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Thread: Contest after ICTC - which would you like? | This thread is pages long: 1 2 · NEXT» |
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Jiriki9
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posted January 28, 2012 03:19 PM |
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Poll Question: Contest after ICTC - which would you like?
well, when ICTC is over, I would like to start a new contest here...you people know I LOVE contests...
well, however, I thought, maybe this time I'd ask the people which kind of contest they would like. The ideas I have are:
Merging Worlds Contest:
This contest will be about merging HoMM with some other setting, usually of your choice, on some certain task. An examplary task could be "make a character of any book/film/etc. you like into a Might hero for HoMM" and then f.e. someone would make Aragorn as hero, or task could be, "design your favorite faction from any fantasy book/film/etc. as HoMM faction". So basically it is about bringing (y)our favorite stories into HoMM. I think that could be fun.
Finding Harmony Competition - Resurrection:
I would allways like a re-opening of the FH-competition!
For those who don't know about it: in the FHC you get a number of creatures and you must mix some of them into a faction. It is fun, it leads to creative faction and for those who enjoy faction creation anyway, it's a nice excercise on how you can fit creatures together.
Unit Creation Contest:
(maybe named "Warriors of the World"-contest ) Well this contest would be about the creation of units by tasks. The tasks could vary from "make a gnoll" over "make a creature to fit in Faction X" to "make a creature with creature ability X".
Hero Creation Contest
similar to the UCC, but with Heroes, not units. Here, tasks will range from "Make a Hero with Special/Racial X" over "make a hero to fit in Faction X" to "make a Hero for a CAmpaign Roughly like this"
Ability Creation Contest
Simialr to the 2 before, yet we'd make abilities for creatures. Tasks would include "make an ability for creature X" to "make an ability with effect X"
Campaign Contest:
Well, I think it could also be fun to make some campaigns in a competition. How detailed this would be would be variable. There would be tasks like "make a Campaign for Sylvan", over "make a campaign with certain Hero as protagonist/antagonist" to "make a campaign in landscape X".
A variant could be to make a row of campaigns in the end, so the later rounds must allways build on the first. But not sure if that's good...
Arena of Heroes:
this is a bit different of an idea than the usual contests. The idea is that you make a hero at the beginning. When enough entered, I would start setting the heroes on tasks, which they, by how you created them, will be able to fulfill or not. (Note: I'd allways give hints on the next task to be fair) After fulfilling a task, a hero levels up and I will present you with a choice of what the hero learns as leveling up. Then the next round comes, and the heroes must face new tasks. Every now and then, I will randomly let the heroes fight each other, with the winner leveling up. Thus, we will have a fun tournament for heroes made by you.
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DarkLord
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posted January 28, 2012 05:26 PM |
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Edited by DarkLord at 17:28, 28 Jan 2012.
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sorry for my ignorance, but what is ICTC???
and other abbreviations?
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LizardWarrior
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the reckoning is at hand
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posted January 28, 2012 06:06 PM |
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Quote: sorry for my ignorance, but what is ICTC???
and other abbreviations?
International Create a Town Contest
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Jiriki9
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posted January 28, 2012 07:16 PM |
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It is a contest of creating towns taking palce about once a year. I just took it in since I thought that with it going, most people wouldnt much participate in other contests...
the other abbreviations are jsut from the ideas mentioned here (f.e. UCC=Unit Creation Contest)
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Minnakht
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posted January 28, 2012 09:28 PM |
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Jiriki9
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posted January 29, 2012 09:13 AM |
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so far none of them is leading, so if you wish one of them...
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xerox
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posted January 29, 2012 10:20 AM |
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the harmony contest was a lot of fun but I also like the merging worlds one a lot
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- John Stuart Mill
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Jiriki9
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posted January 29, 2012 10:25 AM |
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I would open 2 contests, but in past I found it hard enough to keep one alive...
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War-overlord
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posted January 29, 2012 10:32 AM |
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I realy liked the team contest we had a few years back, when we were tasked with a team of 3\4 not of our choosing to come up with a set number of factions and campaigns.
It was a lot of fun even though it died. Partly because my team and another, half of the 4 teams, moved out efforts "offshore" so the other teams could not peek at our creation. Partly because along the way more people dropped out.
The fun of it was trying to reach a compromise with negotiations, even though some more entitled participants dropped out due to them not feeling the compromise was not enough of their vision.
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Jiriki9
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posted January 29, 2012 10:42 AM |
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Edited by Jiriki9 at 10:43, 29 Jan 2012.
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You mean the Team Competition? it was awesome indeed, but it died because it was too high at scale I think - as well as the reasons you mentioned, especially people dropping off for one or another reason.
...maybe it would have survived if it had been a lower task, but as it was, the team was able, but also had to define practically a full proposal and that was a) too much and b)hard to do through different opinions.
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War-overlord
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posted January 29, 2012 03:50 PM |
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Oh I agree that the initial task of coming up with the entirety of a potential Heroes 6 was too high a goal. However I think that coming up with a handfull of factions + campaigns for them would make a decent enough contest.
And as you said, coming to a compromise everyone could live with was hard, but that was part of the challenge and the, sometimes heated, debates and discussions was most of the fun. Though some, if not most, of the members had a hard time swallowing their ego and for some that proved too great an obstacle. However that was something they could have anticipated, I should think.
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Adrius
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posted January 30, 2012 12:07 AM |
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The "Complain About Heroes 6" contest, CAH6.
Basically, the one who complains the most wins.
The contest has no home thread, but rather spans across the entire forum. Similarily, there are no set judges, the contest relies on the community itself for this. At any time that you feel like "Huh, this here is some creative b****ing", you can quote the post and cry "BAP!" which will instantly push the player a bit closer towards ultimate victory.
Bonus Aviros Points (BAPs) are given for creative and original complaints. At the end of the contest, the player with the most BAPs is awarded a trip to Blackhole Entertainment's headquarters where he/she can complain up-close and personal.
Polls with extremely biased voting options are encouraged.
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blizzardboy
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posted January 30, 2012 12:23 AM |
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A team project sounds fun but I don't think it would ever work in actuality either.
It sounds sad, but I honestly would prefer to just make another faction in a contest , except I think more stringent guidelines should be in place. The ICTC feels hopelessly chaotic because you can basically do whatever you want, and you have 1 person or a few people that end up typing a novel. Instead I think there would be specific things you need to complete about the faction, and there should be a strict limit on how much you can elaborate about it, that way you don't have one person writing a novel and everybody else feels discouraged to even bother trying. For example:
You make a brief profile that includes stuff like their name, their colors, their race(s), their worship, etc.
You make the units.
You make the hero.
You make the special buildings.
Section 1 includes X stuff, and can be no more than X words. Etc.
If somebody goes on a tangent and writes 50-pages, or writes out a bunch of other stuff that isn't asked of them, then they receive death by decapitation. I like to make really long factions, but I think there needs to be more established guidelines in place so that the contest is more approachable. If you go back to ICTC 1, you'll actually see that a lot of the entries were no more than a few paragraphs. I don't think the factions need to be that short, but when you make the project more manageable I think you'll have more people participate.
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"Folks, I don't trust children. They're here to replace us."
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Adrius
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posted January 30, 2012 12:41 AM |
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Good suggestion
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SKPRIMUS
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posted January 30, 2012 06:12 AM |
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Quote: The "Complain About Heroes 6" contest, CAH6...
I reckon you'll get much more participation in this contest & everyone can have their own dedicated post right here in this forum
even Jiriki might participate since he didn't buy game & it'd be interesting to know the reasons (probably not simturns tho).
BAPs ROFL...would be absolutely hilarious to do this!
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xerox
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posted January 30, 2012 09:57 AM |
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I think a team contest on a smaller scale like making one faction sounds great or something like "create a H6 expansion back"
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Jiriki9
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posted January 30, 2012 01:07 PM |
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Quote: The "Complain About Heroes 6" contest, CAH6.
actually smiled a bit at this. But this contest would have to be opened by someone else, I'd want to participate, nah, I'd wnat to win it!!!
Quote: I think a team contest on a smaller scale like making one faction sounds great or something like "create a H6 expansion back"
I'll think about it. But the last team competition really took my hope on us being able to complete such.
Quote: even Jiriki might participate since he didn't buy game & it'd be interesting to know the reasons
I think I now and then did let some hint slip on why
Quote: t sounds sad, but I honestly would prefer to just make another faction in a contest , except I think more stringent guidelines should be in place. The ICTC feels hopelessly chaotic because you can basically do whatever you want, and you have 1 person or a few people that end up typing a novel. Instead I think there would be specific things you need to complete about the faction, and there should be a strict limit on how much you can elaborate about it, that way you don't have one person writing a novel and everybody else feels discouraged to even bother trying. For example:
You make a brief profile that includes stuff like their name, their colors, their race(s), their worship, etc.
You make the units.
You make the hero.
You make the special buildings.
Section 1 includes X stuff, and can be no more than X words. Etc.
If somebody goes on a tangent and writes 50-pages, or writes out a bunch of other stuff that isn't asked of them, then they receive death by decapitation. I like to make really long factions, but I think there needs to be more established guidelines in place so that the contest is more approachable. If you go back to ICTC 1, you'll actually see that a lot of the entries were no more than a few paragraphs. I don't think the factions need to be that short, but when you make the project more manageable I think you'll have more people participate.
hmmm, not sure about that. I think it a bit strange to say people: Don't work too much on your faction!!!^^ also, generally, it would be more or less the same as ICTC, whilst I, personally, would like something different. However I tried to go in that direction with my judgement system of ICTC. There, you can achieve top scores without typing novels. Yet I don't know how much the participants of ICTC recognized it, and I still have high expectations, probably...
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Adrius
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posted January 30, 2012 01:18 PM |
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Edited by Adrius at 13:18, 30 Jan 2012.
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Having to write shorter doesn't make it less of a challenge.
You'll be able to see a difference between someone who spent 20 minutes on his faction and one who spent days. Writing short, coherent posts that deliver your vision takes skill.
It would scare away less participants, give the judges an easier job, and would be a different experience. it would allow participants to win just by having a great idea, not by being able to write down every last detail.
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Jiriki9
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posted January 30, 2012 01:30 PM |
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hmmm, the arguments are not bad, I must confess. I will think about it.
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blizzardboy
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posted January 30, 2012 03:58 PM |
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Well, you don't have to make it a generic faction creation contest. You can always add your own conditions to it, like with what you did with Finding Harmony. I just feel it's important that some caps and rules be put into place so everybody has the same goal and everybody's faction should be roughly similar in length.
If somebody falls in love with the faction they're making and wants to expand it, they can always make a dedicated thread about it. There would just be caps for the contest so that it's more manageable for everybody involved, including you and any other judges.
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"Folks, I don't trust children. They're here to replace us."
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