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Heroes Community > MapHaven Guild > Thread: Blood Borders - New HOMM 3 Multiplayer map
Thread: Blood Borders - New HOMM 3 Multiplayer map
Alistair
Alistair

Tavern Dweller
posted October 27, 2010 10:09 AM
Edited by Alistair at 12:11, 27 Oct 2010.

Blood Borders - New HOMM 3 Multiplayer map

So there it is, after about 2 days worth of work and a test game. I created this on the original HOMM 3 map editor so NO random terrain generator or however it is called but clicking on each and every little object and placing it on the map. Unless my memory is wrong and there actually was no random terrain generator.

Anyways, it's a medium size map, 7 players, town fixed locations (every town is in it but necro), small underground. For change this is  a very crowded map with constant battles for survival. You can play this map in multiplayer mode or alone at a higher difficulty if you're looking for a challenge, or at any difficulty you like.

There is a grail but it's heavily guarded. Only 2 relics on the map which are well guarded and not overpowered (there are already chosen, no random ones getting helm of enlightenment). Fly and dimension door spells are not available for any town cause they would be to powerful on the middle of the map.


I would like if you rate my map based on any criteria you like, here is an example :


Aesthetics - how the map looks overall, it's beauty, is it detailed or plain, is it homogeneous or corny

Balance - are there equal resources, treasury chest, skill bonuses for all similar starting locations (starting locations which are more open to attacks from more directions should be a little more wealthy) ,does the map design favor a specific race and so on...

Creativity - is the map standard like any other or are there any interesting ideas and details implemented

Final grade - does not have to be the divide between the above three grades but the overall score, your opinion of the map ; a map can be very unoriginal but have superior aesthetics and perfect balance and thus still deserve a higher grade then the total points divided by 3


Points can be awarded from 1 - 10 with 0.5 possible like 9.5.

Try to be nice guys, it's my first map posted here.

Here it is (the new edited version) :



[url]http://www.sendspace.com/file/jhs3j7[/url]



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 27, 2010 11:40 AM
Edited by Salamandre at 11:41, 27 Oct 2010.

Balance problems:

Wizard garrison has magic terrain under. Barbarian garrison is antimagic. That means wizard will be in center day 3 while the poor other fellow will be crippled when passing it.
Monsters should be set to savage too, if multiplayer. Some players have a free market near, others not. Rampart has free elves, centaurs, dwarfs and pegassi buildings a few steps away, so he will win each game. Layout is ok.
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Era II mods and utilities

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Alistair
Alistair

Tavern Dweller
posted October 27, 2010 12:07 PM
Edited by Alistair at 12:12, 27 Oct 2010.

Quote:
Balance problems:

Wizard garrison has magic terrain under. Barbarian garrison is antimagic. That means wizard will be in center day 3 while the poor other fellow will be crippled when passing it.
Monsters should be set to savage too, if multiplayer. Some players have a free market near, others not. Rampart has free elves, centaurs, dwarfs and pegassi buildings a few steps away, so he will win each game. Layout is ok.



The middle town Rampart and Castle have creature dwellings level 1 - 4 because they are in the middle and open for attacks from everyone. Dungeon is even more vulnerable and has dwellings 1-5. Free markets are in the middle on both sides so they are accessible to all players, granted a few movement points difference between some but it doesn't have to be perfectly symmetrical.

Are monsters generally set to savage on multiplayer maps made from fans ? I have set the two level 7 monsters to savage cause that could be a game ender if they join a player.


I'm not sure about the garrisons. Anti magic garrisons for stronghold and fortress mean that you can put some weak creatures in them and enemy secondary heroes with just 3 level 1 creatures spread in 3 slots can't enter your territory and use magic arrow to pass. But I guess that doesn't justify the advantage / disadvantage of passing the garrison. So I'll change that now, even tough it looks pretty.


I have edited it now, new link available. Just edited the garrison, have to think about the rest.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 27, 2010 12:43 PM

Hosted at HC file space.
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