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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Nocturnal's DUNGEON
Thread: Nocturnal's DUNGEON This thread is 2 pages long: 1 2 · «PREV
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted December 09, 2011 11:35 PM

Quote:
Siamese are ridiculous. You should do like BlackHole did: paste elemental in elite and slightly change it


Yeah, you could change the look in the mini window tho.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 10, 2011 03:07 AM

Quote:

Also it's dawns on me that, English is neither a first nor a very good second language of yours. Seeing how your often use adjectives incorrectly.




None of those adjectives are grammatically incorrect there.
And I've been studying English for 15 years now, was given 100 for my graduation thesis on Woolf and graduating from English Literature this year. Just a background info

Quote:


Yeah, you could change the look in the mini window tho.


Well, the picture is also not nice for me too. Especially bare breasts. But that was the only female conjoined-from-the-back siamese twins artwork I could find on the net. But, you also don't like the unit itself?

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 10, 2011 12:51 PM

Quote:



None of those adjectives are grammatically incorrect there.
And I've been studying English for 15 years now, was given 100 for my graduation thesis on Woolf and graduating from English Literature this year. Just a background info


That being the case, it makes several mistakes all the more glaring. For instance:
Quote:
Smokes Of Confusion
Cigarettes of confusion? Realy? Because smoke, as in the visible vapor, gases, and fine particles given off by burning or smoldering material, is uncountable and therefor has no plural form. The plural smokes, as being countable, refers to cigarettes or as a verb the consumption of the several forms of tobacco.
Quote:
Tremple
not an actual existing word. I assume you mean trample.
Quote:
Frenzy Minotaur
First thing I noticed. Should this not be Frenzied Minotaur?
Quote:
Hydra's vomitted area
should be vomited.
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Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 10, 2011 03:36 PM
Edited by Nocturnal at 15:53, 10 Dec 2011.

You're being childish here. Occasional mistakes happen, you know. You just wrote "realy" now, said "it's dawns on me" and " Seeing how your often use adjectives incorrectly" in the previous post which are totally wrong grammatically. I don't claim that "your English is bad" just because of those though and you can't also make the same harsh claim.

"Smokes" "fogs" "fires" "flames" etc, are being used in the plural in the contemporary English now altough they are not necessarily correct as they're uncountable. But for the rest, yeap, those things you mentioned are quick typing mistakes just like yours above. I didn't look through my faction when it finished cause I was excited and just posted it here. And as I said, I'll make a revision for the contest.

So a little slower on the big judgement department please. Those kind of things don't happen to be constructive usually.

Please Hcm me for further. I grew really sick of off-topic discussions this weeks. We shouldn't drail this.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 10, 2011 03:54 PM

There's no reason to squabble over the proficiency of someone's spelling and grammar in a fanfaction [sic]. Yes Nocturnal has made a few errors, but it's hardly a big deal and is far from being highly intrusive. Wish I could write in Turkish half as well as he does in English.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 10, 2011 04:23 PM

True, I've been harsh. My apologies for that.
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xerox
xerox


Promising
Undefeatable Hero
posted December 10, 2011 11:56 PM

I want Dungeon back so badly!

Racial: Feels like a racial, active Counterattack. Boring, and I don't think it fits Dungeon. Tuidhana's Revenge? That's the story behind it?

Heroes: I love the pictures of the Heroes! But seriously change the name of the Fuscofercissomething. Everybody can remember Kappa Shoya and Yuki-Onna. I don't think you can say the same about that. Light's Out feels very imba for a lvl 1 neutral ability. Malassa's Shadows also feels very imba, I mean you get 7 more elite creatures if you use it at the start of combat. Neeeeerf it!
I love the name Silhouette!

Contractor of Suffering is a terrible name. Blood Catalyst feels weird, but that may be because I associate catalysts with chemistry.
I don't like that Return to the Void can only be used after the 10th turn. So the aim of that hero is to make battles as long and tedious as possible? It would also be instant win against Haven, but useless against Stronghold. >.>


Creatures: First off, making stats is a waste of time. Few will read them, less consider them an important part of your idea.

Assassin: I like Nail, has strategic value. Not much else to say about a creature like this, but Assassins are kinda a must for Dungeon. Imo they should be Elite since in the lore, Tuidhana had her own elite assassins. Signer Assassin is the most ugly name I have ever heard, would prefer something like Stalker -> Assassin or if I feel creative, Stalker -> Nightblade.
Red Mark doesn't feel like it adds much to the faction.

Minotaur: If they are running around of four legs, then I want to marry you. I love that idea! Trample makes me think you really hate ressurections. Similar to Inferno Juggernauts, but I like it. I like Brutal Anger because I love having decisions in games! Frenzied Minotaur is a kinda lame name. So they are just angrier than the average minotaur?

Basilisk: Horrible reduced enemy morale by 2% in H6. That's pretty horrible for an ability. I love abilities that reduce iniative, I always try to be on top of the ATB bar lol.
Twisting Bite has potential to be both OP and strategic at the same time. I'm keeping my Kirins away from them.


Siamiese: I love the idea, but feels like a necro unit. They look terrifying and remind me of the Banshee I use for my H7 proposal. I LOVE THE ABILITIES! Looks really fun to use! I hope we get a similar unit in the actual game some day!


Hydra: I like flying hydras even do I feel like their moving animation would look ridiculous if they were real. Concentrated Attack feels like a glorified lucky strike. I like Vomit, it has strategic value!

Matriarch: Respectless feel really situational. Liches already have Unholy Binding in H6. Same concept atleast. Protector of the Kin is a nice but kinda dull bonus I guess. I really like Neutralise! An original type of CC.

Faceless: I love the name Nemesis, and imo it should be the upgrade. But I would really miss Black Dragons, Faceless feel like dark-purpe creepy angels. The rejected ability makes it the best archer-blocker in the game, imo it should fade away after a few turns. I love Conceal, but it should last 2 turns. Potential to be to OP otherwise. Into the Darkness seems really OP. So half your stack gets destroyed if you kill a splitted stack of 2 Faceless? I like Teleport Enemy but Delbirate doesn't feel very strategic. I would drop that one. The Faceless has to many abilities, some which seem pretty OP. Should spread them out over the less interesting creatures.

Overall, I'm pretty impressed. I really really like the Siamense uni, more of this! Some of your abilities are really boring, while others feel very interesting and strategic. Many of them are really creative, which is a huge plus in my book. Naming needs some work at a few parts.







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body and
mind, the individual is
sovereign.
- John Stuart Mill

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 12:09 AM

I don't really like faceless as a champion, seems too much like an angel. Other than that, very creative ideas, especially with the twins!
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Tomash
Tomash


Hired Hero
posted December 11, 2011 12:18 PM

This is why I think siamese twins are ridiculous
http://upload.wikimedia.org/wikipedia/commons/a/a9/AmbrosePar%C3%A9-TwinTypes.png
Dude, its freaky monstrosity. How do you imagine this freak to move on battlefield? Also, four-arm, multi-leg creature is already in Necro lineup.
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[url=http://dragcave.net/view/pbl4][/url][url=http://dragcave.net/view/DQ1K][/url]

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 11, 2011 01:29 PM

It is a fantasy game, though. Besides, the whole point of them is to be a monstrosity; sort of like the breeder in Inferno, it isn't meant to be a normal creature. And shoving an elemental in instead...
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Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 14, 2011 11:51 PM

I'm sorry that I've just seen these new comments. And Xerox, thanks for this nice feedback.

I see your point about the racial and the blood/tears abilities. But about the Return To The Void, the reason I made it only after the 10th turn is to hinder the healers' work as they are many and a little OP in the game. An enemy that relies on the healers would have them disappear after many of them are resurrected which would force him/her to play more logically and try to not need healing that much. If this was an early battle ability, Dungeon would just ban any summoned creature the moment it appears. This way, a Necro army with half of its units are reanimated, which we now is very overpowered, or an Inferno battle with many gated units, or a Haven army abusing Healing, will feel Dungeon's dagger. This is contrary to making the battles long, as the enemy will try to finish Dungeon of with haste, before the 10th turn, and the Dungeon army will quickly try to make the enemy units need healing, force them to use it, and make this ability's impact bigger.

I have spent hours calculating the stats That's because I want them to be balanced. Also they are important to imagine the faction as real. You can picture which unit will start first, which will be very slow, etc. Also Hydra's damage is very important as it is incredibly low cause it is the damage made by a single head. Other way, Concentrated Attack would be very OP or UP. Or Twins' size to give a hint on how they will move and get between the units.

Thanks for pointing out Lich's Life Drain. I'll change that Unholy Bind.

The point of Debilitate is to make a single unit completely vulnerable, give your army an opportunity to exploit it but in a small time frame and also to make the enemy panic as he/she will concentrate on that unit during that turn.

Thanks Vindicator

Tomash, as pointed out by Vindicator, the point is that monstrosity. And they wll move however you like Imagine the like the long bar in Tetris we always end up in need of.


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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 15, 2011 02:24 AM

Alright, since you'll be proposing this in the ICTC and I'm a judge in said competition, I think that I will give some feedback on this nice thread of yours...

First off: Thank you for making a dungeon faction without hatred towards the dark elves! It seems to be a plague that infected many a good member in HC...

On to the faction itself.

Racial: Maybe a bit strong, giving all creatures a second attack. Perhaps you could tweak it a bit and give it more of a darkness-oriented ability? (What with D-elves and their darkness and all...) Yes, a little tweaking would go a long way.

Heroes: Abilities do seem a bit strong for neutral/ blood heroes, especially Malassa's shadows. Maybe making it a group of core-level shadows and having them duke it out for up to 3 turns would be a bit more reasonable? Just a thought...

Creatures

Assasins: I do like the ability Nail, and I have no problem with the Signer's name. The poison may be a bit strong, given that they deal a good chunk of damage, but over all a good creature.

Minotaur: Love this creature, and I think that its abilities are rather well made and creative. You really do hate resurrection, don't you?

Basilisk: A good creature for the dark, cave dwelling dungeon, seems to be a moral crusher than anything. Twisting bite seems a bit strong... How long does it last, and how many creatures can it infect?

Twins: A unique creature, but it does seem a bit out of place in this lineup. I love its abilities and think that the concept is a very good one. Props bro. Seems just a tad bit strong...

Hydra: Aw ****, now they can fly too... Their concentrated strike is maybe a bit too concentrated, but it does go to balancing the creature's (very) low damage for an elite. Vomit is balanced and innovative, working as both a cleansing attack and a lingering attack! I love it!

Witches: Maybe change the name of respectless to "Valued", as it seems to protect the creatures from attacks with some meat shield or another. Its healing ability seems to be entirely dependent on the damage they deal, and I like how that works. Can they target themselves (basically give themselves vampirism)? Protector of kin is punishment for being a demon/ luck, and that does make me glow a little on the inside. Neutralize has one-too-many charges and a bit lasting duration, but I love how it works.

Faceless: Nemesis does seem a better name for the upgrade... A perfectly fitting name. Rejecting defeat it OP, maybe just make it a guardian angel effect? Conceal is the Stalker from H5 invisibility on roids, a bit weaker and it would be better. It's always bothered me how stacks were forced to stay together during combat, and split solves that annoyance! For the upgrade, Into Thick Darkness is really, very OP, it can decimate any stack at any time of any faction... Debilitate and Teleport enemy are two abilities that would add to strategic value, and they are good abilities anyway.

Some things I would like to see: A history and description of the architecture would give you some brownie points in my boos, and so would giving the heroes descriptions. I love the pictures that you have used, but something more is missing from the general ambiance of the faction without some kind of description of the leaders. To that point, I would also give extra points for the social structure (even if it might be your stereotypical banished, violent Dark elven society) for adding, once again, to the ambiance.

Balancing creature/ hero abilities is a big bit of work that you could do, as of now they seem... ungodly strong...

Final suggestion, don't give the creature's stats a number value, there will be no way to balance that and most judges will ignore them any way. Maybe replace the numbers with values like "Poor, good, exemplary, pitiful, etc, etc." The leaves it up to us judges to give it a value, and we will probably view it as more balanced that way. (thus, you'll get more points...)

Over all A good faction with some tweeking to be done. I must ask you how many factions you have created, as this one seems to be rather well built.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 15, 2011 03:59 AM

Thank you Gnomes

I also do not understand that hatred against Dark Elves.

I have started the revision of the faction as I got aware of the OP things and some other issues. Changed the Racial completely as well as some Blood/Tears abilities.

Twisting bite's effect is immediate and only ones. Upon the bite, the enemy attacks itself with a lucky strike. It's aim is to make basilisk able to deal a good damage when it becomes weaker.

I'm aware the twins seem out of this line up, but I think that's because of the artwork. I couldn't find any other artwork for conjoined-from-the-back female twins. Just imagine this twins as if they are conjoined:



I'll write those things you've mentioned. I also think about writing some background info about the units specifically.

OK, I will change the numbers with expressions.

And, this is my first try at faction creation. Happy you liked it
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Damian777
Damian777


Hired Hero
posted December 25, 2011 12:48 PM

Please Black Dragon in the role of champion. Not poor Nemesis...

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 25, 2011 08:24 PM

Quote:
Please Black Dragon in the role of champion. Not poor Nemesis...

Unfortunately, all dragons are Boss creatures in this game, you can't hire them. So, making it true to the H6 ideal, the faceless and nemesis are the perfect champions.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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xerox
xerox


Promising
Undefeatable Hero
posted December 25, 2011 10:24 PM

actually black hole said that "some factions just needs to have a dragon as a champion", so i'm pretty sure Black Dragons will be Dungeon's champions
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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