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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM 3 spirits
Thread: HoMM 3 spirits
nkmol
nkmol


Hired Hero
time to learn stuff (A)
posted December 02, 2010 07:55 PM

HoMM 3 spirits

how are the original creatures and building actually made?
did the use a 3D program or just a drawing program like PS?
just something i wanted to know
kind regards, Nkmol

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Ayreon
Ayreon


Famous Hero
posted December 02, 2010 08:27 PM

Does the game look 3D to you? I think you can get your answer from there.
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nkmol
nkmol


Hired Hero
time to learn stuff (A)
posted December 02, 2010 08:34 PM

then my next question is, what program they used? because, i have no idea how they can make such things how we can make a non-scratched good-looking creature? whith a smooth animation, haven't seen any whatsoever. and about the buildings, they could easialy used a 3d program. but i have no idea of the texture

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 02, 2010 10:04 PM

3DSMax.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Duke_Falcon
Duke_Falcon


Disgraceful
Supreme Hero
posted December 02, 2010 10:06 PM

Well, if I were them I think I do this (as a graphician):
Predraw the parts with pencil or something and colour them on PC then make it all together. It is easy way to do and the scanned and resized picture looks almost every time better than the original. PhotoShop is almost ideal for this if someone know how to use it.

However... Made 3D models and animate them is another way. Just need the angle and go! I think H3 creatures and models are rendered...

So it is hard to answer your question exactly. Maybe mix all the techniques mentioned earlier...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 02, 2010 10:12 PM

Are you sure of that Cepheus? First version of 3DS max was released late 1996 and Heroes 3 released in 1999. I guess they started on graphics <> 2 years before release, so it is very close, and the program was still in beta. Besides this, all creatures and buildings have all details designed on the right perspective, which is unusual when using 3D programs.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 02, 2010 10:25 PM

Yeah, it's the truth. Here's some evidence from the artists themselves:

http://www.phelansykes.com/ (Environments section, hover over the images)
http://aprillee.tripod.com/gamesindex.html
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 02, 2010 10:31 PM

Very interesting, thanks for the info.
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nkmol
nkmol


Hired Hero
time to learn stuff (A)
posted December 02, 2010 10:52 PM

Quote:
Well, if I were them I think I do this (as a graphician):
Predraw the parts with pencil or something and colour them on PC then make it all together. It is easy way to do and the scanned and resized picture looks almost every time better than the original. PhotoShop is almost ideal for this if someone know how to use it.


ah that's reasonable. interesting indeed i where asking this to make stuff the way "they" are doing, so it would fit perfect whith 3ds max its just to less-pixeled xD ill try make a mob based on a drawed picture (A) (even if i have not that much experience)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 02, 2010 11:40 PM

It is not much about the tools used, but about how skilled you are. I would say 15-20 years of practice and a good salary before making a creature close to original ones.
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Era II mods and utilities

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nkmol
nkmol


Hired Hero
time to learn stuff (A)
posted December 03, 2010 03:10 PM

mmm thats bad
so, they drawed pixel for pixel?

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Hobbit
Hobbit


Supreme Hero
posted December 03, 2010 05:35 PM

No.

But as far as I know Beholder was made in Blender and rest in 3D Studio Max (or maybe just 3D Studio?...). Stuff which wasn't in 3D were photos (town screens) and drawings (majority of portraits).
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Abyss on AcidCave

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nkmol
nkmol


Hired Hero
time to learn stuff (A)
posted December 03, 2010 11:04 PM

Oh thanks for the info!
this will take much practicing i know the basic stuff of 3ds max and made some objects. but this seems much harder, whith the texture too.
oh yea, is the texture made in the 3d program? (like maps in 3ds max) or just "drawed" on the 3d modelled object?

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