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Thread: Way too long, too boring... | |
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DarkLord
Supreme Hero
Fear me..
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posted December 15, 2011 10:44 AM |
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Way too long, too boring...
I really really liked the idea of 3 unit classes/tiers
BUT in practice.. hmmm..
Battles are just too long, and bloody boring...
Magic skills of Heroes are too weak to help with it,
so battles are mainly won because of amount of creatures and level of ur Hero, not by the Hero skills like it was in previous Heroes.. dull..
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x-ecutionner
Known Hero
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posted December 15, 2011 02:06 PM |
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Put Heroes 2 on the Dvd Drive.
Launch game.
Put audio on "OPERA AUDIO MODE" (not on midi).
While in Knight/ Necropolis faction town screen, just immerse.
Just cry to see how wasted Heroes franchise has been since 5.
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Nocturnal
Promising
Supreme Hero
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posted December 15, 2011 02:15 PM |
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Quote: I really really liked the idea of 3 unit classes/tiers
BUT in practice.. hmmm..
Battles are just too long, and bloody boring...
/quote]
That is mostly because we cannot speed up the units speed unless you want to hear chimpanzees shouting.
Quote: Put Heroes 2 on the Dvd Drive.
Launch game.
Put audio on "OPERA AUDIO MODE" (not on midi).
While in Knight/ Necropolis faction town screen, just immerse.
Just cry to see how wasted Heroes franchise has been since 5
What does what he said have to do with the game music?
H5 also had wonderful music btw. Stronghold-siege is one of the best.
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DarkLord
Supreme Hero
Fear me..
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posted December 15, 2011 02:52 PM |
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@ Nocturnal
Its already on max.. And i'v been hearing this "mouse squeaking" all the time
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xerox
Promising
Undefeatable Hero
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posted December 15, 2011 02:52 PM |
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I think it's more the healing that makes the game so sluggish
plus have you tried to speed up the animations? I can't play without that!
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted December 15, 2011 03:03 PM |
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Speeding up the animations is crucial.
Besides, I don't think longer battles are bad. Most battles in H5 were over in first turn because your most powerful stacks could one-hit-kill the opposing stack 90% of the time if luck triggered. It was a bit retarded since some units (like lizard riders) never saw the day because of that, always instakilled in first turn no matter what.
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We reached to the stars and everything is now ours
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avalon00x
Bad-mannered
Known Hero
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posted December 15, 2011 03:07 PM |
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any and all time lost due to sturdier armies and "healing"
is more than made up with the time you save on ai turns.
also i myself find my turns being quicker. about the magic being weaker probably true but it prevents power creeping so in reallity it is ok.
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted December 15, 2011 03:16 PM |
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Proportionally, the magic isn't weaker, except for direct damage. Those spells are useful early and mid game, but as you get higher level they become increasingly depreciated. This was also the case in H5, except when you got an elemental artifact and you experience an erratic 50% boost it can really help a lot.
Comparing H5 magic to H6 magic is meaningless. The game in general isn't as erratic as previous heroes games. You don't have instances where a unit charges up and kills all or most of another stack. The game is more drawn-out overall, which means the hero's magic reflects that shift in gameplay. An H5 Warlock was basically a nuclear submarine riding on a cave lizard, but it was still reasonably balanced because a Stronghold army could mow down most of their army in 3 turns.
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"Folks, I don't trust children. They're here to replace us."
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ChaosDragon
Famous Hero
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posted December 15, 2011 04:36 PM |
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Yeah i agree.
Longer battles is also more logical and reasonable. I mean, in HoMM 6, the battles become longer if you have large army, in real battle, the larger the size of the army, the longer the battle.
It also encourage the player to think more in the tactical battle, which is good.
If you guys look at HoMM 5, as most said above, the battle in HoMM 5 are too fast, and it work in contrast to reality, with larget army in HoMM 5, the battle will be faster, due to many major flaw, like instant kill or almost intant kill in 1st turn.
Beside, if battles were like HoMM 5, imo it is too brainless, you just amass unit which has insane damage and initiative, then charge it in 1st turn, then instant kill occured, this is a strategy and tactical game, not a brainless action game.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted December 15, 2011 04:43 PM |
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Quote: Beside, if battles were like HoMM 5, imo it is too brainless, you just amass unit which has insane damage and initiative, then charge it in 1st turn, then instant kill occured, this is a strategy and tactical game, not a brainless action game.
This is, of course, false for Heroes V or any previous Heroes - if you don't take into account some prime examples of balancing insanity like Klaus before the patching. Only the lowest tiers were susceptible to instant death and this was far from enough to decide the battle.
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ChaosDragon
Famous Hero
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posted December 16, 2011 02:12 PM |
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Lol, it's not just haven that can do it.
I don't really mean it as instant kill though, more like instant crippled in turn 1.
Not all faction can suffer such kind of instant crippled in 1st turn, some faction is too low on defence (example are inferno, dungeon), and if that faction going againts high initiative and high damage faction, instant crippled in turn 1 often happen, especially late game, worst if that faction is also very lucky.
Point is, the later the stage of the game, the more this kind of nonsense happens, really illogical.
And to the game itself, as Doomforge said above, some unit are not given the chance to act, if the outcome of the game is not decided on that, that means one player outwit the other, in even skill match, that decide the outcome of the battle, except for some non destuction magic user faction (like academy), other reason is the game hasn't progress to late game. The definition of late game is indeed varied, but to me, it is when lv 7 units are abundant (like a minimum of 40 for each player) and hero lv are a minimum is 22-30, depends on the map too, but i usually played on 1v1 fast opening map for competitive game and tourney, so that always happen in early months (month 2-4, depends on the map).
Still, even if the outcome of the battle is not really decided by such event, unit that are not given the chance to act or prove its use at all because it is crippled in 1st turn is completely wrong in strategy game. You can deny anything, but the logic is undeniable, Longer battle encourage more thinking in tactical aspect, and thinking is the essence of all kind of strategy game.
And to those that are bored by the long battle, that only happen againts AI in campaign, HoMM VI has the most boring campaign ever in case of gameplay, it has good plot though.
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