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Heroes Community > Other Games Exist Too > Thread: Dragon Age 3
Thread: Dragon Age 3 This thread is 2 pages long: 1 2 · NEXT»
Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 10, 2012 10:27 PM
Edited by Nocturnal at 22:29, 10 Jan 2012.

Dragon Age 3

DA: O was a classic. One of the best imo. Then Awakening came, it was a bug fest. Still enjoyable but nowhere near Origins. Then DA 2 came and it was an ordinary game, that couldn't even get close to Origins. Now DA3 is coming. They are working quickly, really.

Bioware says they will combine the elements of Origins and 2. The combat is said to be more strategic and require less repetitive mouse clicks.

It is planned to be released Q1 2012.

News 1

News 2

Thoughts, expectations, news, links; let everything flow here.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 10, 2012 10:33 PM
Edited by Cepheus at 22:35, 10 Jan 2012.

As soon as its release date was announced I immediately knew that Dragon Age 2's development practice was going in the wrong direction, and here we go once again. Let's keep on pumping them out every year, why don't we. 18 months or less is most definitely not a long enough working cycle for these types of games to reach their potential.
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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted January 10, 2012 10:44 PM
Edited by Tsar-Ivor at 22:46, 10 Jan 2012.

I greatly enjoyed Dragon age Origins & Awakening. I could've looked past Dragon Age II's many differences and strange innovations (loot items? lol) but the fact that Dragon age II completely ignores almost all of Dragon age origins' & awakening's choices is nothing short of a smack int he face

(I say almost because I've been told that depending who you put on the throne carries on, but unconfirmed)

As for DA:3? If they could stick to the story and all the choices I've made then maybe I'd purchase it.


Why couldn't it have been more like Mass Effect . I like the idea that it is my story and my choices.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 10, 2012 11:10 PM
Edited by Adrius at 23:11, 10 Jan 2012.

DA: O was too traditional for its own good I think

Felt like many things could have been streamlined without being dumbed down.

Never tried DA2... the reviews made me stay very very far away from it. Re-used dungeons and stuff...
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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 11, 2012 12:44 AM

Quote:
Never tried DA2... the reviews made me stay very very far away from it. Re-used dungeons and stuff...


Oh, it's not that bad. You should try it. Sure that reused places, the absence of that nice and calm camp and the altogether decrease in the quality of the atmosphere from Origins were disappointments. I was living in Origins not playing. But DA2 was fun anyway. You wouldn't regret it.

Quote:
As soon as its release date was announced I immediately knew that Dragon Age 2's development practice was going in the wrong direction, and here we go once again. Let's keep on pumping them out every year, why don't we. 18 months or less is most definitely not a long enough working cycle for these types of games to reach their potential.


I agree completely. I mean look at Blizzard. They have waited for D3 for 12 years now. Maybe that's an extreme case but we know it will have a great quality.

I don't know, maybe they will surprise us and prove it can be done. After all, they must have seen all those criticisms around the world on DA2.
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Smithey
Smithey


Promising
Supreme Hero
Yes im red, choke on it !!!
posted January 11, 2012 12:59 AM

Couldnt agree more Nocturnal, Had they made a rich game like dragon age origins with dragon age 2 graphics it would of have been a great game, but they went for the fast bucks... however from what I've heard there is no way they are releasing the game in Q1 of 2012, I think they did get their ass kicked by critics/fans and this time they promised that the game will take place on a big scaled continent which means both dragon age origins and dragon age 2 will be but just tiny pieces on the map... So that sounds like more diversity and more gameplay.. hope Im right though
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 11, 2012 01:37 AM

DA and Awakening was a powergamer's fest. Seriously, the amount of powergaming allowed there was insane. Effect? For people that actually give a damn about what they use and how, the game was... beyond trivial. When manaclash instantly kills every and all spellcasters you cast it upon and paralysis explosions disables everyone in huge aoe for 20 seconds without any save, you need to be really horrible not to destroy the poor suckers without breaking a sweat.

However, DA/A had that cool presence that made this - very easy - game fun. I finished it, spent around 70hours playing it and don't regret that time. Awakening kinda sucked, and it was beyond powergamed by me (gabajillion damage boosted to the extreme), the story felt weak too. DA2... to be honest never played it. The reviews discouraged me completely.

I will wait for DA3 reviews and try it out then.
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted January 11, 2012 02:46 AM

I loved Dragon Agerigins. Dragon Age 2 with the reused dungeons and dumbing down destroyed my confidence in Bioware. Dragon Age 3 is being put out much too quickly. I'm fairly confident it will be another DA2 fiasco.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 11, 2012 04:54 AM
Edited by Nocturnal at 04:56, 11 Jan 2012.

And DF calling a game easy, yet again

Well, Manaclash is the most extreme example really. And you are really unlucky to choose that spell in your gameplay Cause most of the spells and abilities are pretty balanced. I didn't get that spell and so the game was really a challange. And the items you use really matters extremely. Replay it without choosing that horribly overpowered spell and I'm sure you'll get a different taste and realise how items and everything matters.

About the easiness, I particularly remember Ser Cauthrien and Gaxkang. Especially the fight with Cauthrine was a REAL nightmare. I suspected maybe I wasn't supposed to fight her and with every other person in the building at the same frigging time, so returned to my load and tried every other choice. But it turned out that the only choice is being put to prison. Maybe I'll try that next time I play it.

Again, I would recommend DA2. It is not such a bad game. It is fun. But don't expect Origins.

I'm not a Bioware personnel
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted January 11, 2012 09:59 AM

The combat and skill system in DA2 came very close to perfect and is superior to that of Origins and the story and characters are pretty good. What made DA2 less enjoyable was that it did not feel like an adventure and it feels like one of those games where you simply progress forward through a story where the only real choices you have are gender and how to kill your enemies. These things make DA2 not replayable at all even though it feels awesome the first time. As long as they keep the DA2 combat system and the charm from Origins I am sure Bioware will prove their mastery of rpg games once again in the next DA.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 11, 2012 12:59 PM
Edited by Doomforge at 13:02, 11 Jan 2012.

Quote:
And DF calling a game easy, yet again


It's not like I'm trying to sound pro or something But Origins was really an easy game. There was too much of uberspells and uberskills and ubergear. Esp. with the DLC content.

Quote:
Well, Manaclash is the most extreme example really. And you are really unlucky to choose that spell in your gameplay Cause most of the spells and abilities are pretty balanced. I didn't get that spell and so the game was really a challange. And the items you use really matters extremely. Replay it without choosing that horribly overpowered spell and I'm sure you'll get a different taste and realise how items and everything matters.


Nope. Skipping manaclash would just move me to the next most OP thing.

Unless you want me to re-play the game until I find the weakest spells so I can have, idk, 5% challenge more?

Quote:
About the easiness, I particularly remember Ser Cauthrien and Gaxkang. Especially the fight with Cauthrine was a REAL nightmare. I suspected maybe I wasn't supposed to fight her and with every other person in the building at the same frigging time, so returned to my load and tried every other choice. But it turned out that the only choice is being put to prison. Maybe I'll try that next time I play it.


Gaxkang: one shot him with mana clash. Even if he survives he's out of mana so he's just a big melee creep to kill (probably with 20% life max, too).
Ser Cau-somthing: Cast blood wound or paralysis explosion, kill her minions during the paralysis time, then kill the girl alone. How hard can it be to kill enemies that are disabled for 20 seconds?

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Tsar-Ivor
Tsar-Ivor


Promising
Legendary Hero
Scourge of God
posted January 11, 2012 01:02 PM
Edited by Tsar-Ivor at 13:07, 11 Jan 2012.

Killing people is so overrated, what happened to having a silver-tongue, and using simple persuasion?


DA2 couldn't go 2 minutes without being harassed by some random guys that appear from the ground for no apparent reason than to be blown to pieces, quite fun at first but breaks the immersion imo.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 11, 2012 02:27 PM

I didn't play Dragon Age 2 either, so I can't comment on that.  I did, however, play the first game and found it to be greatly overrated.  The comparisons to Baldur's Gate were a grave injustice to the Baldur's Gate series.  
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 11, 2012 02:40 PM
Edited by Doomforge at 14:40, 11 Jan 2012.

Quote:
I didn't play Dragon Age 2 either, so I can't comment on that.  I did, however, play the first game and found it to be greatly overrated.  The comparisons to Baldur's Gate were a grave injustice to the Baldur's Gate series.  


Well, it wasn't as boring as BG1, that's for sure
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted January 11, 2012 02:45 PM

I disagree.  I was bored with the entire thing.  The characters were boring.  The setting was boring.  The tired Bioware "You're a part of a secret group/last of your kind" story was boring.  

I tried to like it.  I played through it quite a bit but in the end, it was just too generic for my liking.
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Nocturnal
Nocturnal


Promising
Supreme Hero
posted January 11, 2012 06:38 PM

Quote:

Nope. Skipping manaclash would just move me to the next most OP thing.

Unless you want me to re-play the game until I find the weakest spells so I can have, idk, 5% challenge more?



That's what I'm saying. There is no next spell that does overpowered damage.

I already fought Cauthrien alone, taking her to the corridor. She is an elite boss, that's why she is damn hard.
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted January 14, 2012 03:29 AM

Quote:

DA2 couldn't go 2 minutes without being harassed by some random guys that appear from the ground for no apparent reason than to be blown to pieces, quite fun at first but breaks the immersion imo.


One of the things I hated was every battle consisted of waves. People dropping from the skies all around it. It sort of destroyed any kind of formation you tries to hold. I could see waves being used in boss battles (with reinforcements coming through doors instead of dropping from the skies though) but waves in DA2 were WAY overused and poorly implemented.

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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted January 14, 2012 04:52 PM

Quote:
As soon as its release date was announced I immediately knew that Dragon Age 2's development practice was going in the wrong direction, and here we go once again. Let's keep on pumping them out every year, why don't we. 18 months or less is most definitely not a long enough working cycle for these types of games to reach their potential.


Do you honestly believe that games are made in 18 months?
Creating a commercial game,from scratch, takes more than 18 months.
Even if they had the assets,creating all the gimmicks takes horrendous amounts of time and management.

Pumping games every 18 months is a good way to get money.I dont think you are ignorant on this issue.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 14, 2012 08:58 PM
Edited by Cepheus at 00:54, 15 Jan 2012.

I tried, but I honestly can't make much sense of your contention - unless there's heavily-veiled sarcasm somewhere in it, it seems self-contradictory. You simultaneously tell me that commercial games can't be made in 18 months (even though that's a perfectly pragmatic question and depends on the project - did the E.T. video game take 18 months?) and then say making games in 18 months is a good way to make money. I dunno. But I'll try and explain what I was inferring.

I don't know when production started on DA2, but we might give the benefit of the doubt and assume a long unofficial pre-production schedule (one guy mentioned they "had a number of plans" before the first game shipped, between waving around his 91 Metacritic score at conferences). Since many of DA1's major personnel transferred to work on the sequel, let's make the lunatic assumption that the working cycle probably didn't build too much momentum until sometime towards DA1's completion, maybe in August or September 2009 (a very small team may or may not have been set aside to work on it a little earlier, I don't know). That's approximately 18 months, and it's being particularly generous by discounting all the time taken to slap together nine DLCs and the expansion pack.

In contrast, pre-production on Origins began earlier than 2004. I realise that not every studio has five years' worth of wages to spend on you while you develop what they want, but I would say that a little patience can yield better results and much more money than a rushed project. A true crap hater should agree. If you try thinking of developers who are currently considered extremely successful like Naughty Dog, Bethesda and Blizzard, the common element is a level of freedom to take their sweet time during production. There were 21 months between each Uncharted game, five years in between Oblivion and Skyrim, countless aeons between the newer and older Starcrafts and Diablos. All of these titles have scuppered awards and praise across the board. DA2 scuppered next to nothing.

Now, there were reports that DA2 suffered from more fundamental direction/identity problems with the DA1 designer quitting and such, but I still believe it can all be sourced back to EA's lack of wisdom and short-term rush to satisfy their hunger for more money, which amusingly deprives them of the much larger pile of hypothetical money they'd earn from putting out another critically-acclaimed game instead. In the case of FIFA or whatever, pumping new games every 18 months may indeed yield success, but that approach is less tried and true with projects which demand an iota of creativity.

Dragon Age 3 has an even tougher deadline - personally I think if it's released any time during 2012 at all it's going to be a half-finished trainwreck, let alone in Q1. My impression is that while some development teams would vastly benefit from more talent and engagement, others would simply benefit from more time. An old interview with David Mullich says it well: you can't have ten people do in one month what a single person can do in ten months.
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted January 14, 2012 10:57 PM

Quote:

Now, there were reports that DA2 suffered from more fundamental direction/identity problems with the DA1 designer quitting and such, but I still believe it can all be sourced back to EA's lack of wisdom and short-term rush to satisfy their hunger for more money, which amusingly deprives them of the much larger pile of hypothetical money they'd earn from putting out another critically-acclaimed game instead. In the case of FIFA or whatever, pumping new games every 18 months may indeed yield success, but that approach is less tried and true with projects which demand an iota of creativity.




I recall reading that the Dragon Age Origins developer quit because of the direction EA wanted to take DA 2. He did not agree with the dumbing down in the attempt to draw in fans of different genres. So yes, EA's hunger for more money at the expense of quality is showing in the production of DA2.

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