|
Thread: Wog Multiplayer Map | |
|
siryus13
Adventuring Hero
|
posted December 27, 2010 09:51 AM |
|
Edited by siryus13 at 10:03, 27 Dec 2010.
|
Wog Multiplayer Map
Hi,
What do you think about making a multiplayer map, where tournaments could be held ?
I've found my map, that I was making two years ago. I would likr to share it with you, and would like to see your opinions.
The idea started on this page, so I would like to quote:Me:
Quote: ...I've found some portraits I've made for my map, times ago, but when I finished the map, it was full of wog bugs (because I used one of the very beta mapeditor patch), I couldn't even run it in the mapeditor, because of this. I received Fatal runtime error message every time...
Well I am sharing the portraits with you, maybe some of you make a nice Lord of the rings campaign or whatever...
Marry Christmas.
Quote: And here is the map, I wanted to make sg like The Dragon Slaughter, but I don't have time to finish it, this is the last version which is not bugged. There are some scripts in the map...the hereos portraits are done by script too. If somebody wants to finish it I don't mind, cause I am not really about to finish it.
Quote: *Correcting: The prevous map is not the last, which is not buggy yet.
I had to remake it, so this is actually the most recent correnct map.
Here is the buggy finished one:AoH Finished
Here is finished by my friend:AoH Finished by friend
And here a new one where the castle looks different from the prevous one.
I wanted to make a map, where each hero can reach it's best, and make the game experience challenging. There are a lot of great maps, where it is too easy or too difficult to play, or even don't know what to do...
I will be happy if we could make a map s like the dragon slaughter whereas there is no lvl limit and you can play against legions of monsters, and reach yet unreachable power with your favourite fort.
And make it equivalised, so you can't bore yourself at the end.
Well it's a challenge, and takes a lot of time, I am not sure someone might finish it. Or do you thing that it's worthless ? Pls write down your opinions.
Quote: I checked them now...look like the newer map editor patch fixed the prblems... the map finished dby my friend is still buggy...nevermind.
Well redirecting to the topic shall I delete my latest posts ?
Salamandre:
Quote: Make a new thread if want to discuss about your map, it has nothing to do with the interface subject. I downloaded your fried work and it looks like a great start. There are no bugs in the editor, but in your mapmaking knowledge.
Use validate map option, then correct the problems one by one, and map will be perfect.
-Thank you Salamandre for the comment. Did you download only my friends work or have you seen all the versions ?
You've mentioned: bugs in my mapmkaking knowledge, pls tell me what are these bugs. You also mentioned the validating map option, well I know about it, but last time I tryed it (when I finished the map with the beta mapeditor) when I runned the validate map I received the Fatal runtime error message. At that time I found orbs and a lot of objects I never put there where it actually was, and when tryed to remove it the mapeditor crashed...anyway thank you for mentioning it because I wouldn't check it, if you don't mention it.
Pls comment, I am waiting forward your opinions about it.
-Which map do you like ?
-What to add ? |ideas|
-Anything else...
Ty
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 27, 2010 10:10 AM |
|
|
I mean this:
Before you fix all those things, you can't expect the map to work. The list is quite long as you changed the passability for several objects and creatures. A crystal dragon takes 4 yellow squares for example in your map.
Any object or creature can't have more than one yellow square, or game will crash.
Quote: At that time I found orbs and a lot of objects I never put there where it actually was, and when tryed to remove it the mapeditor crashed...
Take a look HERE
It seems that when mouse dragging certain objects, they will change in orbs without subtype. The only way to prevent this is to make backups often. Grayface told he corrected this in his last editor release (updated coordinates when dragging objects), and it is true that I never had this bug after.
____________
Era II mods and utilities
|
|
siryus13
Adventuring Hero
|
posted February 10, 2011 07:13 PM |
|
|
Thank you Salamandre for the advices.
Unluckily I think I will not finish it, because the lack of time.
I am sorry.
|
|
|
|