|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted September 08, 2013 11:42 AM |
|
|
Well there could be a reason: Heroes III, by default, installs in program files folder. Or win 7-8 do not allow modifying things in this folder, thus you must install Heroes on C:/ before installing era.
|
|
SuperVegeta
Tavern Dweller
|
posted September 08, 2013 01:55 PM |
|
|
So, I guess downloading a HOMM3 Complete TORRENT (non-iso, so non-install) won't work?
(I did, it obviously doesn't...)
OK, more hunting for ISO on isohunt.
|
|
SuperVegeta
Tavern Dweller
|
posted September 08, 2013 02:09 PM |
|
|
Interesting and THANKS.
It helped (so far) to merely MOVE it to Program files (x86 in my case).
|
|
Bes
Adventuring Hero
|
posted September 08, 2013 05:15 PM |
|
Edited by Bes at 17:17, 08 Sep 2013.
|
Salamandre said:
Bes said:
Valery, not true.
I changed many times through the object editor, and yellow / red cells successfully changed.
4 years that I try and it never works
Oh, Valery! )))
"век живи, век учись"
about 10 years, when i using this programm...
Before saving file you need press this menu-option
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted September 08, 2013 05:43 PM |
|
|
SuperVegeta said: So, I guess downloading a HOMM3 Complete TORRENT (non-iso, so non-install) won't work?
Of course does work, but I didn't think about what Salamandre said regarding folder location !
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted September 08, 2013 08:20 PM |
|
|
@Bes, thanks, had no idea about that option.
@Vegeta, Galaad: doesn't matter if you use torrent or original disk, just manually specify the install path to C:/HeroesIII instead of what it proposes you by default (program files).
|
|
SuperVegeta
Tavern Dweller
|
posted September 09, 2013 12:18 AM |
|
|
Oh, I think it was merely a mistake in the way I tried to install Era...
Cause I now moved the whole folder (with Era installed) back to D:/ and it still works.
Essentially it probably was a bad install, that's all.
Unless there's some bug that appears RANDOMLY...
|
|
The_Horn
Hired Hero
|
posted September 11, 2013 09:23 PM |
|
|
I dont know where to put my question so I'm doing it here.
Where can i download the script that enables you to pick quick combat, and if you don't like the outcome of the battle to play it mannualy?
|
|
master_learn
Legendary Hero
walking to the library
|
posted September 11, 2013 10:30 PM |
|
|
The_Horn,do you have in mind the Resolve battle mod from Era Mods thread?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
|
|
The_Horn
Hired Hero
|
posted September 11, 2013 10:56 PM |
|
|
I ment on option like in Heroes 3 WT, where you can choose to play battle mannualy if you don't like the outcome of quick combat.
But if there is not separate mod or script for that, Resolve battle mod would be nice too, the old link expired I guess, so I don't know where to download it.
|
|
noname
Hired Hero
|
posted September 23, 2013 10:25 PM |
|
|
It is normal to have lizard warriors (upgraded lizardman) shooting twice in era 2 from the beginning of the game? (creature exp. is on, but they`re shooting two times from headstart) Or it is just another addon I installed?
|
|
Bersy
Honorable
Supreme Hero
|
posted September 24, 2013 05:37 PM |
|
|
Seems like enhanced creatures option is on.
|
|
Altair
Tavern Dweller
|
posted September 24, 2013 06:59 PM |
|
|
Hello,
Is there any way to create ERM script that running always (e.g. when Wogification being turned off). ERA API exports only "ExecErmCmd" function (not something like "LoadScript").
Would it be possible to extend the ERA API of this functionality or add config file "load always these scripts.txt"?
|
|
Bersy
Honorable
Supreme Hero
|
posted September 24, 2013 10:46 PM |
|
|
Hi! The problem is located in original ERM code. Single global function FindErm is responsible for dozens of things, including initializing internal structures and loading scripts from both map and files in data\s. So it's hardly possible to allow separate script loading without intensive patching of WoG code (which does not seem to be a good idea for me).
ExecErmCnd should not be possible heavily used before ERM is initialized at least once. Otherwise generating events may lead to crashes.
What type of code did you plan to execute when wogification is off? Some simple settings of creatures like in a Grove mod?
|
|
Altair
Tavern Dweller
|
posted September 25, 2013 02:50 AM |
|
Edited by Altair at 10:26, 25 Sep 2013.
|
But I don't want separate script loading and Wogification.
I only want turn ON Wogification (if user turn off it) and load only script defined in config file (e.g. global script, load always these scripts, forced load scripts or something like that) or better load script starting with the name "global_".
This feature could be useful for another modders. (not only me)
For simple settings of creatures, artifacts and more complicated mod like "New Upgrades"
It might look like this:
Wogification turn on:
- load (if exists) "global scripts" defined in file
- load wogification script data/s/) (nothing changes)
- load time event script (nothing changes)
Wogification turn off:
- load (if exists) "global scripts" defined in file (turn on Wogification UN5/1)
- do not load "normal" script (data/s)
- load time event script (nothing changes)
Actually the only way do this is copy script to time event in map editor (impractical).
Another way (3.58F) is to change the script name to map name (also impractical)
____________
|
|
ragnin
Tavern Dweller
|
posted September 25, 2013 07:06 AM |
|
|
Ok, I need help and I'm new to all of this heroes 3 modding stuff. I'm trying to us the HD patch and ERA 2 together. It works fine except that the random map generator buttons are different if I'm trying to use era/wog. The buttons to select the rmg template is missing so I am unable to choose which one i want to generate with. I'm also using the XXL patch so I'd like to be able to select a decent XXL template to use. How can I get the game to load with the standard HD main menu (so I have the template selection button) but still have era/wog working as well?
____________
|
|
artu
Promising
Undefeatable Hero
My BS sensor is tingling again
|
posted September 25, 2013 07:10 AM |
|
|
|
ragnin
Tavern Dweller
|
posted September 25, 2013 07:15 AM |
|
|
Thank you so much. I figured it had to be something easy but I spent over 2 hours searching but could not find the answer.
____________
|
|
Bersy
Honorable
Supreme Hero
|
posted September 25, 2013 12:35 PM |
|
|
Altair, ok, thanks for explanation. I will try to introduce the described scripts loading mechanism in some form in the next release. I hope, it will come to life soon.
|
|
Draker
Known Hero
Building the Dragon City
|
posted September 27, 2013 01:09 AM |
|
Edited by Draker at 01:10, 27 Sep 2013.
|
Does anyone know why ERA crashes everytime I try to load save game of map named Marmot day? All other saves with another maps works fine.
Map, saves and error logs can be found here:
http://drake.na.rs/Marmot%20day%20problem%20files/
I hope it is just problem with map.
Mods I use are:
WoG
Fast Battle Animation
Secondary Skills Scrolling
Unhotify
Drake
New Objects Patch
Heroes 2 Objects
WoG Revised
Mithril Smelter
Training Facility
|
|
|