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Thread: WOG File Question | |
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Grim04
Adventuring Hero
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posted December 31, 2010 05:56 AM |
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WOG File Question
So I'm going to release my mod, it's mostly done but there's a few graphics left to do and I don't have time right now. Since it's playable and fun, I figured I'd release what I have... but I'm having trouble making a WOG file. I read the guide but I'm lost.
Can I just put the H3bitmap.lod in the WOG file or do I need to seperate everything I've changed?
What's the structure inside the WOG file? Do I make a folder called Data and then inside that folder make one called S and put my scripts?
On a side note, I'm looking for people to finish the last of the graphics for me and maybe some to figure out how to change a few things. I have some bugs that I can't seem to fix also.
Remember that this is just one person working on this mod, so be kind. Once I figure out the WOG file I'll release what I've made and go from there.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2010 10:09 AM |
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Quote:
Can I just put the H3bitmap.lod in the WOG file or do I need to seperate everything I've changed?
Huh? H3bitmaplod is a ...lod, it must never be placed in a wog file. It weights 110-150 mb.
Quote:
What's the structure inside the WOG file? Do I make a folder called Data and then inside that folder make one called S and put my scripts?
The best way, after reading GK guide, is to open a wog file with winrar and look at its structure. It is nothing more than a .rar file renamed to .wog.
So you need:
1) 5 file txt.
2) The correct names of your defs/msk and msg in H3sprite.txt
3) Make .rar file from these + all defs/msk/msg and rename extension to .wog
4) Place this file in a folder "Update"
5) Pack all you have as .rar
6) Upload
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Era II mods and utilities
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Grim04
Adventuring Hero
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posted January 02, 2011 12:29 PM |
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Edited by Grim04 at 12:40, 02 Jan 2011.
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Quote:
Quote:
Can I just put the H3bitmap.lod in the WOG file or do I need to seperate everything I've changed?
Huh? H3bitmaplod is a ...lod, it must never be placed in a wog file. It weights 110-150 mb.
Quote:
What's the structure inside the WOG file? Do I make a folder called Data and then inside that folder make one called S and put my scripts?
The best way, after reading GK guide, is to open a wog file with winrar and look at its structure. It is nothing more than a .rar file renamed to .wog.
So you need:
1) 5 file txt.
2) The correct names of your defs/msk and msg in H3sprite.txt
3) Make .rar file from these + all defs/msk/msg and rename extension to .wog
4) Place this file in a folder "Update"
5) Pack all you have as .rar
6) Upload
What are the msk/msg files? I'm going to post what I think is the proper format for a wog file. I lost almost all of my documentation when I had to reformat my computer but I'm 95% sure everything is included that I've done so far.
http://www.megaupload.com/?d=U36UHXWC
I get an error when trying to update WOG... Please help.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 02, 2011 03:40 PM |
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The folder where you place your txt, defs and other things must be similar to Heroes folder. If you want something to go in DATA/s, then create a folder DATA + s subfolder and place the scripts in s subfolder.
All the txt files for H3bitmap.lod can work from Data folder, you don't need to install them in lods. You forgot one .txt file to get your wog pack working, action.txt.
Create a DATA folder, place here all txt files you want for H3bitmap.lod, and the hero portraits
create a s subfolder in DATA folder, place scripts here
5 txt files (action, H3bitmap, H3sprite, inform and instmult, remove all hints from H3bitmap.txt and instmult.txt, leave both empty. Your H3sprite.txt is correct, don't change.
Defs
Now select the 5 txt files + all defs/msg/msk and pack with WinRar. Change extension to .wog.
Now select all the files in the main folder and pack with winrar.
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Grim04
Adventuring Hero
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posted January 03, 2011 02:08 AM |
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Quote: The folder where you place your txt, defs and other things must be similar to Heroes folder. If you want something to go in DATA/s, then create a folder DATA + s subfolder and place the scripts in s subfolder.
All the txt files for H3bitmap.lod can work from Data folder, you don't need to install them in lods. You forgot one .txt file to get your wog pack working, action.txt.
Create a DATA folder, place here all txt files you want for H3bitmap.lod, and the hero portraits
create a s subfolder in DATA folder, place scripts here
5 txt files (action, H3bitmap, H3sprite, inform and instmult, remove all hints from H3bitmap.txt and instmult.txt, leave both empty. Your H3sprite.txt is correct, don't change.
Defs
Now select all and pack with WinRar. Change extension to .wog.
Ok, I've done everything right and yet I'm still getting errors.
I have the Data folder. All 5 text files and defs are in that folder. The sub-folder S has all my scripts... and yet I get an error during Update.
http://www.megaupload.com/?d=PPSR8R7C
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted January 03, 2011 10:04 AM |
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Your mod.
Unpack in Heroes root folder.
Run update.
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Grim04
Adventuring Hero
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posted January 03, 2011 05:49 PM |
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Quote: Your mod.
Unpack in Heroes root folder.
Run update.
Thanks!
I'm getting an error while installing. It looks like my mod installed correctly though.
InstallShield Ver 2.65
Lang.: 00000409
Time: 8:34:47 AM
Freespace: 230886096896
Installpath: C:\Users\Grim\Desktop\Homm 3\Heroes of Might and Magic III Complete\
Programs: C:\Users\Grim\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\
Desktop: C:\Users\Grim\Desktop\
Language file was found
Check Unrar.dll version; Vesion=3
Start searching for multilanguage files
Extracting
C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wog - OK. size of file: 2768384
Extract Information File - OK
General label was found - OK
About label was found - OK
Extracting complete
Stop searching for multilanguage files
Choose companents for install
C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wog is checking
End of Choose components for install
installing
Installing is C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wog
Installing is C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wogInstMult.txt - OK
Installing is C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wogExtract H3bitmap.txt - OK
Installing is C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wogADD H3bitmap.txt - OK
Installing is C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\UPDATE\grimsconflux.wogExtract H3Sprite.txt - OK
C:\Users\Grim\Desktop\Heroes of Might and Magic III Complete\Heroes of Might and Magic III Complete\Data\H3sprite.lod Size = 102013330
Critical error in file C:\Users\Grim\Desktop\Homm 3\Heroes of Might and Magic III Complete\InstallWoG\CPSYREL.DEF , install aborted
Erro in action: Create file
End installing with error
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Bers
Hired Hero
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posted January 03, 2011 07:13 PM |
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No spaces in path to Heroes should be.
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Hero_of_Light
Responsible
Supreme Hero
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posted January 04, 2011 11:38 AM |
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Quote: No spaces in path to Heroes should be.
"Named must your fear be before banish it you can."
LOL! Got a little Yoda vibe there...
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Not idly do the leaves of Lorien fall.
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