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Eskimoose
Tavern Dweller
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posted October 12, 2021 10:04 AM |
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7 days to capture town
Hey there, I've downloaded the map, all the recommended mods and tried to play it but when I end my turn, it tells me I have 6 days to capture a town or I will lose the game. I've seen the playthroughs from other people and they don't encounter this problem. Is there any way to fix this?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 12, 2021 10:13 AM |
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Can you please show a screen of your mod manager, with the activated mods?
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Eskimoose
Tavern Dweller
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posted October 12, 2021 12:30 PM |
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https://drive.google.com/drive/u/0/folders/1pXccJwcEOnk4e_rbSvZ578MlCrtsKRxL
Let me know if you can see it.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 12, 2021 12:47 PM |
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You need to authorize other people to see it.
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Eskimoose
Tavern Dweller
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posted October 12, 2021 04:10 PM |
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Sorry for the late reply. I have changed the permissions to view
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 12, 2021 04:48 PM |
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Well, I have same answer as for everyone, my maps are for Era 3.
Era 3 is available HERE
If you choose to download the HoMM3 ERA 3.0.3 + HD-mod 5.0 RC94 + ERA SCRIPTS, which is a MOD based on Era 3 while adding tons of additional changes, ask in ITS thread if something is not working with.
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Eskimoose
Tavern Dweller
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posted October 12, 2021 04:54 PM |
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Okay thank you for the help
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mak
Tavern Dweller
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posted November 08, 2021 10:00 AM |
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Valery as requested on maps4heroes this is my save file:
(emerald tower not working)
https://drive.google.com/file/d/1v_40qThiWB2bVpge8FI0P0zm5Q8DBabf/view?usp=sharing
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 08, 2021 10:01 AM |
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Which mods are activated? (screen please)
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mak
Tavern Dweller
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posted November 08, 2021 10:07 AM |
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There you go:
https://ibb.co/rbjS0mX
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 08, 2021 10:10 AM |
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Two possibilities to your problem :
1) you didn't load the dat file before game
2) WoG scripts mod should be below tew3.
Try to start the game after doing this, open map with trainer or wogeyeofsauron cheat code then look at emerald tower. Because when I pressed F12 (load my scripts) on your save, the tower is fine.
The problem is that when WoG scrips is coming with Era3,as it should, it is automatically placed at the bottom. You didn't have it, so you had to install manually, it went up.
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Era II mods and utilities
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mak
Tavern Dweller
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posted November 08, 2021 10:19 AM |
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Edited by mak at 14:33, 08 Nov 2021.
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Salamandre said:
2) WoG scripts mod should be below tew3.
That was it, moved it down and it worked.
I knew you're suppose to keep the scenario mod on the bottom above core mod, but i didn't know that the new thingy (wog scripts) was also suppose to be below scenario mod. Live and learn.
As always, you support is much appreciated!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 08, 2021 10:22 AM |
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It is incomprehensible to me why Era 3 doesn't have anymore WoG scripts mod. Without the script, it will not work at all.
Era loads mods starting from first at the top. Tew3 has custom emerald tower so its script should be loaded before the emerald tower from wogscripts. In your game, it loaded the regular one and ignored mine.
In a normal and sane installation, WoG core and WoG scripts are always at the bottom so the player doesn't have to do anything, just play.
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Era II mods and utilities
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aldzzzv2
Hired Hero
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posted November 08, 2021 09:46 PM |
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hmm, maybe i'm misunderstanding some nuance involved (most likely).
but, ...both are enabled?
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synesthesiac
Adventuring Hero
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posted November 10, 2021 11:08 PM |
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Am I missing something, or is Quintis supposed to spend 6 weeks running around collecting trolls? I only see 2 troll dwells.
Literal "troll" quest btw...lol
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 10, 2021 11:35 PM |
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No, forget that. He will find all the trolls he needs later in a seer hut.
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synesthesiac
Adventuring Hero
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posted November 10, 2021 11:58 PM |
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Ok..good.
The second respawn of stockpiles are hard to take. Have to leave a pretty significant amount of army with supports to take them.
I actually remember playing this a long time ago. And I gave light cavalry block, rebirth, clone and extra casts. It made an impenetrable wall around my troops, but made the conservatories impossible...lol.
I'm gonna try it differently this time.
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synesthesiac
Adventuring Hero
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posted November 11, 2021 12:28 AM |
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I'm getting a lot of crashes. I thought it might be the Game Enhancement Mod (which I love using). But it's happening even if I disable it.
Safe load: https://drive.google.com/file/d/1IqGn0FOoDCetX-bCCl9PIo465XZdu1P9/view?usp=sharing
Crash load: https://drive.google.com/file/d/1LoIjV8sIjUqPV6qZKZvWaFPP8xbPgjFI/view?usp=sharing
Mods:
https://ibb.co/BZH7mjG
I'm also not getting clones first round. But that code is in the ERM
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2021 01:08 AM |
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My maps were tested dozens of times and crashes were eliminated.
I can't offer support if additional mods and unusual mods priority due to Era 3 mishaps are producing weird effects. For such problems you have to report in Era 3 thread.
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Era II mods and utilities
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synesthesiac
Adventuring Hero
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posted November 11, 2021 06:28 AM |
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How much hit points should the first aid tent be giving?
I'm only getting like 300 hp per turn. And I just watched Glenn's video on youtube, and his tent is resurrecting like 10 Pretorians.
Not sure how to do the cursed ground fights.
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