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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:28 PM |
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Moment, I will find which mod screws.
I removed in and off mods and now I don't get crash when demolishing guild.
Here is the order of modes used to load your save, what is yours?
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Era II mods and utilities
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Khadras
Famous Hero
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posted October 07, 2012 07:37 PM |
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Find Me!
Mithril Smelter
Mines Status
WoG Revised
NIM Rampart
New Interface Mod
New Updates
Fast Battle Animation
Composed Objects and NPC
New Objects Patch
Heroes 2 Objects
Secondary Skills Scrolling
Yona
WoG
Yesterday, without Find Me! script, all work fine. I was able to demolish without crash. Today no.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:43 PM |
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I load the game with your list in your order, press F12, I can demolish guild, no crash. Try to disable Find me, reload, F12, but I hardly believe it has anything to do with town screen. It is a adventure map mod.
Preset mods, if any wants to test it too.
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Era II mods and utilities
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Khadras
Famous Hero
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posted October 07, 2012 07:53 PM |
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Edited by Khadras at 19:53, 07 Oct 2012.
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Now, it still the same crash without Find Me! script. Strange. It could be from mage guild level 5 demolition?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 07:54 PM |
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My suggestion:
1) save your mods preset in mod manager. Now disable some, then reload your preset list. Reload game, press F12, try to demolish again.
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Era II mods and utilities
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 08:00 PM |
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Khadras
Famous Hero
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posted October 07, 2012 08:11 PM |
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Edited by Khadras at 20:15, 07 Oct 2012.
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I did what you told me and i can demolish all levels of mage guild without crash. It is strange!
I did with this list of mods:
Mithril Smelter
Mines Status
WoG Revised
NIM Rampart
New Interface Mod
New Updates
Fast Battle Animation
Composed Objects and NPC
New Objects Patch
Heroes 2 Objects
Secondary Skills Scrolling
Yona
WoG
After all it possible to be Find Me! mod.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 09:01 PM |
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My guess is that it worked well after you press F12, no matter the mods removed. I demolished guild with all your mods. Maybe game was started before wog revised update.
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Era II mods and utilities
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Draker
Known Hero
Building the Dragon City
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posted October 07, 2012 09:06 PM |
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Edited by Draker at 21:07, 07 Oct 2012.
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WoG revised scripts suggestion:
Remove from Extended upgrades script possibility to upgrade Faerie -> Rust -> Crystal Dragon for free, please.
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Khadras
Famous Hero
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posted October 07, 2012 09:11 PM |
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Edited by Khadras at 21:19, 07 Oct 2012.
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Sorry for bother so much but now the game crash because a problem generated by monster drop artefacts script. And after i unchecked it from wog option i reload savegame and press F12 and appears another crash. This game goes me crazy! Perhaps i shall try another map.
bugs.rar
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 07, 2012 09:48 PM |
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I am sorry for your game. I saw many reports about different versions of H3 and win systems being much more vulnerable to crashes than other.
As usual, I load your save and no crash. The error in your log points to protection of elements script, not drop artefacts.
Here are the settings I use in all my games, and I never had a crash. Of course, they suit my tastes, but at least I can say those are safe.
If you want to try it, place it in your top mod data, load it and try a game.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 08, 2012 05:44 AM |
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For next Wog Revised update:
forUpdate.rar
Folder includes one ert file and a wog revised.pac file.
I only corrected minor typos for stylish reasons:
1- Fast Troop Replacement and Grand Marauders First Strike script titles got all their first letter of words capitalized to be in harmony with rest of the menu.
2- Articifer has all the artifact texts spelled as artifact now, instead of only one spelled as Artefact.
P.S. I searched the threads and read some of the manual but i couldn't find how to add "First Strike" to Gnoll Maraduers' creature info window. If that's an easy task it would be nice to add.
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Bersy
Honorable
Supreme Hero
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posted October 08, 2012 10:09 PM |
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Edited by Bersy at 12:50, 09 Oct 2012.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 04:04 PM |
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 11, 2012 04:29 PM |
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So are they selected totally random?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 04:34 PM |
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If you fight monsters, they will match terrain.
If you fight AI hero, you will get regular (just to remember how they were)
If you fight on special terrain, it will match (cursed ground etc)
If you fight creature banks, you get a random cave battlefield (21 available)
If you fight crypts, you get 6 possible.
If you fight utopias, 7 possible.
Not sure if I have to script it also for MP battles, must ask Bersy about.
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Era II mods and utilities
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artu
Promising
Undefeatable Hero
My BS sensor is tingling again
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posted October 11, 2012 04:45 PM |
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So it adds according to the terrain and battle special location, not regardless. thanks again, Salamandre. Info got to be edited though.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 04:46 PM |
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Fixed, sorry. Please download again, I changed the loop through creature banks for first day only, no need later.
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Era II mods and utilities
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Warmonger
Promising
Legendary Hero
fallen artist
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posted October 11, 2012 05:41 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 11, 2012 05:42 PM |
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Yes, Morn did an amazing work: 125 of them, and not a single ugly one.
There were 126, but I removed this one, no idea what could match, unless you have Jesus as commander:
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Era II mods and utilities
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