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Thread: ~ Heroes 6 patch 1.5.2 - Bug reports ~ | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 08, 2012 05:26 PM |
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I do not know if these are bugs that have been reported, but I will report them anyway.
These are all animation bugs.
Lightning Bolt, the animation of the spell is not played when it kills the target.
Sun Riders, their lucky attack animation never does the zooming in thing lucky animations do when it is not a retaliation.
Sun Crusaders, 1: when a Sun Crusader attacks a target, the target gets hit before the animation plays. 2: The Sun Crusader uses their cheer animation when they use a seige attack.
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Vote El Presidente! Or Else!
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xerox
Promising
Undefeatable Hero
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posted August 08, 2012 07:39 PM |
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Edited by xerox at 19:46, 08 Aug 2012.
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I was testing a bit and I'm sure this wasn't intended:
The bug is that the charge ability allows them to walk through units protected by the Haven Guardian Shield. The energy for the shield was provided by the early Haven special building.
Edit: Or maybe it's intended, and the ability allowed them to actually pass THROUGH the tree obstacle? Either way, it looks incredibly stupid.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 08, 2012 09:44 PM |
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Quote: I was testing a bit and I'm sure this wasn't intended:
The bug is that the charge ability allows them to walk through units protected by the Haven Guardian Shield. The energy for the shield was provided by the early Haven special building.
Edit: Or maybe it's intended, and the ability allowed them to actually pass THROUGH the tree obstacle? Either way, it looks incredibly stupid.
I do not think this is a bug the heaven special ability makes you immune to all damage and it makes the unit untargetable, but it does not change it to an obstical. The ravager can still walk over them.
You can still shoot through the unit whit your marksman, it only does not do any damage, why would the ravager not by able to stomp them on his way to his next torget? Even if he does no damage.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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xerox
Promising
Undefeatable Hero
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posted August 08, 2012 10:11 PM |
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Edited by xerox at 22:27, 08 Aug 2012.
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Because it looks completly retarded when the Ravager just walks through a woman or tree and when his done, the tree's still there and the woman just got some dirt on her dress. It's incredibly unimmersive.
I've found another potential bug.
You know the Immolation effect you can get from Fire spells?
It stacks. So if you use Firebolt, then Fireball and then Fireblast - there will be THREE immolation effects dealing damage every turn. It's A LOT of damage.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Naki
Known Hero
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posted August 08, 2012 10:27 PM |
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Edited by Naki at 22:39, 08 Aug 2012.
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Quote: Because it looks completly retarded when the Ravager just walks through a tree and when his done, the tree's still there. It's incredibly unimmersive.
I assure you there are LOTS of LOTS of real and much more important bugs than this "immersion" bug of yours. The game is "immersed" in bugs, one can say...
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xerox
Promising
Undefeatable Hero
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posted August 08, 2012 10:48 PM |
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I still it's a bug. Try it yourself, Ravagers can't normally walk through units and obstacles.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 09, 2012 07:55 AM |
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Quote: I still it's a bug. Try it yourself, Ravagers can't normally walk through units and obstacles.
Doesn't their ability alowe them to do this?
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Lamia
Tavern Dweller
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posted August 09, 2012 06:44 PM |
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Edited by Lamia at 20:06, 09 Aug 2012.
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Hi. Thought I'd report this. I just bought the game and haven't tried out Campaign Mode yet. Halfway into the game, I realized that the Reputation Points gains earned in combat are not shown after combat (in the Character's Info Sheet), or just stop being earned altogether after saving and loading the game or gaining some points of the opposite reputation, etc.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 09, 2012 10:05 PM |
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Not certain whether this is a bug or deliberate, but when my (unupgraded) Harpies strike a Sharkguard and it retaliates, it does not return.
Also, during a lucky strike, Panthers & Jaguars use their normal attack animation.
Here's something I noticed recently.
While playing Stronghold neither Harpies nor Centaur have the Demonic Lineage 'ability'. So they don't have the fire protection and light vulnerability that Orcs, Cyclops and Goblins have. Yet they can still be hurt by healing spells.
What is up with that? Surely without Demonic Lineage, healing shouldn't damage these creatures.
Also Burning Rage appears to have no effect on Kirin.
____________
Vote El Presidente! Or Else!
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Locksley
Promising
Famous Hero
Wielding a six-string
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posted August 10, 2012 11:52 AM |
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When I recruit a hero in tavern the adventure map becomes fixed on the currently selected hero or town. To change the point of view with the mouse or arrow keys again I have to quit and restart the game.
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted August 10, 2012 09:49 PM |
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Dunno if it's been reported or not, but after upgrading the orientation of a hero (Naga might neutral to blood), the animation played, then I got a black screen and a frozen game.(Had to kill it with task manager)
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Naki
Known Hero
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posted August 11, 2012 02:02 PM |
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Edited by Naki at 14:22, 11 Aug 2012.
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Quote: I was testing a bit and I'm sure this wasn't intended:
The bug is that the charge ability allows them to walk through units protected by the Haven Guardian Shield. The energy for the shield was provided by the early Haven special building.
Edit: Or maybe it's intended, and the ability allowed them to actually pass THROUGH the tree obstacle? Either way, it looks incredibly stupid.
Useless picture!! Provide a video instead. Thanks.
Also, you mention "Energy" and "Shield" like a sci-fi fan would, Heroes VI is NOT a sci-fi, but a fantasy game, no energy shields here!!
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Naki
Known Hero
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posted August 11, 2012 02:23 PM |
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Quote:
Also, during a lucky strike, Panthers & Jaguars use their normal attack animation.
As opposed to what kind of animation for other units?
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted August 12, 2012 12:13 PM |
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I booted up HVI for the first time in months, and sure enough, I was rewarded with a bunch of annoying bugs:
Architect 1 doesn't boost creature production, at least in offline hotseat
Economist 1 only works with gold, should be noted in the tooltip
When first entering a town type in a given game, the game needs approx. 10-15 seconds to figure out what to do(My system damn near exceeds the recommended requirements, so I don't think it's that, it runs everything else smoothly)
Too many heroes are present in the Hall of Heroes. While not exactly a bug, it should be. As long as Moander and Nymus are always there, who would pass on recruiting them? A system more like HIV's would work better.
The UI is disgusting, and definitely not user-friendly, it needs
a massive overhaul.
At one point during a 2-player offline hotseat match on Brave New World, the game crashed, again and again, reloads didn't work. This is no longer a beta release, these kinds of things should not happen!(I have a save right before the crash, if anyone's interested)
Exiting the game takes far too long
One of the centaur's tooltips (can't remember which, sorry) still
reads "NullCaster" instead of its name.
the Sister's Pacification isn't explained properly, it doesn't trigger on every action. I guess it has something to do with relative creature strength, but it should be noted somewhere somehow exactly how does it work.
Off the top of my head these are the ones I encountered, good luck correcting them!
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Naki
Known Hero
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posted August 13, 2012 04:19 PM |
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Edited by Naki at 16:56, 13 Aug 2012.
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You said:
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the Sister's Pacification isn't explained properly, it doesn't trigger on every action. I guess it has something to do with relative creature strength, but it should be noted somewhere somehow exactly how does it work.
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You got that completely wrong!!
Did you read the official manual of the game??
It does not explain even much more simpler things, explaining such complex things (or even ANY game mechanics) will NOT be and is NOT likely to be explained in the PDF manual/User Guide.
Maybe the Fan Manual? But not any official manual, for certain.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 16, 2012 02:02 PM |
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I cannot buy the fourth and fifth Hero-trait slots from the altar.
Not certain if this is a bug, though.
____________
Vote El Presidente! Or Else!
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 17, 2012 01:58 PM |
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The lamasu ability that lowers the enemy HP is shown wrong. It says it adds 5% not takes away. The number themselves are OK
Quote: I cannot buy the fourth and fifth Hero-trait slots from the altar.
Not certain if this is a bug, though.
I do not tihnk they are available just yet:-)
____________
I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 17, 2012 02:08 PM |
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It is possible that in a siege an Abyssal Worm Swallows the Central Tower.(I believe this is caused by swallowing the stack inside there) This makes the creature that kills the worm immune to damage, since after killing it that creature becomes untargetable.
____________
Vote El Presidente! Or Else!
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted August 17, 2012 02:20 PM |
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Only just remembered a biggie: In a map(Don't remember which, though maybe it was Brave New World too) I had to go back and flag a crystal mine after having conquered the local fort(The mine had belonged to the same faction that I took the fort from, so it should have been transferred to me automatically, isn't that so?)
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Naki
Known Hero
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posted August 17, 2012 02:27 PM |
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Edited by Naki at 17:09, 17 Aug 2012.
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Quote: Only just remembered a biggie: In a map(Don't remember which, though maybe it was Brave New World too) I had to go back and flag a crystal mine after having conquered the local fort(The mine had belonged to the same faction that I took the fort from, so it should have been transferred to me automatically, isn't that so?)
Maybe the mine was neutral. In that case, it belongs to nobody and does not bring any resources to anyone until someone visits the mine.
Was that in a Campaign mission, or single scenario or multi-player?
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