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Thread: Balancing out Necropolis in my map | |
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PinkFlamingo
Adventuring Hero
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posted June 03, 2011 03:18 PM |
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Balancing out Necropolis in my map
I'm making an XL map where there's one of every kingdom except Conflux. Is there any way I can make Necropolis less powerful? I was thinking of some sort of Skeleton tax but I don't know if that's possible to do in the map editor.
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markkur
Honorable
Legendary Hero
Once upon a time
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posted June 03, 2011 03:39 PM |
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Haven't played H3 in long while but <imo>I always thought the Factions were pretty well-balanced.
But, one easy thing you can do is go the other way and make the others more powerful, by adding more faction-creature-dwellings to the other factions. Or, you could "disable the Necro-Capitol. Either way, you'll need to test whatever you do to make sure you've not taken the Necros out of the game, unless of course that's want you want.
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revolut1oN
Famous Hero
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posted June 03, 2011 04:39 PM |
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Install WoG and change anything u want.
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PinkFlamingo
Adventuring Hero
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posted June 03, 2011 08:46 PM |
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WOG allows me to do that? i saw pics of WOG screenshots and it doesn't look as good as the original. =/
As for making other factions more powerful, that's actually a good idea. If I can't make Necro weaker, I'll make everyone else stronger.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 03, 2011 09:46 PM |
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The solution is rather logical: to weak the necro, raise the level of neutrals. Having to fight only levels 3-7 is giving less skeletons.
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Era II mods and utilities
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revolut1oN
Famous Hero
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posted June 03, 2011 10:34 PM |
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WoG allows u to do almost anything if u have a bit of knowledge.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 03, 2011 10:42 PM |
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There is no need of WoG to make a good map. Actually the best HoMM III maps are still SOD or ROE. All you need is to have game and mapmaker experience. Your first map will be probably a fail, but will keep going better with time and tests.
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Era II mods and utilities
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pdesbois
Adventuring Hero
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posted June 04, 2011 04:54 PM |
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Quote: I'm making an XL map where there's one of every kingdom except Conflux. Is there any way I can make Necropolis less powerful? I was thinking of some sort of Skeleton tax but I don't know if that's possible to do in the map editor.
Hi there,
for a more radical approach, open your map go to Tools -> Map Specifications -> Secondary Skills and simply uncheck Necormancy (so the skill will not be available to anyone). Give you Necros something like Earth Magic or whatever instead.
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maeckes
Tavern Dweller
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posted June 04, 2011 07:13 PM |
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Can anyone point me to a ERM-Script changing the necro skelleton output to 5, 10 15%. I think that should do the trick for most maps...
I searched for hours but the search function of this forum is rather "oldschool"
(currently using WOG 3.58f with updated scripts)
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PinkFlamingo
Adventuring Hero
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posted June 04, 2011 08:42 PM |
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Hi there,
for a more radical approach, open your map go to Tools -> Map Specifications -> Secondary Skills and simply uncheck Necormancy (so the skill will not be available to anyone). Give you Necros something like Earth Magic or whatever instead.
It doesn't work that way. Disabling certain secondary skills only prevent heroes from gaining that skill through leveling up.
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heroes_player
Known Hero
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posted June 04, 2011 10:10 PM |
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Quote:
Quote:
Hi there,
for a more radical approach, open your map go to Tools -> Map Specifications -> Secondary Skills and simply uncheck Necormancy (so the skill will not be available to anyone). Give you Necros something like Earth Magic or whatever instead.
It doesn't work that way. Disabling certain secondary skills only prevent heroes from gaining that skill through leveling up.
I got an idea Just do like that (Secondary skills --> unmark necromancy)
Then do like this:
Tools --> Map Specifications... --> Heroes
Then doubleclick all necro-heroes and go to "Secondary Skills". There is necromancy in "skill 1". Just switch it to another secondary skill... Done
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PinkFlamingo
Adventuring Hero
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posted June 04, 2011 10:43 PM |
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You can do that? Time to try it.
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pdesbois
Adventuring Hero
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posted June 22, 2011 07:27 AM |
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I forgot to add this: since skellies can get to the 1,000s, you can simply tone them down them to be the most fragile of creatures. Something like editting it to have 3 hp's, attack 3, def 2, dmg 1-2, speed 3... I find the skill itself one of HOMM's greatest things
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PinkFlamingo
Adventuring Hero
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posted June 22, 2011 06:26 PM |
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Quote: I forgot to add this: since skellies can get to the 1,000s, you can simply tone them down them to be the most fragile of creatures. Something like editting it to have 3 hp's, attack 3, def 2, dmg 1-2, speed 3... I find the skill itself one of HOMM's greatest things
Hold up, that's possible in the map editor?
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pdesbois
Adventuring Hero
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posted June 26, 2011 05:57 PM |
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Edited by pdesbois at 17:59, 26 Jun 2011.
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Yes, you need some tools like ResEdit, TextEdit and LodEdit (all links somewhere in this site).
This is how I kinda made necro not that overpwered. I even took medusa's ranged ability from them so they could use their petrifying gaze more often (which to me appears to be more useful).
EDIT: actually, I wouldn't say possible on the map editor, though you could create an event thru ERM that did that. The way I use it is by editing some zcrtrait.txt file, when you find the page with editing creatures you will understand - bottomline, backup first .
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kyrub
Hired Hero
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posted July 01, 2011 10:25 PM |
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Quote: Can anyone point me to a ERM-Script changing the necro skelleton output to 5, 10 15%. I think that should do the trick for most maps...
http://www.celestialheavens.com/forums/viewtopic.php?t=5297
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pdesbois
Adventuring Hero
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posted July 08, 2011 04:46 PM |
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thats an awesome helpful link, thx!
one should notice that the new percentages will actually work, even if the skill description remains the same.
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