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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II Mods/Maps
Thread: Era II Mods/Maps This thread is 38 pages long: 1 10 20 ... 26 27 28 29 30 ... 38 · «PREV / NEXT»
alisapa1211
alisapa1211


Famous Hero
posted January 20, 2013 06:10 PM

So anyone has the answer about how to get a resolution like that?!

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Hobbit
Hobbit


Supreme Hero
posted January 20, 2013 06:19 PM

HD Mod.
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Horn of the
Abyss on AcidCave

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 21, 2013 08:26 AM

I have a favor to ask. Can anyone who figured out Emerald use it to create a mod that ports the new VCMI artifacts as a mod. There are 13 of them. They look really original and good, I can't wait to play with them. The mod would also serve as a "How to" tutorial for adding even more artifacts. Also the problem with + Power Emeralrd artifacts displaying as + Spellpower needs to be fixed. It looks so unpolished and ugly.

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master_learn
master_learn


Legendary Hero
walking to the library
posted January 22, 2013 08:13 PM

Bersy,what do you say about converting Terry Pratchet Mode into Era mode?
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Bersy
Bersy


Honorable
Supreme Hero
posted January 22, 2013 09:25 PM

master_learn, tried and failed. Not portable.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 22, 2013 09:50 PM
Edited by Warmonger at 21:53, 22 Jan 2013.

Quote:
There are 13 of them. They look really original and good, I can't wait to play with them.

Good luck.
How about over 100 artifacts from H4 then? This is a project I'm working on with one guy. Are you going to port them too?
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The future of Heroes 3 is here!

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Bersy
Bersy


Honorable
Supreme Hero
posted January 22, 2013 10:10 PM

The problem is to script or add primitive bonus? Just a matter of wish.

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 22, 2013 10:10 PM

Quote:
Quote:
There are 13 of them. They look really original and good, I can't wait to play with them.

Good luck.
How about over 100 artifacts from H4 then? This is a project I'm working on with one guy. Are you going to port them too?


Sorry, i thought you'd have no problem with it since it's all free custom stuff designed for H3 and i'd really love to see those wonderful artifacts with the possibilities of a random wog map.  Nobody answered anyway, but if someone is willing to port in the future (or if i have the time to learn Emerald and do it myself) will you be okay with it?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 22, 2013 10:17 PM
Edited by Warmonger at 22:17, 22 Jan 2013.

Sure, the artifacts are released for everyone. What I'm trying to say is that moving them to WoG is hard, time-consuming and just hopeless
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 22, 2013 10:19 PM

HC lacks active scripters, Artu should take the project and get help on the way.

If I were you, I would start by asking a few questions to OxFea, to have a safe start base:

a) Why emerald pac has the graphic data for all old wog artefacts? Can't we just place 170+ in?
b) Why the data/s script contains data for ID146-156 artefacts, and how to script 170+ ID, erm or only in cfg file or both?
c) How to deal with random maps generating new artefacts, is automatic??
d)Why is there a replace folder? Necessary or optional?

Once you have answer then you can start build the graphic files and mod structure, then it remains only erm scripting for which you can get help.
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Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 22, 2013 10:35 PM

One of the problems is Emerald not being stable enough yet, I tried random maps with it's own test combination artifact set (Inquisitor something...) and there was a significant increase in crashes, not a tolerable amount. And since there is no simple read me that is in "for dummies" style, nobody learns and uses it. So bugs are not tested and fixed.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 22, 2013 10:40 PM

You will never find "dummies" tutorial, even erm tutorial is getting quite complicate after a few lines. Every new thing crashed, wog, era, all mods but they were fixed progressively through test. It takes a lot of time, that's why probably nobody answered your request, but until now I can't recall of something which was not solved. Crashes show address thus can be fixed by author.

If Oxfea does not get any crash report, he can't fix.
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Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 22, 2013 10:49 PM
Edited by artu at 22:49, 22 Jan 2013.

What I mean by dummies style is, ERM tutorial starts with simplest things, yes there are times it gets complicated but that's because that script is complicated. It never assumes you already know stuff, it starts with basics. When you ask things to Oxfea he gives answers assuming you already know quite a lot. Maybe he is used to having conversations with more advanced scripters.

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 22, 2013 11:11 PM

Quote:
What I'm trying to say is that moving them to WoG is hard, time-consuming and just hopeless

One evening, I think =P

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 24, 2013 03:16 AM

Time of Prophecy was converted to Era:

Time of Prophecy (893 Kb)


ORIGINAL THREAD

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Era II mods and utilities

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teslaptak
teslaptak


Hired Hero
posted January 24, 2013 12:02 PM

that's kinda stupid because i must disable "display primary skills over 99" but when im diasabling it resets, so i cant disable it :C
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 24, 2013 12:45 PM

The plugin is disabled by default, if you activated it via mod manager you can also deactivate it, un-check the box.
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Era II mods and utilities

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teslaptak
teslaptak


Hired Hero
posted January 24, 2013 05:58 PM

the problem is, that after unchecking box and looking in plugins mananger it's still on, other plugins works well.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 24, 2013 06:02 PM

Strange issues you have. Go in Mods/WoG/eraplugins/afterwog and rename it manually to "display primary skills over 99.bin.off"

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teslaptak
teslaptak


Hired Hero
posted January 24, 2013 06:05 PM
Edited by teslaptak at 18:23, 24 Jan 2013.

thank, now i see, i had doubled plugin,and program wasnt able to make 2 files of the same name

Edit: now map just crashes while loading
Edit2: solved.
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