Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 29, 2011 01:07 PM |
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In Memoriam: Finding HArmony
well...this is just a fun action, in memoriam of the Finding Harmony Contest. I took all the units I wanted in that homm. Then I made them a randomized sequence and from that put 5 of them into each 1 of the 8 actions I wanted to made...the rest then became neutral/distributable...meaning I allowed myself to take these into the factions made through combination as well, additional to creatures not in the list.
The Factions:
Academy
The Academies are a strange place. extremely liberal, though not exactly as immoral in experimenting as the citadels, they have both Lichs and Druids in there ranks, studying magic, mainly summoning. They are guarded by disciplined Orc Guards, whose people live in the shadow of the academies for centuries now.
Might Hero: Warden
Magic Hero: Wizard
Core:
-Orc
-Succubus
-Golem
Elite:
-Druid
-Lich
-Efreet
Champion:
-Giant
Bastion:
The Free Bastion Cities love their independence and their inhabitants love individual freedome. They consist of a broad variety of beings who share this desire - both "good" and "evil" creatures live here, without fighting or arguing.
Might Hero: Freelancer
Magic Hero: Elementalist
Core:
-Wolf
-Rogue
-Goblin
Elite:
-Pegasus
-Naga
-Genie
Champion:
-Roc
Castle:
The former human empire had a hard time, struggling for survival, and to survive, it had to change. Nowadays, besides humans you can find other beings there as well, loyal citizens, fighting for the glory of their realm and emperor, Ogres, Gremlins and even the mysterious medusae.
Might Hero: Knight
Magic Hero: Cleric
Core:
-Gargoyle
-Gremlin
-Pikeman
Elite:
-Medusa
-Ogre
-Cavalry
Champion:
-Angel
Citadel
The mages are a curious folk, they love experimenting, finding, creating. In the Citadels, they are capable to do so, surrounded and guarded by their creation. Some say their experiments are...immoral and some of their creations evil but the mages never gave much for the opinion of others.
Might Hero: Assassin
Magic Hero: Warlock
Core:
-Dwarf
-Mage
-Beholder
Elite:
-Griffin
-Nightmare
-Pit Fiend
Champion:
-Red Dragon
Keep
The Keeps are an evil, wicked place, where minions of the Darkness gather under the Lead of the Vampire Counts, to bring wrath, war and bloodshed over this world. There is no escape.
Might Hero: Count
Magic Hero: Heretic
Core:
-Imp
-Troglodyte
-Harpy
Elite:
-Dark Elf
-Wyvern
-Vampire
Champion:
-Shadow Dragon
Rampart
In the Deep Forest lies one of the greatest hope of the righteous. Though suspicious and secretive, the Ramparts of the Forest are good-hearted and noble alliances, gathering the power of nature to defend the innocent.
Might Hero: Ranger
Magic Hero: Bard
Core:
-Centaur
-Halfling
-Hunter
Elite:
-Basilisk
-Unicorn
-Dendroid
Champion:
-Faerie Dragon
Temple
In the dense depth of the jungle lies an ancient nation of Scaled humanoids and their allies. Long have they waited and watched, now they are prepared to rise again - and their ways have changed, they became darker and more sinister in the years of exile, using voodoo and taming the jungle.
Might Hero: Beastmaster
Magic Hero: Sorceror
Core:
-Zombie
-Sprite
-Lizardman
Elite:
-Black Knight
-Manticore
-Behemoth
Champion:
-Cyclops
Stronghold
The Strongholds are bastions of the Green Dragons and there followers. In earlier days, people mistook the green dragons as kind and protective because there were wise and cunning...humans, dwarfs and elves won't repeat that mistake...but the races under the dragons eyes still obey them and worship these powerfull tyrants.
Might Hero: Warlord
Magic Hero: Battlemage
Core:
-Gnoll
-Shaman
-Minotaur
Elite:
-Mummy
-Wight
-Troll
Champion:
-Green Dragon
Neutral:
Core:
-Archer
-Boar
-Gog
-Hell Hound
-Mermaid
-Satyr
-Skeleton
Elite:
-Monk
-Nomad
-Swordman
Champion:
-Crusader
-Phoenix
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