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Thread: Era 1.91 problems that weren't in Era 1.8. | This thread is pages long: 1 2 · «PREV |
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VastAire
Adventuring Hero
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posted December 03, 2011 10:57 AM |
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Edited by VastAire at 10:59, 03 Dec 2011.
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Can't wait for the 3.58 + 1.91 ALL IN ONE PACK. Is it being translated right now?
Also, do you know if "adventure cave" will be fixed in 1.91 release? As far as I remember it crashed in 1.8.
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Bersy
Honorable
Supreme Hero
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posted December 03, 2011 11:03 AM |
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Quote: Also, do you know if "adventure cave" will be fixed in 1.91 release? As far as I remember it crashed in 1.8.
Only if you find a volunteer.
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StrikerX
Known Hero
The Bringer of Rain
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posted December 03, 2011 04:15 PM |
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Quote: I was lack of time for testing, sorry. The reason of all that bugs was the flag ID
I noticed.. I compared the 2 files when I got it to see how you fixed it. Came down to 1 number
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StrikerX
Known Hero
The Bringer of Rain
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posted December 03, 2011 04:27 PM |
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Edited by StrikerX at 16:34, 03 Dec 2011.
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Quote: Can't wait for the 3.58 + 1.91 ALL IN ONE PACK. Is it being translated right now?
It's done. If you check the end of the thread 3.58 + era 1.81 Solitaire put it together and Bersy just fixed the remaining big issues. If the newest package isn't updated yet just download the last link from solitaire and then the script98 script I posted after it.
Quote: Also, do you know if "adventure cave" will be fixed in 1.91 release? As far as I remember it crashed in 1.8.
There use to be all kinds of bugs with adventure cave. Reason I stopped using the script is cause if I remember correctly I could get alot of free lvl 7 troops with one of the bugs if I quick battle it I believe.
Only if you find a volunteer.
I'll test it a bit. I enjoyed it when I first started but was kind of unstable for me back then.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 03, 2011 04:34 PM |
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I used adventure caves in my TEWIII maps and never found any bug. I had to delete it at some moment because it had (among others) the option of stealing some artefact from AI, thus screwed the map.
If any bugs, a save game should be provided, so one knows what he is searching for.
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Bersy
Honorable
Supreme Hero
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posted December 03, 2011 05:18 PM |
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The cave has many bugs. The information is valid. I recall smth connected with war machines, infinite visiting by entering via "space" and some others. Debugged saves during phoenix support practice. The solution is to never use it.
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StrikerX
Known Hero
The Bringer of Rain
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posted December 03, 2011 06:16 PM |
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Here is one of the bugs I use to have. It has to do with using quick combat. My knight hero I have with 4 stacks of supreme archangels 500 each. In attached save if you enter the cave and press autocombat for the troglodytes at first room one of my stacks drop from 500 to 81. If I manually enter the combat and finish it my angel stacks stay the same.
http://wikisend.com/download/151258/AdventureCaveLoseTroops.rar
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VastAire
Adventuring Hero
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posted December 04, 2011 11:25 AM |
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I mainly crashed whenever I entered the cave.
http://img846.imageshack.us/img846/6315/crashf.jpg
I uploaded save & wog setup few months ago and some people were able to enter it without crash from my save.
So maybe its my pc that was screwed up not the cave.
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