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Thread: Best creeping | This thread is pages long: 1 2 · NEXT» |
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted November 25, 2011 07:13 AM |
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Best creeping
Okay I don't care if you are might or magic orientated, the best creeping for me for first 6 levels:
- Enlightenment
- Lightning bolt
- Air Magic I
- Air Magic II
- Arcane Exaltation I
- Arcane Exaltation II
I'm sorry but early on, you can take down average to high stacks, this spell is too powerful and it rocks for early creeping, whether you are magic or might it doesn't matter...
Besides, air magic is available to all factions (except orcs can't get arcane exal)
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yasmiel
Supreme Hero
Former Chessmaster
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posted November 25, 2011 08:11 AM |
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I usually go with one form of healing spell relatively soon (regen or heal). After than logistics (or whatever the name is) and enlightment to give it a kick start. from there on it tends to be preference/racial stuff.
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NightWalk
Tavern Dweller
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posted November 25, 2011 08:58 AM |
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If your main focus is early creeping with neglecting late game then this works . I prefere to go with simple Reinforcments I as it both provides extra dmg through larger stack and acts as meat shield to minimize unit loss. It's also free and doesn't cost mp which is kinda rare in Homm6 compared to previous instalments espec to Might Hero.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted November 25, 2011 09:04 AM |
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@DoubleDeck: so what do you do when you run out of mana esp with might hero?
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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JollyJoker
Honorable
Undefeatable Hero
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posted November 25, 2011 09:29 AM |
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Bollox.
You miss TACTICS, which is a must-have. Also, you need something to Heal/Regenerate, at least when playing Inferno/Stronghold.
Also, there is no going-back in Heroes 6. Since you need to be level FIVE for Lightning Bolt, you will have to be able to make the first 4 levels without it. When you can do that, Lightning Bolt is either not necessary, since you got along fine up to that point without it - or you didn't get along fine up to that point, which might see you behind already.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 25, 2011 09:35 AM |
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Yeah, lightning can make you run out of mana fast. For me the top first few levels are something like.. logistics, enlightenment, regen/heal/life drain, maybe reinforcements, maybe archery and pressed attack. A fire mage can do well with firebolt and immolation, the +30 mana perk can also be nice to have.
Theoretically regeneration and parry can pay off in earlygame, esp since most enemy stacks will be divided in 4. It is definitely nice with stand your ground. Storm arrows vs the stronger stacks but probably less so on week 1-2. Tactics if you run into a situation of 4 fast blockers - say ravenous ghouls - and you want to start with your shooter completely surrounded. Frozen ground is also awesome in such cases but unless your shooter has good init or is upgraded, they may act before you cast it. And casting it first is crucial since they WILL move 3 tiles to the front, that's 3 wasted turns right there. Rockwalls (and evasion) seems a solid choice vs shooters(or large units) but one I have not learnt to appreciate just yet - I am rather bummed that they last so little. Mostly situational stuff.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted November 25, 2011 09:42 AM |
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Edited by SKPRIMUS at 09:58, 25 Nov 2011.
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@JollyJoker, I think DoubleDeck means lightning specialty & get it at first level.
& it's amazing the number of people who don't pick tactics [I always pick it early but that's because I turtle & defend with tanks]
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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NightWalk
Tavern Dweller
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posted November 25, 2011 10:20 AM |
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Tactics are first choice if you play Necro and abuse ghost wall ...
Other then that i don't take it until i can also get tactics II and units ( Panth Warious / Harpy etc ) who could cross whole screen if provided with extra tile from Tactics II.
In early game i could see tactics I viable VS map full with Kappas to avoid their leap attacks or if you realy need to have your archers in either of corners to get max distance forom enemy troops .
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JollyJoker
Honorable
Undefeatable Hero
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posted November 25, 2011 11:00 AM |
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There are a lot of combat maps that will block your units without Tactics. That is especially true for Inferno, having the 2x2 doggies. There are other reasons, for example avoiding the Kappa Leap.
However, the main point for Tactics being a must-have is the fact that it allows to KEEP UNITS OUT OF BATTLE.
I will admit that if you play Normal or Easy and especially one of the Healer factions this may seem inconsequential.
But try Inferno (and to a certain extent Stronghold) on Hard, and you'll see what I mean.
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NightWalk
Tavern Dweller
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posted November 25, 2011 01:09 PM |
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Quote: However, the main point for Tactics being a must-have is the fact that it allows to KEEP UNITS OUT OF BATTLE.
But try Inferno (and to a certain extent Stronghold) on Hard, and you'll see what I mean.
This is true in cases when you face some1 with mass dmg spels or abilties . Otherwise AI is predictable when creeping and you just Reinforcment I units that AI targets 100% of tiem ( Cerbers / Centaurs / Archers / Kapas / Skeles ) ofc if you know that dmg done will exceed units provided through Reinforcment or INIT of enemy is better and you will suffer before actualy applying Reinforcment taking unit of battle is good.
Merower as already discussed in Elvin thread about skill impact : There are core skills u want in any given game and after 5 points u are free to pick W/E and tactics are on the better end of skills so why not .
I myself take tactics I + II at lv 10 when i have fast mowing units in army and can start to execute rushing to enemy side asap. + it comboes great with Heroic Charge.
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RedEmperor30
Famous Hero
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posted November 25, 2011 01:40 PM |
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Best Creeping
Double D, Floss and I were playing a custom map downloaded yesterday. I was haven - blood - might, and instead of focusing on initial might leveling up, i focused on lighting bolt [blood] and increasing this power for one main reason: to creep quicker and level up quicker [exp and blood] than the other players.
Base magic power for lightning bolt is 200 damage without any boosting magic power - to begin this is quite an attack for small battles - even if it cost 30 mana.
Yes, in the long run the lighting bolt is irrelevant, however in the initial battles your hyperbola experience graph [ie small experience to begin, small battles growing to larger battles - more experience] increases at a more rapid pace, as you can go into battles, the other might heros without lightning bolt cannot.
Haven does not require regeneration in the beginning [1st week], as you have your sisters who can cast heal.
This tactic will also work for nagga - it appears to be an unbalanced tactic, as at the end of our game session last night, i had reached lvl 13, almost 14, while the other 2 players were 8 & 9, plus blood level almost full second.
[Of course this tactic will not work against magic factions]
Thoughts??
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RedEmperor30
Famous Hero
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posted November 25, 2011 02:08 PM |
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Quote: @DoubleDeck: so what do you do when you run out of mana esp with might hero?
This is also the point of going with lightning bolt on a might haven blood hero, you will get ± 2 uses in 1st week [no more mana], after that the levelling up you gain from those harder battles with the bolt, will allow you to level up your might side and have stronger might abilities/ attacks.
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JollyJoker
Honorable
Undefeatable Hero
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posted November 25, 2011 02:11 PM |
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Errm, there is no "quicker" creeping - only quickest.
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RedEmperor30
Famous Hero
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posted November 25, 2011 02:14 PM |
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Quote: Errm, there is no "quicker" creeping - only quickest.
agreed
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feluniozbunio
Promising
Supreme Hero
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posted November 25, 2011 03:24 PM |
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I find pressed attack way better for creeping then lightning bolt because of the mostly because of the mana issues in H6 but not only because of it.
Pressed attack is awesome. It hits much harder then regular hero attack, applies hero debuff, can hit 3 or more times for just 1 hero action and single activation is almost as strong as the lightning bolt itself and consumes no mana. Only bad thing about it is the fact you have to wait to lvl 5 lol. Its equally as good for creeping at lvl 5 and lvl 15 or 25 because it scales with hero damage. I couldnt think of better creeping skill, sorry.
Actually the only situation i would prefer LB over pressed attack is when i defend with ghosts whole fight or i fight against units resistant to my hero's element.
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JollyJoker
Honorable
Undefeatable Hero
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posted November 25, 2011 03:35 PM |
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Pressed Attack is currently buggy, however, and completely OP.
After Patch 1.2 it will be weaker.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted November 25, 2011 03:42 PM |
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Edited by SKPRIMUS at 15:45, 25 Nov 2011.
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spoilsport...so what's the point in discussing lightning bolt vs pressed attack if things are gonna change
might hero may not get much extra mana at level up, could be stuck at <60 mana for some time...
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted November 25, 2011 04:46 PM |
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Pressed attack is great! Love it! Although it is still weak early on when your hero isn't high leveled....this thread is talking about early-on creeping (week 1 and 2) and to have slight advantage going into those bigger battles...
Pressed attack is better in the long run, my opinion...
Might heroes going for magic skills is a cool strategy, not only does most of your troops have high might attacks, but your hero can cast some decent spells and can specialize in certain magics even get +30 mana skill too which is a must sometimes....Once you got some magic skills covered, then go for your might skills like pressed attack, etc. but later on in the game....
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RedEmperor30
Famous Hero
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posted November 25, 2011 05:12 PM |
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Agreed with DD, nothing wrong with giving might hero a good magic attack spell and then concentrating on might leveling... will try a few more multi maps to test this strayegy, but i do beleive, combined with pressed attack gives you necessary boost to stay ahead.
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feluniozbunio
Promising
Supreme Hero
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posted November 25, 2011 11:29 PM |
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Its true that you have to have some other strategy for lvl 1-4 creeping but even on lowest hero lvling speed i get to lvl 5 in week 1. Second thing is that first couple lvls even if you take lightning speciality you dont have mana to cast it reasonable number of times. I mean if you pick mage then maybe 2 times in week one, but for might hero its probably just once. I dont know many stats but i know barb might hero for example starts with 10 mana while lightning costs 30...
When i play a mage i prefer decay to lightning because its more mana effective. When i play warrior reinforcements, shouts and a heal for tougher fights is enough. (average difficulty)
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