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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 220 pages long: 1 30 60 90 120 150 180 ... 201 202 203 204 205 ... 210 220 · «PREV / NEXT»
lea
lea


Adventuring Hero
posted February 18, 2020 07:56 AM

Bersy said:

Example of higher-level ERM:

!?FU(dex_SetDwellingSlotByTownType);
; Configures monster slot for all towns of specific type
; $xTownType$ - town type (0 for castle, 1 for rampart, etc)
; $xDwellingLevel$ - dwelling level (0..6)
; $xUpgraded$ - upgraded or not (1 or 0)
; $xSlot$; - slot ID (0..3)
; $xMonType$ - alternative monster type, -1 to make slot empty

is it possible to add 8th dwelling instead of portal of summoning?

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Draker
Draker


Known Hero
Building the Dragon City
posted February 18, 2020 09:38 PM
Edited by Draker at 22:03, 18 Feb 2020.

Is WoG Revised necessary to use with new WoG scripts mod?

EDIT:
monsters drop artefacts.erm
monsters drop resources.erm

are from WoG Revised and not included in WoG Scripts mod.

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Bersy
Bersy


Honorable
Supreme Hero
posted February 18, 2020 11:53 PM

lea, via scripting only, not as regular dwelling.

Drake, WoG Revised does not depend on WoG Scripts mod and includes most of them.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Bersy
Bersy


Honorable
Supreme Hero
posted February 19, 2020 12:09 AM

Hero of Light, [url=https://dropmefiles.com/FKe6Y]patch by Heromant for EraPluginsAfterWoG[/url]
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted February 19, 2020 12:21 AM
Edited by Hero_of_Light at 00:24, 19 Feb 2020.

Thanks, but it is password protected. I can't open it.

**Edit**

It was 123. I got it. I tried it out, it seems to be working fine. Thanks a lot!
____________
Not idly do the leaves of Lorien fall.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted February 19, 2020 01:18 AM
Edited by Drake at 01:43, 19 Feb 2020.

Draker said:
Is WoG Revised necessary to use with new WoG scripts mod?

EDIT:
monsters drop artefacts.erm
monsters drop resources.erm

are from WoG Revised and not included in WoG Scripts mod.

Funny thing that you mentioned it. The Era Scripts mod contains most of what's contained in Revised. The plus is that the scripts in Era Scripts are better/newer.

The WoG Scripts mod contains a lot of it now too, but the only scripts that Revised has that it and Era Scripts don't have (or is less current of) is:

13 wog - monolith costs.erm (Changes/Newer)
20 wog - espionage.erm (Changes/Newer)
29 wog - henchmen.erm (Changes/Newer)
29 wog - henchmen.ert (Changes/Newer)
42 wog - mithril enhancements.erm (Changes/Newer)
52 wog - artificer.erm (Changes/Newer)
52 wog - artificer.ert (Changes/Newer)
53 wog - map options.erm (Changes/Newer)
dispel.erm
dwel.ini
resolve battle.erm


Technically, the txtres.txt meant to go in Mods/WoG/Data/zvs/Lib1.res that's in Revised is newer too, containing only an additional line about caution.

EDIT: Sorry to stray so much into detail, just been looking at it very closely with some interests.
____________
~Drake Lyon~

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Archer30
Archer30


Adventuring Hero
posted February 19, 2020 07:37 AM

Drake said:

The WoG Scripts mod contains a lot of it now too, but the only scripts that Revised has that it and Era Scripts don't have (or is less current of) is:

13 wog - monolith costs.erm (Changes/Newer)
20 wog - espionage.erm (Changes/Newer)
29 wog - henchmen.erm (Changes/Newer)
29 wog - henchmen.ert (Changes/Newer)
42 wog - mithril enhancements.erm (Changes/Newer)
52 wog - artificer.erm (Changes/Newer)
52 wog - artificer.ert (Changes/Newer)
53 wog - map options.erm (Changes/Newer)
dispel.erm
dwel.ini
resolve battle.erm



Thanks for the list! Now I can make a personal build with your findings

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lea
lea


Adventuring Hero
posted February 19, 2020 08:23 AM

Bersy said:
lea, via scripting only, not as regular dwelling.
are you aware of any existing mods that did it?
also does it mean that 8th creature will not be visible in castle window (that shows all creatures available for hire) and at bottom left corner of town window?

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted February 19, 2020 11:48 AM
Edited by Drake at 11:49, 19 Feb 2020.

Archer30 said:
Thanks for the list! Now I can make a personal build with your findings
Can't take all the credit for that lol. daemon_n helped a lot with it. I'd hold off on a personal build though as we have some plans for it. I can send you what I have later if it doesn't resolve soon enough.
____________
~Drake Lyon~

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Bersy
Bersy


Honorable
Supreme Hero
posted February 19, 2020 12:24 PM

Quote:
are you aware of any existing mods that did it?
also does it mean that 8th creature will not be visible in castle window (that shows all creatures available for hire) and at bottom left corner of town window?

I don't know such mods.
Right, it will not be shown in all dialog elements.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Archer30
Archer30


Adventuring Hero
posted February 19, 2020 04:18 PM
Edited by Archer30 at 16:20, 19 Feb 2020.

Drake said:
I'd hold off on a personal build though as we have some plans for it. I can send you what I have later if it doesn't resolve soon enough.


That sounds great! Can't wait to see your release!
I find it amazingly useful to use Beyond Compare to compare and merge files, especially for noob modder like myself Just to let you know so you can give a try and boost your work

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted February 19, 2020 11:12 PM

Archer30 said:
That sounds great! Can't wait to see your release!
I find it amazingly useful to use Beyond Compare to compare and merge files, especially for noob modder like myself Just to let you know so you can give a try and boost your work
THAT WAS THE NAME OF THE PROGRAM!! Thank you! I forgot the name awhile back when switching computers. That would've helped so much lol. Thankfully I'm on ADHD medicine so I was able to zone out
____________
~Drake Lyon~

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Draker
Draker


Known Hero
Building the Dragon City
posted February 20, 2020 12:40 AM

WoG scripts mod
Extended upgrades allow converting Faerie, Rust and Crystal Dragons at Hiull Fort. This was fixed by Salamandre in Wog Revised if I recall correctly.

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xericsin
xericsin


Famous Hero
posted February 20, 2020 11:50 AM

Drake, Draker, Drakest?

Haha, I just find it so fun seeing Draker replied after Drake.

Is there anything behind your names?

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted February 20, 2020 06:17 PM

xericsin said:
Drake, Draker, Drakest?

Haha, I just find it so fun seeing Draker replied after Drake.

Is there anything behind your names?
I've always gone by Drake everywhere lol. We're still waiting on a Drakest too though. I think it's hilarious
____________
~Drake Lyon~

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted February 20, 2020 06:20 PM

Draker said:
WoG scripts mod
Extended upgrades allow converting Faerie, Rust and Crystal Dragons at Hiull Fort. This was fixed by Salamandre in Wog Revised if I recall correctly.
I don't recall seeing that script in Revised. I can double check later though.
____________
~Drake Lyon~

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Draker
Draker


Known Hero
Building the Dragon City
posted February 20, 2020 09:39 PM

xericsin said:
Drake, Draker, Drakest?

Haha, I just find it so fun seeing Draker replied after Drake.

Is there anything behind your names?


When I registered here in 2007/2008 Draker sounded more cool.

Anyway, here comes what Salamandre fixed.

http://heroescommunity.com/viewthread.php3?TID=37208&PID=1115973#focus

Just a variable name.


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Draker
Draker


Known Hero
Building the Dragon City
posted February 22, 2020 02:02 PM

ERA 2.9.10 crash without any error message.

Save game:
https://1drv.ms/u/s!Agkzb-Ndg2gFl2Vas4sqdufMWYHi?e=uDbHOp

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 22, 2020 02:08 PM
Edited by RerryR at 15:00, 22 Feb 2020.

Draker said:
ERA 2.9.10 crash without any error message.

Save game:
https://1drv.ms/u/s!Agkzb-Ndg2gFl2Vas4sqdufMWYHi?e=uDbHOp


Strange yes.
But when I press F12 ingame I can play without crash the next day. Can you try?
Also can you upload Debug folder.

Edit: Please upload the complete Debug folder, a lists of mods is not enough.

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Draker
Draker


Known Hero
Building the Dragon City
posted February 22, 2020 02:47 PM

>> Core: CheckVersion
  Result: 2.9.10

>> Core: ReportModList
 
  $ <= $ModsHmS_Improved_Interface     [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsTraining Facility          [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsMithril Smelter            [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsHeroes 2 Objects           [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsNew Objects Patch          [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsDrake                      [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsUnhotify                   [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsSecondary Skills Scrolling [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsFast Battle Animation      [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsWoG Scripts                [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsWoG Revised                [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]
  $ <= $ModsWoG                        [Overwrite = 0, Flags = 0, $ = "C:Program Files UAC3DOHeroes 3 WoG ERA 2.9.10 HD"]


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