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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The boss of Teir 1?
Thread: The boss of Teir 1? This thread is 2 pages long: 1 2 · «PREV
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted February 23, 2012 06:09 PM

Peasants.

Money. Mass quantity.  
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"Folks, I don't trust children. They're here to replace us."

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 24, 2012 12:05 AM

Quote:
Peasants.

Money. Mass quantity.  

So what you're saying is... profit.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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the
the

Tavern Dweller
posted February 27, 2013 12:08 PM
Edited by the at 14:39, 27 Feb 2013.

Quote:
Quote:
Assassins are the best.


Expensive and too little of 'em imo.  


Skellies for me.



Well, cheap and pretty lots are the pixies - good initiative too. Not to mention the sprites, no retaliation, better initiative and their blizzard of wasps

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Minion
Minion


Legendary Hero
posted February 27, 2013 03:34 PM

Shieldguard. That Shield Wall ability is just rediculously good (up tp 90% damage reduction, lol) And early game shooters are easy because of Large Shield.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Hayven
Hayven


Famous Hero
posted February 27, 2013 04:04 PM

Stalker. Invisibility = winning without losing creatures (of course, if we have got Magic Guild in town )

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zaio-baio
zaio-baio


Promising
Famous Hero
posted February 27, 2013 07:13 PM

For the final battle - gremlins with artificer.
For creeping - stalkers.

Shieldguards are great both for final battle and creeping, but no rune can compensate invisibility or 50 knowledge mini arties.

Imps are great if they drain all your opponents mana, still some power stacks may play before them and kill'em in 1 hit, also "pendant of conflux" counters them nicely.

Goblin trappers are very good for early game. Split them and use "Set snares". The witch doctors are great if you have vitality and big numbers of them. About 800-1k goblins have 95% chance to defile you opponents magic. Also they can be hasted via "word of the chief" and play before your opponents hero.

Skeletons are good for creeping ( always have 1-2 stacks of warriors next to your skeleton archers when facing ranged neutrals). Also if you play haven or elf always check the tavern for necro heroes. You can clear neutral stacks with them and raise some skeleton warriors to protect your arcanes/xbows when creeping ranged units. Skeleton warriors have some great abilities for the final battle too. Vitality and battle frenzy are both recommended.  

Pixies are nice but have very low population and suffer a lot from storm wind.

Peasants are decent if you have battle frenzy and vitality(tactics or familiar ground wont hurt too). Otherwise their main advantage is the taxpayer ability. 500 peasants cost 7.5k gold and with Ellaine they provide 1k gold per day. For comparison the "Bag of endless gold" artie provides the same amount of gold and costs 10k.




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espen15
espen15


Famous Hero
posted March 15, 2013 08:27 PM

I like sprites the best, because of their wasp swarm ability.

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jadw
jadw

Tavern Dweller
The Silent Creeper
posted April 20, 2013 04:44 PM

I go for sprites. Too bad production is slow - get +4 structure quickly as well as castle for compensation. good init and wasp swarm is powerful early on when split into stacks of 1. Stalkers are better creepers tho. Invisibility gives you three turns to cast eldrich arrow or stone spikes before enemy, even casters and shooters, can attack

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