What I wanted to do is:
- Change the Stronghold Goblin to Centaur and change it a little bit.
NOT DONE.
- Change the Centaur in Rampart to Pixies and Nymphs (Sprites in Green)
IN PROGRESS.
- Change the Pixies and Sprites in Conflux to Elemantals of Sun and Moon (Upg.) (Selfmade)
IN PROGRESS.
Some Pics:
The Nymph (not included yet, but works)
Elemental of Light (included and works)
Elemental of Moon (also included and worls)
So, my Problem:
I want that the Elementals of Light attack in all directions.
Ich changed the description
(Elemantal of Moon Elementals of Moon 0 0 0 0 0 0 30 70 95 20 10 3 9 2 2 1 3 0 0 20 30 Attacks all adjacent enemies without retaliation. FLYING_ARMY | MULTI_HEADED | const_free_attack)
in ZCRTRAIT.txt and the Name changed.
But how can I change the abilities?
In some tutorials they say that I should use ERM to do this.
But to use the script I should paste it to a timed Event in a Scenario, but I want that the script (or something else if you have an idea) is global...
You can make your script global by creating a WoG-option from it. You can make a new option (it will be selectable in wog menu) or you can add it to an existing script (but it will be necessary to turn it on in order to make your code executed).