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Heroes Community > Library of Enlightenment > Thread: I want to make a template for M no under.
Thread: I want to make a template for M no under.
batoonike
batoonike


Known Hero
posted July 20, 2012 05:49 PM

I want to make a template for M no under.

I want to make a random map template that is supposed to be 1vs1 M no Under, no diplo, fly, DD. Meeting at end of week 1 is ok but not in day 3 (see below).

The problem with all the templates I've seen is that more often than not, one of the players (usually blue) has only 1 meaningful direction to go. Red has several roads leading to several places and one of those roads is usually guarded with easy-to-defeat stack. Blue has same number of options, but only one road. The other 2 ways out of the starting area   don't have a road. So those openings are harder to find and take longer time to reach. Also, once blue breaks those, there will still be no road for a long time before he finally finds and reaches his second town.

And I haven't managed to figure out a way how to create more options for both players. I tried a few things:

1. Making start zones really small so that those no-road openings would still be very close to the starting town. => occasionally both players start with extremely tiny starting areas which would mean restarting the game, so it would be semi-broken template.

2. Making really many zones with towns so that both players have 3 towns to go to from starting town. => Blue still gets only one road and 2 other ways are without road. Also, often the road leads to reds castle and from there to other towns, which is completiley ***. Also vey unaesthetic and messy.

3. Making additional junction zones that lead to main zones, so that both players would have more options for expansion. => This leads to larger number of zones and each zone is smaller, which is a lot more messy. Cases where treasure guards block the way become happen very often. Also the junction zones look awful half of the time. Something like a 5 tiles wide and 25 tiles long strip of swamp is not very attractive.

4. Making 3 big zones: 2 starting zones and 1 huge treasure zone with multiple neutral towns. => Same as number 2. Road leading from blues castle straight to red's castle.

5. Making a buffer of junction zones between players and the huge treasure zone. I tried adding 3 junctions zones on both sides of the treazure zone, so that both players would have 3 options to go. => For whatever reason the generator could not connect all the zones properly. Most of the time most connections were missing and only one of the junction zones from both players side actually functioned as a way to go.

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