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Thread: Some script to download | |
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Axe
Tavern Dweller
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posted November 22, 2010 04:48 PM |
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Edited by Axe at 18:25, 22 Nov 2010.
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Some script to download
Hi to all
I'm new on this forum, but i love and play H3 for many years.
I have discovered Wog, and i begin to modify and make some new script.
I want to post them, for some players who want to play/test them. I gather many script, but i'm not strong with ERM language, so excuse me if some error, but say me if error on script, i can ( perhaps ) repair it.
Sorry for my bad english.
-modify script54.erm, war machine I in Wog option
Allow now to buy ballista, First aid tent in all blacksmith for all town, and buy Amoo carts from all ressource silo from all town :
link to download :
[url=http://www.mediafire.com/?uc25m4ahiglkmmp]script54[/url]
-create script94.erm
** OBJECT : Castle Brotherhood of Sword (town 0, obj 22) allow to learn Offence at Basic level for 2000 gold
** OBJECT : Rampart Treasury (town 1, obj 22) give 500 gold/day and 2 Mithril /week 10% interest for 5000 gold
** OBJECT : Rampart Fountain of Fortune (town 1, obj 21) allow to learn Luck at Basic level for 2000 gold
** OBJECT : Tower Lookout Tower (town 2, obj 21) allow to learn Eagle eye or Sorcery at Basic level for 2000 gold
** OBJECT : Inferno Brimstone StormClouds (town 3, obj 21) allow to learn Fire Magic or Intelligence at Basic level for 2000 gold
** OBJECT : Necropolis Cover of Darkness (town 4, obj 17) allow to learn Necromancy at Basic level for 2000 gold
** OBJECT : Stronghold Ballista yard (town 6, obj 22) allow to learn Tactics or Archery at Basic level for 2000 gold
** OBJECT : Fortress Blood Oblelisk (town 7, obj 22) allow to learn Pathfinding or Scouting at Basic level for 2000 gold
link to download :
[url=http://www.mediafire.com/?dh3hjk2wcw7ldcl]script94[/url]
for installation : copy this files in your
Heroes of Might and Magic III In the Wake of Gods 3.58f\Data\s\
and for secure, backup the Data\S\ repertory
Work for clean wog 3.58f, if you notice any error, post me a message with the error encountered.
I hope you're like them report me any error encountered, i have many script, so perhaps interaction between them
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Axe
Tavern Dweller
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posted November 22, 2010 04:53 PM |
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Edited by Axe at 11:09, 23 Nov 2010.
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Re-Hi
here new file for script94, For the Wizards, i'll give now Estate instead of Sorcery :
[url=http://www.mediafire.com/?d1pxl0paih9doy1]script94.erm[/url]
If you test them, send me post for error or modify scripts
Good game to all
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Axe
Tavern Dweller
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posted November 22, 2010 05:06 PM |
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Edited by Axe at 17:52, 22 Nov 2010.
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New updated script
* script66 and 64,
For those who use commander witch hut
now when go on witch hut, you can choose if you take commander's skill on a witch hut.
link:
[url=http://www.mediafire.com/?d0fr4i76f0cw66w]Commander witch hut choice[/url]
* script82
For those who want to raise another monster from Necromancy skill
If an hero own Necromancy skill, right click on spell point picture to choose raised monster. Necromancy amplifier needed for Upgraded ones.
Unbalance game, because necromancer are too powerfull after
[url=http://www.mediafire.com/?m24ijmvokop4w03]Necromancy Raised monster[/url]
option needed to activate
* script49.erm
Henchman
When i play Wog, my henchman dont have stack experience
I have modified the script49 and now, my henchman gain xp for extra ability given by the stack experience
****** i have modified the xp given for henchman and xp needed for level, perhaps too much, give my your opinion about that ***
[url=http://www.mediafire.com/?a1r8u2st8cva0gf]Henchman[/url]
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maeckes
Tavern Dweller
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posted June 06, 2011 01:05 AM |
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Hey Axe,
can you post the script changing the necromancy skelleton output to 5%, 10%, 15%?
You mentioned that in some other post.
It would be very much appreciated, as I feel Necropolis is much owerpovered on L or XL due to the gigantic rise in skelleton population
Thank you very much!
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Endelite
Hired Hero
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posted December 03, 2011 06:24 PM |
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I just found a dead link of that that here: http://heroescommunity.com/viewthread.php3?TID=25529
BAD's seems to be made with a .txt and .exe file, but the executable likely just executes what is in the .txt file and could be inserted into a numbered script#3.erm of your/my own.
Does anybody have this? Neither of the links work for me.
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