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Thread: A heroes game suggestion | |
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted November 29, 2010 03:24 PM |
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A heroes game suggestion
This is not a suggestion for Heroes 6, 7 or even 8. this is just a series of ideas for making a well rounded heroes game.
basically, you have classic heroes of might and magic... with a twist. there is a little setting when you start up a game, which can completely alter the town, setting, creatures and heroes you play as (though they still count as the same faction). the simple "Before crisis" and "after crisis" feature that allows for the towns to have totally different styles of gameplay, as well as new atmosphere and tactics. This is showing of the different towns change, decay, revolution, rise and so on, which will be explained out in the campaign.
the story
the whole thing about the crisis is crucial to the story. In the mythology (read mythology as what people believed happened), the armies of gods, children of the almighty and lead by the burning god, trapped and sealed the ancient evil known as "the shadow" inside the Pandoran, a mythical prison held inside a mountain. Only the blood of a god could be used to unseal it. Whilst many gods left the mortal plain, Hernos, the god of the hunt, stayed behind, to protect it, with the power of the wild hunt and his natural affinity with the elves. similarly, the Burning gods children, the dragons, as well as the servants of the almighty, the angels, stayed to help.
eons pass, the Aquila empire rise to power under the protection of the emperor and the angels, living as an optimistic force in the world. meanwhile, the orcs have all be brought under the savage rule of their shamans, who are drawing power from the dragons. they enslave the gremlins, who left their ancient halls for greener living, and put them to work. meanwhile the minotaurs decide to start warring, the ancient halls defenses of golems start going into overtime, the wild hunt is still going strong, leading to invasion of other lands, whilst the underground necromancer movement (known in the lore as the hand) are beginning to stur up trouble.
When the orcs, lead by Jecksrip Ashscar, with the help of a necromancer Lothor, uncover the pandoran and kill Hernos and release the Shadow. The shadow in question is a being called Mestalis, a creature who claims who have built this world and been trapped away by his creation. upon realising what he has unleashed, Jecksrip is killed by his followers. Mestalis goes to Lothor, offering him the chance to become a god, at the risk of destroying the world. Lothor, being a fool, accepts Mestalis offer, and with a blink of an eye, everything changes. the angels vanish, the dragons die in droves, the whole world gets almost completely destroyed, mountains buckling, the seas washing over parts of the land, leaving Lothor with the chance to build a kingdom of the dead, like he wanted. it ends with the necromancers of the white kingdom being the ones ruling the land, the Elves being forced to leave, the Gremlins returning to their ancient halls to create anew, the Empire in tatters, the Orcs reforming into a new, more advanced army, and the Minotaur descenting into decadence.
on a purely personal note, Mestalis I intend to be the real villian. he's a vicious, evil trickster, who is willint to watch the world burn in order to have some fun.
Factions
Ok, this set up is going to be a bit different, as I'm going to have a little bit of text explaining, from the point of view of an important member of the faction, why they are so good etc, and you can judge the way they have changed from that.
Haven (before Crisis)
We of the great Aquilian empire follow the good code of the almighty. honour, duty, respect, trust and compassion. as our noble knights fight with our couragous peasents, the servants of the shining host fly over us, guiding our cause. - emperor Justin VI
Hero: knight
creatures
1. Militia -> men-at-arms
2. footman -> Squire
3. Griffon -> imperial griffon
4. Healing hand -> Priest
5. Cavalier -> paladin
6. Angel -> arch angel
Haven (after crisis)
Our empire crumbles due to our enemies! the heretics, heathens and monsters outside our walls, within our throng and inside our bodies must be purged. Call the witch hunters, call the executioners, and lets make examples out of these wretched dogs!-Royal theologian Otto Von Klempt.
Hero: inquisitor
creatures
1. Penal soldier-> Penal archer
2. Flagellant-> wailing Flagellant
3. chained hypogriff -> unbound hypogriff
4. Persecutor -> exemplar
5. tortured witch -> savant magician
6. Martyr-> Saint
Stronghold (before crisis)
Let no beast doubt your strength! You are servants of the burning god, the masters of strength and sinew. Fell your enemies with axe and flame, for the god has spoke unto me, and that is his will!- Pyre master Jeckrip Ashscar
Hero: Warlock
creatures
1. Gremlin slave -> Gremlin bomber
2. Orc barbarian -> Orc warrior
3. Salamander -> incendary Salamander
4. Troll -> Pyre troll
5. Shaman -> pyremaster
6. Drake -> Dragon
Stronghold (after crisis)
The Orcs bow to no beast, man or god. every day is a struggle. with the pounding of anvils and the thunder of guns, we fight for each breath we take- Tribune Talock Burnclaw
Hero: Warlord
creatures
1. Conscript -> Auxillary
2. Soldier -> Legionarie
3. Rifleman -> Musketeer
4. boar rider -> tusked cavalry
5. Troll bombard -> Troll Pyrochant
6. War forge -> battle furnance
Academy (Before Crisis)
We wait, for our masters and creators. We let no mouth breather in. we guard our masters great works until they return, to lead our armies again.- sentinel 394
Hero: Sentinel
creatures
1. Stoneling -> gravelchild
2. Gargoyle -> obsidian gargoyle
3. Stone golem -> crystal golem
4. Living rune -> sentient glyph
5. Basalt stalker -> Basalt predator
6. collosus -> Titan
Academy (After crisis)
We return to our homes, to our ancient works, to begin again! for there is so much to do. Experiments to run, Research to be done, our forefathers understood a great deal, and we must live up to their expectations!- High academe Thadius Getzet Sprigglewocket.
Hero: Wizard
creatures
1. Clockwork marcher -> clockwork soldier
2. Steel Golem -> Steel automaton
3. mechanic -> engineer
4. Mage -> Archmage
5. gyrocopter -> experimental Gyrocopter
6. mechanical burrower -> drill machine.
Sanctuary (before crisis)
The wild hunt calls! the lands of the forest, the glorious kingdom of green, shall ride out in our glorious crusade. under the watchful eyes of the last god, we shall make merry our stride, and woe betide anyone who stands in our way- Huntmaster Yolgwen Cyrmatrinal
Hero: hunt master
creatures
1. Spriggan -> slyph
2. Wardancer -> blade weaver
3. Werewolf -> moon hunters
4. Hunstmen -> warden of the hunt
5. Centaur charger -> Centaur reveler
6. Immortal -> Avatar of Hernos
Sanctuary (after crisis)
Our twilight dawns. we must away. our lands are dwindling, our people are dying, the Pandoran is opened and the last god is dead. but we will go as warriors, not as cowards, as will all the breathern of the forest. we shall die with swords in our hands and honour in our hearts- Dream walker Elidril Solintherian
Hero: dream walker
creatures
1. Pixie -> sprite
2. Grove guard -> Glade keeper
3. Centaur stoic -> Centaur parader
4. Ranger -> sharp shooter
5. Druid -> Arch druid
6. faerie dragon -> Wyrm of dreams
Bastion (Before crisis)
We are of the taurus breed. Our code his honour, our will is indominable. We strike with patience and skill, we honour our felled and our enemy. We fight with the wisdom of the gods on our side, and our hammerblows shall strike like thunderbolts- Sage usalses
Hero: sage
creatures
1. Hornlings -> Youngblood
2. Spear weilder -> bladehoof
3. veterans -> Warheart
4. War Priests -> Stormhorn
5. Manticore -> grand Manticore
6. Roc -> thunderbird
Bastion (after crisis)
The world is full of weaklings, full of slaves! our glory must be built on the backs of lesser races. let our black banners and our warfleets go, seek out targets, and let them scream for us. we'll make them wish they died on the battlefield- dominator Vashna urverixia
Hero: Dominator
creatures
1. Troglodyte -> mature troglodyte
2. Harpy -> Hag
3. Corsair -> Shard blade
4. impaler -> pain bringer
5. Grotesque -> Shatter soul
6. elementalist -> World ender
Necropolis (before crisis)
under the shadow of the world we live. Hated for our studies, hunted for our views, persecuted and reviled for the powers we have. from the recent graves and from plagues apently, we sow the seeds of folly and fear amongst the ranks of our enemies.- Necromancer Karl merdeshults
hero: necromancer
creatures
1. zombie -> rotting zombie
2. ghoul -> scavenger
3. plaguebringer -> plaguespreader
4. great leech -> Atraxis
5. abberation -> stitchmaster
6. corpse cart -> flesh wagon
Necropolis (after crisis)
a Kingdom of the eternally living. a glorious paradime of unending life. the White empire. This is what we offer. no pain, no suffering, those are stripped away for everlasting existance and bliss. The fools who wish to end us will find themselves joining our ranks, willingly, or by bite of blade.- bone lord Lothor
Hero: bone lord
creatures
1. Skeleton -> skeleton archer
2. Ghost -> spectre
3. flesh stripper -> bone cleaner
4. Wight -> wraith
5. Lich -> deathless sage
6. Bone giant -> fleshless titan
what do people think of these ideas?
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Love, Laugh, Learn, Live.
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Aatos
Adventuring Hero
Heroic Adventurer
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posted November 29, 2010 04:24 PM |
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Congratulations for the story and the factions. It would be interesting to play with the same factions in different timelines and conditions. I'll have to think more about this before I make some constructive comments.
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To fail to plan is to plan to
fail.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 29, 2010 05:04 PM |
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Bixie, you necromancer. How many times have you ressurected this proposal? Sure there are some new people to show it to and you've fiddled with a couple of names, but the idea is still the same.
Again I say: the Idea is nice, but names alone make no game.
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Vote El Presidente! Or Else!
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Agent_00_BLeRD
Adventuring Hero
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posted November 29, 2010 05:34 PM |
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For example, what is the difference between the before and after versions of Stronghold?
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted November 29, 2010 05:38 PM |
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then I shall add some descriptions. unfortunately, editing previous posts is a little bit beyond my account, it seems, so. without further ado...
1. Militia -> men-at-arms
the men of the empire, simple yet strong, armed with their simple hunting bows, in order to protect their land from the dangerous forces outside.
2. footman -> Squire
the military core of the empire, trained for 5 years in their art, providing a defensive line against all those who seek to arm the aquila lands.
3. Griffon -> imperial griffon
mighty allies of the empire, tamed and trained to perform dive bombs on the enemies.
4. Healing hand -> Priest
the church of the almighty, pacifist in philosophy, provides the armies with their tender care and their fiery tongues. the healing hands rally the soldiers into battle.
5. Cavalier -> paladin
the sons of imperial nobles, the cavaliers charge forward in a dashing display of familial colours and imperial devotion, utop mighty war horses.
6. Angel -> arch angel
the servants of the almighty, the angels grace the battlefeild in war regalia as warrior saviors. those who died will be resurrected, as the angel makes it's way.
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Love, Laugh, Learn, Live.
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted November 29, 2010 05:43 PM |
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Quote: For example, what is the difference between the before and after versions of Stronghold?
before stronghold is very technologically backward, they can just about forge weapons, and that's about it. they are also swayed by the shamans power over fire, as well as the dragons ferocity. basically, the shamans had the power over them and did whatever they liked.
after stronghold, the orcs take over properly, and start organising into a proper military force. it's now alot more advanced, with gunpowder, cavalry, proper soldiers, as well as the war furnace, a large war machine built from the ashes of the dragons.
____________
Love, Laugh, Learn, Live.
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Aatos
Adventuring Hero
Heroic Adventurer
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posted November 29, 2010 07:14 PM |
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The difference between "before crisis" and "after crisis" is something similar to a preapocalyptic and postapocalyptic world, I guess. One world is utopian and the other one is dystopian.
____________
To fail to plan is to plan to
fail.
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted November 29, 2010 07:55 PM |
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or vice versa, if I'm honest. the races that generally go from good to bad (in terms of situation) are the Bastion, the Sanctuary and the Haven, whilst those in the reverse are the Necropolis, the Academy and the Stronghold.
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Love, Laugh, Learn, Live.
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted November 29, 2010 09:57 PM |
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ok, after crisis haven
1. Penal soldier-> Penal archer
prisoners who are forced the point of sword into battle, armed only with clubs, chains and under the lash of their prison guards.
2. Flagellant-> wailing Flagellant
farseers of the end times, those who have lost everything, leap into battle armed with chains and flails, desperate to smite the unclean for the name of their forgotten god.
3. chained hypogriff -> unbound hypogriff
the hypogriff's, whilst not as powerful as the griffons, are swifter and more agile in combat.
4. Persecutor -> Widowmaker
the elite core of the witch hunters enter the fray armed with special powerful crossbows, designed to anihalate the enemies with one swift bolt.
5. tortured witch -> savant magician
those who were identified as witches by the imperial college of inquisitors are given very little, and are often sent into battle only to be tortured into casting their foul magicks.
6. Crusader-> destroyer saint
inquistors who have received the ultimate blessing of the theologians, to bath in the remains of the angels, turning them into beings of holy energy to slay threats to the empire.
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Love, Laugh, Learn, Live.
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