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Heroes Community > Library of Enlightenment > Thread: Secondary Skills you avoid and prefer for your hero?
Thread: Secondary Skills you avoid and prefer for your hero? This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted February 04, 2002 07:24 PM

Diplomacy would be a good option but rarely becomes effective!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted February 04, 2002 08:17 PM

    I don't understand why I am the only one who loves Diplomacy.  If used correctly it can win the game for for.  If you have expert Diplo you can double, sometimes triple, you army in one week.  It is extremely helpful on the damn plague weeks.  Another plus is it helps to cut down the advantage of Necromancer skill.  Just my opinion, respect to all that deserve it.

I need:
Diplomacy (explained above)
Air (better dim door, mass haste for mid game)
Earth (no explaining needed)
Water (mass prayer, mass bless)
Fire (got to love hitting four enemy troops with berserk)
Balistics (gets rid of those damn archery towers)
Artillery (for hero who guards castle, comp never shoots   right stack)

I avoid:
Navigation (I hate the water in the first place)
Mysticism (worthless for me)
Eagle Eye (same as mysticism)

Live with or Live without:
Resistance (when that shield pops up, you can help but laugh at your opponent, you know he is pissed)
Intelligence (extra spell points a plus if you don't have Dungeon)
Scholar (sometimes helpful on large and XL maps)
Estates (gold is always good)
Logistics (more movement is nice)
Pathfinding (makes swamp and sand less annoying)
Scouting (no comment)
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Trees Grow Taller in the Shade

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted February 04, 2002 08:23 PM

Diplomacy

try playing with Ryland and get 300 GE, week 2 day 4... "BEG"

anyway, skills i hate... Myst, E.Eye, Scholar and Nav
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You are suffering from delusions of adequacy.

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted February 04, 2002 08:36 PM

I only need 80 to 100 elves to cut down those 300.  Probably not even that many if I have good spells  lol.  Sorry, I just meant it would help cut down on the advantage, not even it up.  That would be damn near impossible.
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Trees Grow Taller in the Shade

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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted February 05, 2002 08:53 PM

Since Stronghold's guild only goes to 3, you can't get Prayer or Clone, and I'm not going to play counting solely on finding one of those in another town (although you have a point w/ Cure).
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The calm before the storm is about to end.

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Sandro
Sandro


Known Hero
amongs The Undead
posted February 05, 2002 09:55 PM

Sometimes i want the Intelligence and Expert Earth Magic with for my neCrOs.

So i can Animate-Dead all my dead tRoops befoRe ending tHe baTtLe (by killing tHe lAsT enemy stack). You know what i mean.

I don't like Eagle Eye, Diplomacy and Scholar. Leadership and Luck rulez!. Dread-Knight's double damage plus luck thats 4X dAmAgE!! You know wHaT i mEaN =))
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attila
attila


Known Hero
Young Warrior
posted February 05, 2002 10:41 PM

Quote:

I don't like Eagle Eye, Diplomacy and Scholar. Leadership and Luck rulez!. Dread-Knight's double damage plus luck thats 4X dAmAgE!! You know wHaT i mEaN =))


Why dont you like Diplomacy its great.  Why have leadership with Necro necro people cant get moreal because there dead
____________
¤¤¤ Attila ¤¤¤

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted February 28, 2002 06:53 PM

I agree with Attila! If only Mysticism has been a bit better! Like gain 10% (Basic), 20% (advance), 30% (Expert)  of your total spell points each day, it would be more reasonable!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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thunderknight
thunderknight


Promising
Famous Hero
posted March 02, 2002 05:17 AM

The only time I miss mysticism is in the last map of
Dragon Slayer campaign of AB where you can't replenish
your spell point anyway. But you can still got those
spell regenerating arties.

Well, it seems some skills are highly favourable like log, earth, wis, off, arm,

while some are highly unfavourable like mysticism, eagle eyes, learning......

My view is not much different from others.
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Choose what you love
and love what you choose.

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attila
attila


Known Hero
Young Warrior
posted March 02, 2002 05:31 AM

If i am playing a random map and see no well by end of wk

1 i usally take mysticisum because its a pain in the @$$

2 have 2 wait in town or that just 4 full points i think.

ON a regular toh map mystic. would never cross my mind


                                        Attila
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¤¤¤ Attila ¤¤¤

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted March 04, 2002 06:32 PM

Correct me if I'm wrong, but if a skill would not normally be offered to a hero when they go up in level, i.e. Leadership to the Necros and Water Magic to Barbs, then you cannot buy those skills at a university.  They will appear in red.  However, you can get those skills through a scholar or a witch hut.
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Blackdeath
Blackdeath


Hired Hero
Zealot of The Light
posted March 04, 2002 08:23 PM

Tactics...

Tactics are a pain in the ass! If I was to get rid of something in HOMM3 it would be tactics...
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Emperor Blackdeath

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted March 04, 2002 08:54 PM

Tactics are is and excellent skill too... Imagine a your shooter surrounded by your melee attackers against melee attackers too... Just a tip!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 05, 2002 01:03 AM
Edited By: RedSoxFan3 on 4 Mar 2002

Quote:
2. Scholar - Kinda odd for solmyr

I disagree. You can teach his chain lightning to another hero for extra hit & running.

Diplomacy is the best with inferno.
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Go Red Sox!

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ShadowLord
ShadowLord


Promising
Famous Hero
of Dope
posted March 05, 2002 01:15 AM

Good Point RedSoxFan... and what's the deal about Diplomacy with inferno? Just curious!
____________
Do I need DRUGS when I have HEROES?

Heroes == Good

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 05, 2002 09:57 PM

buy extra creatures + pit lords = hordes of demons.
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Go Red Sox!

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sir_christian
sir_christian

Tavern Dweller
posted May 28, 2002 11:03 PM

town : castle
srart hero : orrin/sir mullich
sec skills : leadership
            archery
            offense
            earth magic
            logistics
            air magic
            wisdom
            water magic
no-f##ing-way skills : estates, mysticism, eagle eye, scouting
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daikon
daikon


Adventuring Hero
with great magic powers
posted May 29, 2002 06:27 AM

I think earth magic is always good to have. From the weakest (expert slow) to the stronger (town portal, implosion) levels. I usualy don't use diplomacy, witch seems to be the most polemicous skill of this discusion. I wonder if it really works as well as some guys says...
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Sorry for my bad english...

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Patashu
Patashu


Adventuring Hero
I'm sure something goes here..
posted May 29, 2002 08:00 AM

Eagle Eye and Learning rock
I don't care what any of you say
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Ichon
Ichon


Responsible
Famous Hero
posted May 29, 2002 08:41 PM

diplomacy is the strongest

With diplomacy you can recruit creatures for free... how much better can it get? It doesn't show up on some ToH maps which set all monsters to savage, but the very fact all monsters are set savage shows how much havoc diplo can reap.

Necro with diplo is the strongest, then infero. Doesn't really matter after that, about equally strong for all other towns.

On non-ToH maps you can win the entire map without ever buying any creatures from your towns cept the oens you get one day 1 if you have a diplo hero. And you can win before end of month 1 if you have more than a couple diplo hero.

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