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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 06, 2012 01:48 PM |
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Khadras
Famous Hero
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posted October 06, 2012 02:18 PM |
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Edited by Khadras at 14:38, 06 Oct 2012.
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It crash again in the same game. Here is the save games. Manuel.gm1 is my save before the crash. The crash came after one or two turns at AI turn.
Era Crash Log.rar
You can reproduce that crash again if you load manuel.gm1 savegame and after 2 turns the crash appear almost every time. i can not play further every time i load a savegame. Orange Player produce the problem.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 06, 2012 02:57 PM |
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I ran again the game and no crash. Extracted scripts show that you added 2 untested scripts in data/s, dwarven treasuries and frozen food. There is also a custom script by you which use timer 90 which is claimed by adventure caves and script is active in your settings. Timer 90 is reinitializing every day the adventure caves, but your script stops it on day 1, how do you think it can work then?
I suggest to not do any changes to data/s, unless you know very well what you're doing. For now, delete all extra scripts you added, reload and press F12, then see if crash occurs again. Yet the adventure caves will be corrupted even with that.
@Nice map with that sanctuary at 2 pixels from your main town. AI is on and you are blocked for the whole game
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Era II mods and utilities
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Khadras
Famous Hero
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posted October 06, 2012 03:48 PM |
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Edited by Khadras at 15:57, 06 Oct 2012.
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I did what you told me, i delete extra scripts and i press F12 and erm was updated in savegame. But after i press end turn the same error. It is not from those 3 scripts. The 3 scripts caused no problems in the past. I will play the map again from the begining with no those extra scripts and i can show you that the problem is nothing to do with those 3 scripts. Maybe i mistake at time event 90 but the error is from monsters drop artefacts.erm not from those three.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 06, 2012 03:57 PM |
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Deleting scripts is not always fixing the problem. If those scripts had instructions, they will still be active. I don't know about your crash, I could not reproduce it, maybe Bersy can run the save on his system and tell.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 06, 2012 04:16 PM |
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I was checking the VCMI thread and a question popped up in my head: Is it possible to transfer the Battle queue (like in H5) of VCMI to Era II as a mod? It's one of the few post-H3 ideas that's simply great and it would be lovely to play Wog with a battle queue.
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Bersy
Honorable
Supreme Hero
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posted October 06, 2012 04:32 PM |
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Bersy
Honorable
Supreme Hero
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posted October 06, 2012 08:17 PM |
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Khadras
Famous Hero
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posted October 07, 2012 05:19 AM |
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I like to have sanctuary like in Heroes 4, you must pay money to stay into a sanctuary and after 3 days you are kick out of there.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 05:32 AM |
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Artu, for some reason your file is not available, can you upload it to wikisend?
@Khadras, loan bank was fixed in last update.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 07, 2012 05:39 AM |
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Sure, i used the other site cause of the 7 day limit.
modinfos.rar
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 08:18 AM |
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Khadras
Famous Hero
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posted October 07, 2012 05:17 PM |
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Edited by Khadras at 18:41, 07 Oct 2012.
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Sugestion
Call to Arms script it must able to hire level 8 creatures linked to castle type. I had many times level 8 dwellings and it will be nice to be able to hire from town because the town can upgrade, through upgraded capitol building, level 7 creatures into level 8.
Bug
I conquer an enemy dungeon town that have all buildings constructed. I demolished all town dwellings except level one dwelling and when first day of the week comes i press the buy-all-creatures button and i can recruit all 7 level creatures when the town had no creatures dwelling. I see that is a bug in town demolition script.
Now i demolish the last dwelling and the next day i want to demolish mage guild level 5 and the game crash. Here is the log and savegames:
Bugs.rar
The last script i installed was Find me! script.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:05 PM |
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Khadras, it would help if you upload autosave BEFORE THE BUG. After is too late, what can I do, just look at your creatures recruited from no where?
I need 7-red end.gm1
@Edit: ok, found the bug, looking into.
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted October 07, 2012 07:10 PM |
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Town demolishing obviously just destroys buildings without reseting creatures number. So no critical bug here.
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Khadras
Famous Hero
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posted October 07, 2012 07:13 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:15 PM |
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Yes, I found too that we must use internal function (B6) and not B1 to update in town. I guess there is nothing to do, the option is hardcoded by Slava.
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Era II mods and utilities
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Khadras
Famous Hero
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posted October 07, 2012 07:19 PM |
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Edited by Khadras at 19:20, 07 Oct 2012.
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So, i can not demolish the mage guild without game crash? The major problem is game crashing not creatures recruiting without dwellings.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:21 PM |
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Khadras
Famous Hero
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posted October 07, 2012 07:24 PM |
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But yesterday i can demolish all town, but today not after i install the last script. It could be from Find Me! script?
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