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Thread: Expert Slow vs Expert Haste | |
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osur
Tavern Dweller
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posted November 19, 2011 01:38 AM |
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Expert Slow vs Expert Haste
I couldn't find this anywhere on the forum, and pardon me if I missed it, but...
Lets say you have the first turn in a battle ( weeee phoenix), and both expert slow and expert haste ( on , lets say a might hero, so no special bonuses, or anything of the like. just expert earth/air). Is it wiser to cast expert haste so that you can move out quicker, or expert slow so the opponent doesn't get a turn in a while?
I understand that they both have different consequences:
With Haste, lets say he also has a fast creature, so he will get a turn after your mediocre-fast ( if that's even a word)units, he can just cast cleanse, or something, and get that out of the way, while with slow, his units will be slowed up to the point that you will move out half of your units. (Take in mind that I am greatly guessing on this matter, it would depend on your castle or units of choice.. I think.)So him casting anything else would be quite useless with your units already close to him.
So does this depend on more or less a type of unit composition or castle, or is there something that I am missing. ( as in haste has better effects then slow, or slow reduces more then haste gives)
TL;DR Slow > Haste , Haste > Slow, or just Slow -is as good as- Haste
Again, sorry for the long boring block of text to summarize a simple question, and I pardon myself again if this has been discussed somewhere.
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Fauch
Responsible
Undefeatable Hero
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posted November 19, 2011 04:13 PM |
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I would say, haste is good if you want to strike 1st, gives some creatures the movement they miss.
slow is good if you have strong rangers.
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Duke_Falcon
Disgraceful
Supreme Hero
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posted November 20, 2011 09:30 AM |
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Haste IMO.
Sometimes a chain of first strikes could decide the battle. I had lots of battles where I could win only because with haste my troops attacked first and could cause serious damages for the dangerous stacks of my enemies.
But there is more perfect, but harder to got of course, is expert Prayer.
About slow... I usually use against way bigger and stronger neutral stacks as they can't dispel. Slow is f***ing good to eliminate great stacks of neutrals (hydras, behemoths, etc. for example) but against hero led armies? AI won't dispel so it may work but most human players I met either dispelled as soon as it was possible, hasted their troops or slowed my armies to and then we were on the same as the beginning (but the chance of strike first sometimes worth this but haste is better for this purpose)...
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httassadar
Adventuring Hero
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posted November 20, 2011 06:56 PM |
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It really depends on your style -- you want close combat, haste; you want him to stay away, slow.
Totally forget how H2 works now, but in H3, if you fight Solymr, the chain lightning guy, you go mass haste before his genie, and auto-combat...
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B0rsuk
Promising
Famous Hero
DooM prophet
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posted November 29, 2011 08:50 PM |
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Edited by B0rsuk at 20:52, 29 Nov 2011.
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The spells are similar because they both give your army the initiative. However,
- Slow delays the melee contact
- Haste does the opposite
So obviously slow is better if you have the advantage in shooters or spells. Then there are subtleties like your opponent's casting capabilities. If he knows Mass Haste but not Mass Slow, you should cast Mass Slow so he can't simply override it. Mass Cure also makes Mass Slow less useful. On the other hand Mass Haste won't affect dragons.
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http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die
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