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Thread: Need Writing Help/Feedback for Homm6 map | |
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 18, 2011 07:05 AM |
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Need Writing Help/Feedback for Homm6 map
Hey Heroes Fans, In anticipation for Heroes 6 I wish to make a writing/roleplay thread in order to develop a story for the first map I will make in the Heroes 6 editor.
This way I will be able to have an extremely developed story, while giving myself the time I need to master the editor.
The way this thread is going to work is I will from time to time present to you an idea for a plot. You give it a score of 1-10 depending on how much potential the idea has and if it is an interesting thing to play.
I will also ask you some questions to further develop the idea and places to focus your feedback on.
Rest assured that any meaningful contributors will be mentioned in any place where I can put credits.
(Note: this is a very bad first example but I just want to get peoples attention to make sure I was not wasting my time)
Title: Undecided
Time Period: Any time period that allows for the Necromancers to be in Heresh
Description: Sir Skeleton and a number of his crew find themselves adrift in Heresh. The only problem is, they are undead! Sir Skeleton is a former knight of the Grifin Empire, whose flesh has long since left him, he acts like a regular human being, who is dedicated to fight Necromancy in all its forms. Ironic that he is in fact a skeleton.
The Goal: A fun exercise light on dialogue and mods and more reliant on the already provided units and templates. The ultimate goal is fun for the player.
Firstly:
What time period should it take place in?
I’m leaning either to the Heroes V time period or the Heroes IV time period, because there is already a lot of established lore I can use to aid me in my creation of compelling settings/characters.
Secondly:
Should the story be deep dark and serious, in which case the plot may require a more expert level of writing? I fear that if I take this approach the story would get stale and boring, and seriously detract from the experience, making players want to skip the story rather than enjoy it. Or should I keep it to a more simplistic and fun based style of writing?
For example, after playing Clash of Heroes HD on my Xbox and having thoroughly enjoyed it, I’ve noticed how the story didn’t take itself too serious but still had dark undertones. It let certain characters tell jokes about or to eachother. Even though it looked childish, the game was not afraid to let characters die off or suffer pain and agony.
Thirdly:
Should we ignore the armies in story telling? I’ve had this problem with Clash of Heroes, where it completely ignored the presence of an army with the hero, and simply treated them like Pokemon that could be carried around in a little bag.
Example:
The main character and his winged friend are sitting atop a volcano. The volcano is about to explode so the winged friend grabs the main character and takes him to safety. In reality the character looses all of the army that he has gathered so far and is forced to start from scratch. Yet when they reach the bottom, all the units in the main characters inventory are still present.
I’ve also played a few campaigns where the armies under the control of the player were treated like actual parts of the storyline. There was this one time in Homm 3 after I had passed a turn in one of the campaigns and this message pops up. I wasn’t a big fan of reading back then but I forced myself to read it and I found it quite good actually. I remember it detailing something that happened in the main heroes camp one night, where someone was trying to ride a Gorgon like a bull and the main hero(who’s specialty was gorgons if I do remember) chastised him for disrespecting such a sacred beast.
It’s the little moments like this which really make a campaign memorable for me, and I want mine to have that, but im afraid that would burden the story too greatly.
Thanks if you have read this far
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So much has changed in my absence.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted April 18, 2011 07:07 AM |
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Always willing to help. May have to send me an HCM from time to time reminding me, however .
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Message received.
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Warlord
Famous Hero
Lord of Image Spam
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posted April 18, 2011 11:28 PM |
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First: I'd do it in HVI time.
Second: I like a darker theme, but with its cheerful moments as well.
Third: Don't ignore armies in storytelling, can create plot holes.
So, any more serious ideas than Sir Skeleton()?
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smithey
Promising
Supreme Hero
Yes im red, choke on it !!!
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posted April 18, 2011 11:46 PM |
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Timeline : it's your story, it's less relevant because you want to capture people with the story and map.
Theme : dark one filled with sarcasm and a cynic witty remarks will be way cooler, depth gets people more involved but of course you need to have matching skills, if you're good in writing go for a dark deep story, if you're not that good keep it more simple and funny.
Army : Once you've decided how the story will look like, you can decide which way to go, the most important thing is to be consistant, the flying friend can teleport you all, and you have flyers within the army so it's not that hard to alter the story and still make it look reasonable enough.
P.S. since we wont be having that many maps, way to go
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lucky_dwarf
Promising
Supreme Hero
Visiting
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posted April 19, 2011 02:01 AM |
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Quote: First: I'd do it in HVI time.
Second: I like a darker theme, but with its cheerful moments as well.
Third: Don't ignore armies in storytelling, can create plot holes.
So, any more serious ideas than Sir Skeleton()?
I'm posting new ideas as i get more and more feedback, and based on the answers i agree with most i will create the next story based on that.
The story which I end up liking the best is the one I will end up using.
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So much has changed in my absence.
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Warlord
Famous Hero
Lord of Image Spam
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posted April 19, 2011 03:01 AM |
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All right, that sounds fine.
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