing;
The Naga upgrades would have the usual Queen/fighter but also a many bowed shooter.
Imp upgrades would involve 'touch' either fire damage or poison.
Foot Knight is Att&Def upped while Paladin is Att and speed.
Priest heals while Bishop casts...both still shoot.
Most of the lower levels upgrade to either a better fighter or shooter/slinger options.
The demon could either gate or leap and it would not matter who the hero was. That of course if you can stomach having the inferno and Dungeon combined for Underground faction
Any creature not listed from the world of HoMM would be in the random creature class and available in Refug-camps etc. Some could be aligned to a faction and that could be learned over time by a player.
As I said...for fun. The chart is far from complete. Please discuss
likes and dislikes. Markkur
Edit=The Table shifted a second time. Dang! Anyone know how to paste-here, a spreadsheet exactly as made ?
____________
"Do your own research"
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MrDragon
Supreme Hero
Eats people with Ketchup
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posted October 08, 2010 05:04 PM |
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I'd take a screeny of the spreadsheet then upload the screeny and link it.
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Mike80D
Famous Hero
Map Maker
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posted October 08, 2010 05:17 PM |
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Quote: I'd take a screeny of the spreadsheet then upload the screeny and link it.
I agree. It looks like there are some good & interesting ideas in there, but it is very difficult to read the formatting. As SenorDragon said, a screenshot of the spreadsheet would be much easier
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kornuletz
Hired Hero
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posted October 08, 2010 08:20 PM |
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Isn't this in the wrong forum?
This is the forum for H6...
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Nelgirith
Promising
Supreme Hero
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posted October 08, 2010 10:26 PM |
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Quote: Isn't this in the wrong forum?
This is the forum for H6...
I agree. H6 is not even out and you're creating line-ups for H7 ?
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MattII
Legendary Hero
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posted October 08, 2010 11:50 PM |
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Edited by MattII at 08:45, 09 Oct 2010.
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Well either it's a typo, or he doesn't like the new 3-3-1 style of tiers.
Quote: I'd take a screeny of the spreadsheet then upload the screeny and link it.
Why do all that when he can just rearrange it as such:
Faction 1
Tier 1: Base > Upgr 1 / Upgr 2
Tier 2: Base > Upgr 1 / Upgr 2
...
Tier 7: Base > Upgr 1 / Upgr 2
Faction 2
Tier 1: Base > Upgr 1 / Upgr 2
...
Sure, it'll take up more space, but it'll make it a heck of a lot easier to read. Or if that's too much work, just standardise the spaces between each creature to say 3-4, so that it's impossible to mix them up.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted October 09, 2010 02:11 AM |
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Edited by markkur at 04:11, 09 Oct 2010.
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Quote: I'd take a screeny of the spreadsheet then upload the screeny and link it.
Thanks. I'll have to figure that out. Edit=I just redid it in the box.
For all concerned. It should have read H6 or the Future.
Would a Moderator change the thread-name to 'H6 or the Future?' I can't except inside my post.
.
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"Do your own research"
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Mike80D
Famous Hero
Map Maker
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posted October 09, 2010 05:31 PM |
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Neat lineups Markkur.
I like the idea of a Changling creature, though I'm not sure a T7 would be ideal for it.. but maybe!
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markkur
Honorable
Legendary Hero
Once upon a time
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posted October 09, 2010 07:40 PM |
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Quote: Neat lineups Markkur.
I like the idea of a Changling creature, though I'm not sure a T7 would be ideal for it.. but maybe!
Well that is the whole reason for this post. Well, that and funOne of my favorite efforts is 'Brainstorming' mine however I tag "mindsprinkles". Anyway it's the boxcarring of ideas that I enjoy so much. And I figured doing this would maybe give 'fodder' for someone else. Maybe a Dev. looking on, someone making a creature for a map etc. Inspiration I guess.
I will not disagree with you about the Changeling not being a sound choice for a LV7. In the process of creating this rapid-fire-list, I was unable to even see your point, let alone put the idea in its best place. Ahhhh...the proverbial..."What if"
Sometimes it's the names that I'm drawn to. I know the list is sort-of mine but I'd love to see a 'Rainbow Dragon' or 'Midgard Serpent' on a map by anyone.
Thanks for your response. Make a great map and create a Changeling at Lv4. Stun the HoMM world
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"Do your own research"
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MattII
Legendary Hero
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posted October 10, 2010 02:33 AM |
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Comments by faction
Haven: Oh gods, not Peasants again, really, there are better ideas for Haven tier 1s out there.
Mountain: The Cougar is way too high, it's only as big as a man, so shouldn't get above tier 2.
Underground: The Infernopolis in H4 wasn't popular, so I can't imagine the Inferngeon is going to do much better.
Plains: Not many complaints, although IMO the Bear-Rider was a flawed concept from the beginning.
Swamp: IMO Gnolls don't fit in swamps, and you have the Cockatrice way too high, because when all's said and done they're still smaller thasn turkeys.
Forest: Oh geez, can't we just let go of the dragons?
Wizard: Urgh, please no, splitting the elementals into levels is just a cheap, junky idea, should nevere have been doe.
Sorceror: Too many archers and casters, way too many.
Misfits: IMO a terrible idea right off the bat, although this is probably as much my own personal bias a a bad lineup (although the lineup itself isn't exactly what you'd call great, more like a dogs breakfast).
Alo, your names are terribly in a lot of cases, you really need to improve on a lot of them.
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Markkur
Honorable
Legendary Hero
Once upon a time
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posted October 10, 2010 08:23 PM |
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Edited by Markkur at 20:25, 10 Oct 2010.
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Quote: Comments by faction
Haven: Oh gods, not Peasants again, really, there are better ideas for Haven tier 1s out there.
What else could be grunt fodder?
Quote: Mountain: The Cougar is way too high, it's only as big as a man, so shouldn't get above tier 2.
I agree. Good point. On this one and others maybe. The list is placement oriented and with little thought of level.
Quote: Underground: The Infernopolis in H4 wasn't popular, so I can't imagine the Inferngeon is going to do much better.
Thanks, Did not know that. My Son steered me away from 4.
Quote: Plains: Not many complaints, although IMO the Bear-Rider was a flawed concept from the beginning./Quote:
Even in HoF?
Quote: Swamp: IMO Gnolls don't fit in swamps, and you have the Cockatrice way too high, because when all's said and done they're still smaller thasn turkeys.
I just put the Gnolls were they once were. I agree with your Cockatrice level. It is the same legend as basilick. Had a brainfart I guess, Thought it was a mythical Hydra of sorts.
Quote: Forest: Oh geez, can't we just let go of the dragons?
What no dragons anywhere? Unthinkable! For me anyway.
Quote: Wizard: Urgh, please no, splitting the elementals into levels is just a cheap, junky idea, should nevere have been doe.
Again, used because it already existed. You must really dislike the super-turbo elementals I have run into in some mods.
Quote: Misfits: IMO a terrible idea right off the bat, although this is probably as much my own personal bias a a bad lineup (although the lineup itself isn't exactly what you'd call great, more like a dogs breakfast).
This was a random event w/o much thought. But upon hindsight, I would like to see a neutral faction that never allies and always hinders the real war as as an option in map-design.
Quote: Alo, your names are terribly in a lot of cases, you really need to improve on a lot of them.
I made the list in about 15 minutes and in some areas, it reads like it. Thanks for your comments.
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"Do your own research"
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MattII
Legendary Hero
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posted October 10, 2010 09:25 PM |
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Edited by MattII at 21:27, 10 Oct 2010.
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Quote: What else could be grunt fodder?
Well Most of thye medieval armies were made up of pikemen, so there's a start.
Quote: Even in HoF?
Yes, but a bear is not an ideal animal for riding, since it has even less endurance than say a lion.
Quote: I just put the Gnolls were they once were.
Gnolls are anthropomorphic hyenas, and hyenas do not live in swamps, they live out on the savannah.
Quote: What no dragons anywhere? Unthinkable! For me anyway.
You get dragons in Dungeon, and bone dragons in Necropolis.
Quote: Again, used because it already existed. You must really dislike the super-turbo elementals I have run into in some mods.
It didn't work in H3 (the Earth Elemental was dissed for being a tier 5 zombie, ie, tough enough, but too bloody slow to be of any use), and it isn't going to work here, not if you want to maintain the same 'elemental' parity as in all of the previous games (except H3).
Quote: This was a random event w/o much thought. But upon hindsight, I would like to see a neutral faction that never allies and always hinders the real war as as an option in map-design.
Yeah well you have a lot to pick from, Stronghold (I can't imagine Orcs following anyone), Fortress ('green' xenophobes who will kill anyone who trespasses on their forest), etc.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted October 11, 2010 04:59 PM |
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Quote: Yeah well you have a lot to pick from, Stronghold (I can't imagine Orcs following anyone), Fortress ('green' xenophobes who will kill anyone who trespasses on their forest), etc.
You're right. I was really surprised when thinking on all the creatures that I did not even use or remember, when doing that first draft. I only used 1 fortress(h5) creature and as you know there were lots of others to pick from too. Do I remember correctly, that we will have only 5 factions to start with in H6?. If that is true that's a drag.
Make it great
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"Do your own research"
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