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Thread: Good Heroes 5 Multiplayer Maps | |
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Six
Tavern Dweller
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posted June 28, 2011 04:16 AM |
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Good Heroes 5 Multiplayer Maps
I and 2 of my friends have been playing alot of LAN games of TOE lately, which we quite enjoy the game. However there is only a limited selection of maps and we are becoming very bored of these maps. We tried using the random map generator, but it was very buggy and half the time it completely would block us from getting to each other etc.
Anyways I was just wondering if anyone knew of any good TOE maps to download?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 28, 2011 06:18 AM |
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Try some of my suggestions in the QUESTIONS AND FAQ sticky, it's in the masterpost Please refer to that thread for minor questions.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Six
Tavern Dweller
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posted June 28, 2011 06:39 AM |
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Quote: Try some of my suggestions in the QUESTIONS AND FAQ sticky, it's in the masterpost Please refer to that thread for minor questions.
Ty very much
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WYA
Tavern Dweller
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posted July 04, 2011 03:16 AM |
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Onthe subject, I was wondering if anyone could recommend some good co-op maps for up to 3 people to play against the ai. I've tried searching for them but most maps are mislabled as co-op. Or, is there any good ffa maps I could quickly convert to team?
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JarL
Tavern Dweller
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posted July 05, 2011 05:07 PM |
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Edited by JarL at 17:08, 05 Jul 2011.
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I would also love to know what maps the competitive players regularly play on. I just picked up HoMM5 this past week and am greatly enjoying it, but as a competitive SC1 and SC2 player I am used to there being "standard" maps that are considered balanced for 1v1 play. Yet, after hours of searching I have found zero information on the topic.
Yes, I am well aware of the two links provided in the Temple of Asha thread, but they are not what I am looking for. Any informative response would be greatly appreciated, thank you!
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markkur
Honorable
Legendary Hero
Once upon a time
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posted July 05, 2011 05:31 PM |
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JarL
Tavern Dweller
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posted July 05, 2011 05:40 PM |
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Quote: @WYA & JarL
Try here.
[url=http://www.maps4heroes.com/heroes5/maps.php]maps4hereoes[/url]
Yes that is one of the links provided by the Temple of Asha thread, but there is no reliable information on any map site that distinguishes it from a power hero map (what I would refer to as BGH StarCraft maps), a terribly made map, a map with a foreign description, etc...
I am just asking point blank: What maps are considered fair and balanced for competitive play? -or- What maps are considered when comparing strategies due to lack of game changing variablss?
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markkur
Honorable
Legendary Hero
Once upon a time
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posted July 05, 2011 06:05 PM |
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I don't compete but I am fairly sure there are tournament maps there. Sorry I can't help more. Elvin usually does when he has the time.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 05, 2011 06:08 PM |
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A good number of Tournament of Honour maps are balanced, they are made with competitive multiplayer in mind after all. Problem is that not all are 'easy' as in where an average player may confront his enemy week 7, the expert player will be attacking week 4-5. Map balance in such cases varies greatly with people's skill level since good players will attack before army balance begins to get out of whack or will know whether destructive is still a good choice with what hero class etc.
A good example of that is hourglass, those who have played it 100-200 times() will agree that it is balanced but they have a very efficient way of both navigating the map and handling the factions well.
Also many are mirror maps with a rich center which could possibly mean that the first player to get there will have the advantage - assuming that he knows how to take advantage of his momentum and press forwards. Sidekick can be a fun map but it offers staff of netherworld to the first player in the center, this is huge..
Where balanced maps are concerned I'd suggest the giants, mastermind, dragon hill(though be warned that it allows people to pick any magic), master of disguise. The abysmal is well worth trying but it has a balance of its own, it introduces some new powerful creatures that you can hire from custom dwellings so capturing them is very important. Balanced but kind of expert maps are twilight world and hourglass. Genesis and dark realm should be good as well though they can take long if you do not play fast. A little less balanced but more fun and fast paced are rat race, dragon's cape and heritage of Deleb.
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JarL
Tavern Dweller
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posted July 06, 2011 12:05 AM |
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Thanks a lot Elvin - that is exactly what I was looking for! My friends and I will be checking those out.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 06, 2011 12:26 AM |
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Typically tohers consider week 4-5 final battle maps as the more balanced but keep in mind that in those maps you can go for capitol, castle and tier 7 in week 2. Of course amount of towns, dwellings, creeping difficulty, richness of resources, how powerful each racial is allowed to be etc play a huge role so you cannot generalize too much Ideally the final battle should take place in a week where destructive/summoning/machines are still worth having, earlier than that the game turns into a rushfest and later skill priorities change, certain factions get stronger and so on.
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Austere
Tavern Dweller
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posted July 11, 2011 04:39 AM |
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Edited by Austere at 04:44, 11 Jul 2011.
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Hey all,
First post here. I just bought the game through the Steam sale last week or so, and I've been having a blast getting into this incredibly deep game.
I've run into kind of a snag with my gameplay though. I'm not really sure how to play against live opponents, but I also don't necessarily feel ready for that yet.
I've heard that people tend to execute attacks on their opponents on ToH maps approximately weeks 3-5. At first, I thought it would be completely impossible to kill the tier7 guards without unacceptable losses. However, after a bit of practice, I was able to execute a number of strategies in that week range against Hard computers successfully using Necropolis, Haven, and Fortress in that week range, and it wasn't even difficult (I've been playing almost exclusively on Master of Disguise, but I have Deleb and The Giants to fool around with as well).
So, I thought, lets turn it up to Heroic. Bad idea. The creeping just frustrates me way too much to be any fun. Basically any ranged or caster, even certain fliers or high defense creatures are just completely untouchable without losing weeks worth of production.
I could see using certain heroes/factions/strategies to really attack the map (I was able to creep essentially nonstop with few if any losses battle after battle on Hard using Kaspar, so I could imagine doing similar even on Heroic). However, if I want to use a faction like Haven, I find it almost completely impossible to have any kind of workable creeping strategy. Master of Disguise even gives you nearly 30 extra Stalkers in the beginning and creeping is still prohibitively difficult for me with typical Haven tactics.
Phew, long intro.
Any advice for this issue?
TL;DR: I guess what I'm asking is:
Is there a way to play a 1v1 map with a Brutal level AI (with it also having the appropriate "cheats" activated) while still having the benchmark level of starting resources / creep strength for a ToH map played against a live opponent?
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Vulcancolak
Famous Hero
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posted November 10, 2011 01:24 AM |
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I need a map like the danger in the trees from the homm VI,
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